Questions tagged [scene]

This tag should be used for questions on the management of scenes (in the game engine) , across any platform. Note that the tag of the platform you are using needs to be added also.

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103 views

How Can I Load Ads Particular Level?

How Can I Apply Ads Different Level?? I Create A 40 Level, Ex: Level1 complete then load ads Interstitial Level2 complete then load ads Interstitial Level3 complete then load ads Rewarded Level4 ...
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1answer
23 views

How to prevent Unity3D generates unnecessary changes after saving scene with no actual changes

I was having trouble where Git shows a lot of changes (for my case, about ~3000 diff change since I have many objects in the scene) after saving scene (.unity file) in Unity3D, even though there are ...
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2answers
54 views

Creating UI with multiple scenes inside of a scene

I am trying to create a menu UI. I have three menus, one main one that I want to display in the center of the screen and two smaller ones that will come out from the left and right respectively. I ...
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3answers
92 views

Is it better to create a scene in blender or in unity?

First of all, I am really new to all of this. This is my first time so its really confusing me if it's better to create a scene and then import it into Unity or is it better to just create objects ...
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2answers
42 views

Switching between world and battle scene with no or minimum loading?

I am making a strategy game where the player roams a grid map. When the player encounter enemy on the map he is transferred to a "battle" scene where two armies are fighting in turn based ...
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1answer
32 views

GameObject.Find() finds objects in the old scene

I'm trying to create a simple scene transition. On entering a collider, there is a black canvas that's slowly faded in over the duration of 3 seconds. Then, a new scene is loaded, and the scene slowly ...
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0answers
21 views

Unity Optimization: Creating Multiple Similar Scenes Effectively

I've been working on a mobile game that uses the same framework for each level in the game, and I was wondering what would be the most efficient way to store all those levels in Unity. Should I only ...
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0answers
29 views

How to deal with data transfer between scenes

What i would like to achieve is to have 1 global 2d map where armies could move (Scene 1). When they collide, trigger loads new scene, setup parameters like army size etc (Scene 2). Once battle is ...
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34 views

Scene management system for simple terraria-like game

I am building the engine for a terraria-like 2D sandbox game using SDL2. Currently, I am working on a scene management system. I was wondering if just having a single local variable in main called <...
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2answers
118 views

How to load additive scenes to the master client, per player, in unity using photon?

I have already successfully created a multiplayer scene where multiple users can join, however there are some issues like unity not allowing multiple sound listeners per scene. In order to alleviate ...
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0answers
42 views

How do I prevent scene from activating in Unity

There is a logic to allow the scene activation later in the game after it was loaded. However, "sometimes", the scene would activate itself automatically. I tried debugging and found that the logic to ...
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1answer
883 views

Unity SceneView Positionning object with mouse position in Editor script

I would like to create an editor tool who can change the position of an object in the scene view into other object in the world, based on mouse position, like in the picture bellow (the red pyramid is ...
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1answer
29 views

Response to form triggers creation of zero or more duplicate scenes

I've got two scenes, one with room 1 and one with room 2. In room 1 I've got one table with two 3D assets on top of it. This room also has a door that connects to room 2 through a door but it's ...
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1answer
56 views

Force Immediate Button Update in Unity

I am working in unity and I have a group of buttons that I activate/deactivate at various times in the game. However, I have noticed that when I call ...
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0answers
63 views

Is it better to store whole levels in one model file, or maintain smaller reusable models and a custom scene format? [closed]

I've experimented with a few small game engines over the past few years and usually I end up keeping models separate as a .dae or similar file, then designing a scene file format and hand-writing the ...
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1answer
40 views

How to Bring the Scene View Camera Controls into Game View

I've got a scene with a big sphere in the centre (the Earth) and a lot of smaller spheres around (the stars). Above is a screengrab in Scene View with the camera in the Front View position. I really ...
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2answers
3k views

Create Adventure Game Scene/Room/Backdrop from Real Photo

Is there a suitable software or a good tutorial for creating 2D rooms/scenery for adventure games from real photos? Is it possible to achieve good results by using photos, or the hand-drawn style ...
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0answers
19 views

How to add scene after build and deployed in Unity?

I want to be able to make new levels after build. I could use a map tool and script but I rather just add scene with all the resource packed with it. But what is the best practice forward?
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0answers
91 views

Is it normal for the baking timer in Unity to increase?

I'm having an unusual reaction from trying to bake my scene for Occlusion Culling (the scene was starting to lag and I thought this would optimize it) and I wanted to ask for advice. What's happening:...
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0answers
399 views

Implementing a SceneManager using OpenFL

I'm trying to implement a basic SceneManager using OpenFL and Haxe. I don't have a lot of experience using OpenFL and Haxe so I have a few problems. Here is how I designed the SceneManager class: <...
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1answer
29 views

How to reset scene (stage1) when selecting it from Level stagemain menu

Good day I have a problem when the player finish stage 1 the screen look like this Then going back to selecting level When I try to play the stage 1 again. I want to reset the stage 1 so i can play ...
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1answer
37 views

<Missing LoadingScreenManager.LoadScene> even though it's not?

What was once a smooth loading screen, is now a frozen screen. From my main menu, it usually skips the loading screen and dives into the gameplay (which isn't too bad) but the real issue, is if you're ...
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4answers
2k views

Get all objects of Additively loaded Scene? (LoadSceneMode.Additive)

I learned how to Load and unload scenes in unity. using LoadSceneMode.Additive. I like to spit up my scenes as much as possible and retain the stuff I need as I go along. I'd like to be able to find ...
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1answer
101 views

Character not collecting animated coins

I am trying to make a simple game where the player jumps and collects animated coins. After collecting all the coins, the scene is supposed to change. For some reason, my character collects the coins ...
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2answers
160 views

Unassigned reference exception when proceeding from scene to scene

So, I have built a script in unity in c# called parralax. It basically parallaxes two backgrounds and looks like this:- ...
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1answer
45 views

How should I load/change/activate scenes?

