Questions tagged [selection]

Selection methods, eg. in RTS games

5 questions with no upvoted or accepted answers
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votes
3answers
805 views

How to hide a post-processed mesh outline when/where the mesh is hidden

I'm working on setting up an active outline in my 3d engine, a highlight effect for selected 3d characters or scenery in the screen. After working with the stencil buffer and getting some ...
1
vote
1answer
163 views

Handling mouse input depending on selected unit and clicked tile

I am making a turn-based tactical game (think something like X-Com) and I am currently trying to figure out how to handle mouse input in a clean way without a mess of if-statements. I have a lot of ...
0
votes
0answers
34 views

Isometric tile selection formula is slightly off

I almost made the isometric tile selection formula work but it seems to be slightly off. It seems to be working correctly when the mouse is hovered over the first half of the tile but it jumps to ...
0
votes
1answer
177 views

Making 2 Player UI

For practice, I'm trying to remake the character select screen from Street Fighter II. I managed get it working with a Grid Layout Group, ScriptableObjects, and some scripts to have the 1P cursor ...
0
votes
0answers
191 views

How to scroll Select objects in the hierarchy tab?

So I am creating breakable objects in unity and I have to select around 200 objects in the hierarchy tab so that I can apply some components to each the pieces. My problem is that once I select more ...