Questions tagged [selection]

Selection methods, eg. in RTS games

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23
votes
5answers
13k views

Cast ray to select block in voxel game

I am developing a game with a Minecraft-like terrain made out of blocks. Since basic rendering and chunk loading is done now, I want to implement block selecting. Therefore I need to find out what ...
16
votes
6answers
3k views

How to make unit selection circles merge?

I would like to know how to make this effect of merged circle selection. Here are images to illustrate: Basically I'm looking for this effect: How the merge effect of the circles can be achieved ? I ...
1
vote
1answer
360 views

Selection of a mesh with arbitrary region

Considering example: I have a mesh(es) on the OpenGL screen and would like to select a part of it (say for delete purpose). There is a clear way to do the ...
1
vote
1answer
1k views

Unity3d select empty gameobjects in scene

I have a pathing system that I am creating in Unity. When you add nodes to denote the path, I create a empty GameObject and render it in OnGUI as a square. The problem that I have is clicking on the ...
5
votes
3answers
4k views

What method replaces GL_SELECT for box selection?

Last 2 weeks I started working on a box selection that selects shapes using GL_SELECT and I just got it working finally. When looking up resources online, there is a significant number of posts that ...
6
votes
1answer
788 views

Unit selection circle

I do not know whether it's called a circle, or whether it's called a halo or whatever. But, I do know that I want to know what is the game development world term for this. So, how do we call it?
3
votes
1answer
178 views

Which part of MVC should be responsible for selecting a unit

Imagine a turn-based tile game, that generally looks like Heroes' combat view. Except for the fact a player can choose any of his units to command. Our team is implementing the game according to MVC ...
0
votes
1answer
1k views

How to handle focus on a custom actor in Unreal Engine?

I created a custom actor, placed it on my scene and selected it. When I press "F" to focus on it, the camera zoom back very far from the scene, probably because I didn't implement the method supposed ...