Questions tagged [selection]

Selection methods, eg. in RTS games

5 questions with no upvoted or accepted answers
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3answers
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How to hide a post-processed mesh outline when/where the mesh is hidden

I'm working on setting up an active outline in my 3d engine, a highlight effect for selected 3d characters or scenery in the screen. After working with the stencil buffer and getting some ...
1
vote
1answer
185 views

Handling mouse input depending on selected unit and clicked tile

I am making a turn-based tactical game (think something like X-Com) and I am currently trying to figure out how to handle mouse input in a clean way without a mess of if-statements. I have a lot of ...
0
votes
0answers
21 views

Triangle area selection using BVH raycasting

Let's assume I'm already storing a BVH acceleration structure per mesh on my engine and I'd like start making area selection like on many DCC tools out there, for instance, blender. With blender you ...
0
votes
1answer
386 views

Making 2 Player UI

For practice, I'm trying to remake the character select screen from Street Fighter II. I managed get it working with a Grid Layout Group, ScriptableObjects, and some scripts to have the 1P cursor ...
0
votes
0answers
206 views

How to scroll Select objects in the hierarchy tab?

So I am creating breakable objects in unity and I have to select around 200 objects in the hierarchy tab so that I can apply some components to each the pieces. My problem is that once I select more ...