Questions tagged [server]

The parent computer responsible for handling interactions with multiple client connections, as generally encountered with online games.

29 questions with no upvoted or accepted answers
Filter by
Sorted by
Tagged with
4
votes
0answers
419 views

With this MMOG architecture, how can I avoid losing games when the server goes down?

I am fairly new to game designing and am trying to design game engine architecture for MMOG poker game. My major problem is scalability. Old Legacy code written in python runs everything on single ...
4
votes
2answers
1k views

how to use unity3d webgl content in a asp.net mvc view?

I asked this question in stackoverflow but no answers so I think it would fit here better. I have a unity webgl project and an asp.net mvc project. I need to show the webgl content in a view. The ...
3
votes
0answers
121 views

Retrieve 3d models from a server in unity

I have 10 3d models which are about 8mb each..Now, should I store these 3d models in my apk or will it be wise to store it in a server and then retrieve it?.If so, how can I do that?
3
votes
1answer
706 views

Authoritative server controlling objects in multiple scenes in Unity3D

I am working on a multiplayer project that involves loading into different scenes and playing some kind of mini-game with any other players that happen to be in the scene at that time. These mini-...
2
votes
0answers
312 views

How do I get line numbers in a unity headless server's stack trace?

For some reason Unity 5 doesn't allow me to do a developement build of a headless server, and this is quite a problem when debugging, since I get stack traces without line numbers, such as: ...
1
vote
0answers
35 views

Real cost associated with Firebase or AWS game project back ends

I have been looking for answers to how much does it really cost for using systems such as Firebase or AWS for deployment. We have several games apps and web games we want to deploy this year. Some ...
1
vote
0answers
119 views

How should I implement lag compensation in my racing game?

I've looked around and I see a lot of discussion about lag compensation for FPS's, but none for racing games. I know Mario Kart uses some sort of interpolation for other racers, but it doesn't ...
1
vote
0answers
68 views

Client/Server player views

Trying to decide the best course of action to implement the in view and out of view of players in a server/client 2D game. Below is some highlights of the system: Map sliced into squares. Each square ...
1
vote
0answers
152 views

In snapshot-based networked game does client store N snapshots as well?

I understand that in a snapshot-based network replication system the server holds onto N full snapshots and uses incoming ACK'd data from the clients to construct delta snapshots. This makes sense. ...
0
votes
0answers
48 views

How to remotely host my c++ game server on Ubuntu?

I made a server for a 3D multiplayer game I'm working on. The game is currently functional to a point where I know multiplayer gameplay is possible locally on Windows. IDE: Visual Studio 2019 Target ...
0
votes
1answer
36 views

Turn based game in HTML/JS/CSS - new joiner messes with state of game while animations are still running for other players

I developed a playing cards web app using HTML/JS/CSS. Communication with the server is performed using WebSocket. The server is developed in Java Spring. The game proposes to join one of the many ...
0
votes
0answers
56 views

Which is the best network solution for MMORPG?

we are developing a mmorpg with a small team. There are 2 structures we can create on the server side for managing clients and processing packages. I wonder what structure is better. I would be very ...
0
votes
1answer
53 views

How to build TileMaps dynamically from a database?

The game I'm building allows users to create their own tile maps essentially, so I want the server to respond with tilemap coordinates if / when a user enters their custom world.
0
votes
0answers
31 views

My server simulation is getting locked up between receiving movement input from players and updating projectile position

I'm currently developing a 2D game in the browser with Nodejs and Canvas. Im simulating the world state in the server side with a timestep of 60 frames per second. Im only sending a snapshot of the ...
0
votes
0answers
30 views

minecraft like game server database arhitecture

Let's say we have a 2d map 500*500 tiles in size. And each tile is editable by players and has many states. So it's 250k tiles. The game is multiplayer online game. What would be the best approach ...
0
votes
0answers
67 views

Real-time multiplayer game and Node.JS as backend server

I want to build a real-time multiplayer game (just for fun and not making money from it) with Unity3D engine. I planned to use Node.JS as backend server but should I use websocket to update player's ...
0
votes
0answers
46 views

I need a custom launcher for my Minecraft server

I am creating my own Minecraft server for my friends and I (and then publish it). It uses Thermos for MC 1.7.10, with mods and plugins. My friends don't know how to install Minecraft Java Edition, ...
0
votes
0answers
334 views

How can I make simple launcher for FiveM server?

I would like to know how to create simple launcher for FiveM server. I don't need help about UI, design, etc. only script when someone clicks 'Play' it connects him to server. Thank you very much!
0
votes
0answers
26 views

TurnBased Server Design

I want to create turn based card game. Im currently writing server part in Java and I designed one little mechanism how it could work. On one server I want to be able to have lots of desks. So the ...
0
votes
0answers
19 views

MatterJS Trigger Mouse Input Programmatically Server- Side

So I want to create a simple multiplayer game using MatterJS. The game is basically you have a slingshot and a ball, you drag the ball and when you release the ball flies (like Angry Birds Basically)....
0
votes
0answers
33 views

Do I need a backend engineer for my studio right now?

I am working on a mobile game that requires a well thought-out backend, because it spans across the healthcare/data science space and we need to be compliant in terms of security/regulations in how we ...
0
votes
0answers
38 views

Do I need a server if I only want to upload data to a DB?

I'm currently creating a game where people get some kind of reports for their game performance on a website. Let's say, you log-in, play the game, the system gathers your performance data and this is ...
0
votes
2answers
292 views

Project organization for a multiplayer client-server game

I'm programming a game 100% in Java but I'm having some issues concerning the final games architecture. I plan on having two separate projects: one that will hold the client side of communication ...
0
votes
1answer
133 views

Server-side real time position calculation based on destination position - C#

What I want to achieve is to calculate the real object position based on its speed and a destination position. In my server, I have a MapInstance that have a list ...
0
votes
0answers
34 views

server coordinate to client coordinate

I've a really quick and maybe dump question and I don't really know how it is handled generaly. I want to make a tile base multiplayer game. Player doesn't teleport from a tile to another but just ...
0
votes
0answers
2k views

Downloading a file with UnityWebRequest

I need to download a file (a .ogv video) from a server using a UnityWebRequest. Let's say the file is located at home/folder1/folder2/file.ogv on the server, and ...
0
votes
0answers
32 views

Changing game variables through network in run time for debugging

I want to implement a system in my game that will allow me to change in game parameters on runtime through the network. Lets say my game is running on a ps4 or xbox one, I want to be able to register ...
0
votes
1answer
107 views

What do I have to take into consideration when developing both singleplayer and multiplayer coop without dedicated servers?

The premise is simple - a game that can be played in singleplayer mode and that allows seamless partying for coop without dedicated servers. This would of course require server and client components ...
-4
votes
1answer
371 views

UDK dedicated server project. How to create user information files

Now I know how to launch my dedicated server in udk. But now I need to know, that how can I put the server to make a information file for every registered user in my server(whitch stores information ...