Questions tagged [single-player]
Single player games allows only one (human) player to play the game at the moment of time.
22
questions
0
votes
1
answer
35
views
Player movement script based on a given symmetry
I'm trying to make a game where the movement of the second player is based on the first player's movement but with a given line of symmetry. For example, if the inputted symmetry was y=x, then when ...
3
votes
1
answer
247
views
Multiplayer RPG allowing offline solo play using server signed replays - how can you cheat?
What exploits does my system allow for that I can't solve or did not account for?
I'm researching on a design for multiplayer RPG that can safely allow players to have their character files and play ...
0
votes
0
answers
117
views
Player is not responding to arduino code in Unity
So I am developing this game (as part of a larger game), where the player has to collect all the coins before moving on to the next level. I want the player to when it receives a set number of button ...
0
votes
0
answers
62
views
Abstraction for player, NPC's, and monsters
I am trying to come up with a good abstract term for my players, NPC's and monsters. They can all have stats and inventory. so they all can function in the same way. But some could be humanoids, some ...
1
vote
0
answers
94
views
How to move a player to predetermined position
So i am developing this game (as part of a larger game), where the player has to collect all the coins before moving on to the next level. Right now, I am using the space key on the keyboard to move ...
0
votes
1
answer
444
views
Player experience using a server in single player adventure to prevent cheating
I'm making a game where the user can sell items he finds during the the "single player" adventure on an online, I was looking at ways to prevent any malicious user to create rare and expensive items ...
1
vote
0
answers
80
views
Android Game Save and Load doesn't work
I tried a few different codes but none of them work on my android device...I retrieve the data with this command " GameManager.Instance.gemsToSave"
The code:
...
-1
votes
1
answer
157
views
What is "storage" in MMOs with vehicles good for, where all equipped items get removed?
Many games, for example Star Trek Online (Dry Dock) and Battletech (Storage) have a concept of placing a vehicle in storage. It is not ready for use, you're not destroying unused vehicles, but rather ...
0
votes
1
answer
2k
views
How to swap between two player objects in Unity?
I have two object for the player. Whenever I press space I'd like to swap between them and also I would like to change the first player main camera to the second player camera and equally for the ...
0
votes
2
answers
2k
views
Unity Level Lock/Unlock Problem
I am working on Unity 2D game. I used PlayerPrefs to save the level of the scene. As I go from one level to the next, the levels become unlocked and it works fine. But, after unlocking a few levels, ...
3
votes
2
answers
201
views
Single-player in a co-op focused game
I'm currently planing a game idea, a coop crew based space shooter, where the focus is set heavily on the coop part. Depending what role you have, complexity varies: Gunners and Pilots are pretty easy,...
2
votes
1
answer
142
views
Should the objective of a game be obvious to the player?
Watching game dev talks and reading articles about 'good' game design, it seems consesus a game should always make the objective obvious to the player, making clear what 'skill check' is being made ...
0
votes
2
answers
126
views
Single player game into Multiplayer game(Not online) [closed]
How difficult is it to do this?(Like, do you need to so skilled that you aswell might have created the game yourself) Do you need to change a lot of the code? For example, if I have a single player ...
2
votes
2
answers
580
views
Unity 5.3.1: Single player is broken
In Unity I converted my single player game to a multiplayer game.
Now, the single player game does not work anymore because the objects are disappearing on start, due to the network identity.
What is ...
0
votes
1
answer
2k
views
Character doesn't move. I think I've tried everything, so I'm asking [Unity3D]
The animations are playing fine, however I can't manage to move my character.
My script:
...
0
votes
2
answers
6k
views
How To Make My First Person Controller turn left and right in unity 5
I want my first person controller to turn left and right instead of just moving straight on that axis.
i have a 3d environment setup in "unity 5" and i am working with the "first person controller" ...
0
votes
1
answer
69
views
Designing loots for chests
Let's say we have a game, with enemies you fight, items to get and also chests to find and loot. Imagine a RPG game if you will.
We also have a table with x items that the player can loot from these ...
2
votes
1
answer
251
views
How to prune an AI game tree for a game like Magic?
I've got a game tree structure for my AI that I need to trim in order to gain some depth.
It is a single-player game of perfect information. A good analogy would be a single-player game of Magic the ...
2
votes
3
answers
490
views
Implementing single and muliplayer without messing everything up [closed]
I don't know a good way to implement single and multiplayer in a game without messing up the whole project structure.
Should I create separate classes for single and multiplayer entities or is there ...
-3
votes
1
answer
2k
views
Can I make a downloadable .exe app for my game if I make it in HTML5?
I was going to make a MMORPG in HTML5 and javascript but I think I'm going to make a singelplayer first after all.. It would be nice to make the game in html5 anyway so the transition to making an ...
1
vote
3
answers
335
views
Level and Player objects - which should contain which?
I've been working on a several simple games, and I've always come to a decision point where I have to choose whether to have the Level object as an attribute of the Player class or the Player as an ...
0
votes
1
answer
529
views
Client/Server game even in solo: any big problem?
I'm making a game which have strong basic design based on multiplayer but also should provide a really interesting and self-sufficient solo game. A bit like a real-time strategy game. The events and ...