Scenes are confusing the hell out of me and I'm pretty sure they should be simple to understand. When the game loads, only the current scene has a buildIndex != -1. In order give it a 'real' build ...
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1answer
70 views

Is it possible to run simulation of two scenes simultaneously in Unity3D?

I have got 2 scenes in a unity project and want to play simulation of both the scenes in parallel. Has anyone tried this? Thanks!
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3answers
142 views

Count the number of on-screen pixels occupied by an object

I need to find the number of pixels an object occupies on screen. How do I do that using DirectX?
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1answer
43 views

How do I make a GameObject carry across only 2 specific scenes?

I have a GameObject in my main menu and help scenes that I want to carry across both scenes but be destroyed on all other scenes. I am having multiple issues with it such as it wont destroy on other ...
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1answer
37 views

My script to play the intro scene the first time the player hits play from the main menu wont work

The script I am using determines if it is the players first time hitting the play button and if it is it will load the intro scene, but if they have played before it will take them strait to the game ...
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3answers
104 views

Instead of using yield wait for seconds can I use a UI button for async?

the code below is the code I use to load my game scene ater the intro animation plays. The way it works is that it preloads the game scene because it is big enough it takes time to load and activates ...
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1answer
310 views

Unity HDRP Testing - Scene View Issues / Lighting / Shaders / Shadows

Yo Guys. Makings this dope, GlassChess Game, Wanted to try out the new HDPR in unity 2018, add the package and volia, its working. (done all settings) So I used custom glass shader before trying out ...
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1answer
53 views

How to remove an element from the scene while keeping it in array?

I combined cube meshes to make a big one. I stored the info of every cube in an array within a list of chunk. Now i want to delete the cubes in the scene to only keep the combined result, but without ...
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1answer
335 views

How can I take screenshots with two cameras simultaneously in Unity?

I am trying to capture different parts of a scene created in Unity. I have two cameras capturing different parts of the scene. Now, I need to take screenshots using these two cameras simultaneously. ...
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0answers
46 views

Switch scenes and continue to receive bluetooth stream from Update

I have a scene where I'm connected to a BLE device and receive data in bytes. I want to switch scenes from the current Update and continue to receive the data without disconnecting. How should I do ...
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0answers
57 views

My gameObject does not move, when it returns to its original scene

I have a map where I have a 2d Ship as gameObject, which can be dragged with the finger to travel between islands and do the corresponding activities, when the player finishes playing on the island he ...
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1answer
273 views

How do you script movement of two or more characters at the same time in RPG Maker MV?

Its not quite clear how to move 2 characters at the same time from and to fixed positions. Within the tutorials for RPG Maker MV users are shown how to script the movement of single characters at a ...
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1answer
619 views

Spawning player at a certain point after a new scene was loaded

I have a Game Manager with a DontDestroyOnLoad function on it, before loading a scene I'm passing the variables needed to reset players position to a certain position. This is what my code looks like; ...
3
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1answer
417 views

How to make party members appear and move to begin a conversation scene in RPG Maker MV?

A common conversation starting trope in JRPGs, when the party is represented as a single character, is for the characters to come out of the player's position and begin talking with each other and the ...
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1answer
311 views

Why it isn't possible to get a progress in SceneManager.LoadSceneAsync between 0.0 and 0.9?

I am trying to understand why does SceneManager.LoadSceneAsync progress always jumps from 0.0 to 0.9, no matter how big a scene can be. To try trigger smoother ...
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1answer
47 views

Timer breaks after changing scenes

I am using this script below to move an animation in unity with no root-motion. It simply walks across the terrain. I have timer attached also so the animation doesn't start to walk for 60 seconds. ...
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1answer
590 views

Concept of “scene” in Godot, misunderstanding

Could anyone clarify a beginner's question in Godot? As in this 3D video tutorial (https://www.youtube.com/watch?v=-D-IcbsdT04), the guy creates one scene for the floor, another scene for the wall, ...
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1answer
388 views

Creating big scene and little size chasing camera

I would like to create a climb based game, so I need to have a big scene and a camera that cover only a little part of it and chase my player. This image explains easier what I want: How can I do it? ...
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1answer
930 views

Android Device Screen Flicker

I have made sudoku type game. I am about to complete my game in 2d. At present, my game run smoothly on higher configuration devices such as Sony Experia Sola, Samsung Note 2 and Google Nexus. But it ...
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0answers
87 views

Revert a GameObject to a previous version

Is there a way to use an old version of a scene.unity file to revert changes for specific GameObjects only? Occasionally Unity GameObjects can lose all their references in the Inspector (If a prefab ...
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2answers
3k views

Fast zoom in and out in Unity Editor

Is it possible to zoom out and zoom in in Unity Editor in Scene View faster than just with the help of scroll wheel on the mouse? I hope there are exist some shortcut for that. Am I right?
2
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1answer
77 views

How can I change view to orthographic using a menu?

I'm writing the custom menu using MenuItem and I'm stuck trying to make scene view orthographic when 5 is pressed. What is the ...
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1answer
40 views

How can I add an in-game level editor?

I have 200 prefabs and a scene with an infinite flat plane. I want to allow user to edit the scene - add, remove, rotate, place that prefabs and save/load resulting "scene" in some custom format. ...
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1answer
330 views

The game is running but it gives me Object reference not set to an instance of an object error on console [duplicate]

When I play the game it works perfectly fine but it shows an error in the console when pressing buttons but it is still working just causing a bit of lag. This is the error: NullReferenceException: ...