Questions tagged [scene-graph]
a data structure that arranges the elements of a scene into a logical representation
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questions with no upvoted or accepted answers
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Scene2d Stage Actor setup issues
I am creating a game using libgdx.
In the same each level has a class. I have stage as a member variable of the class. To this stage, I add actors.
Inside the levels class, I have attaced the input ...
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webgl draw call batching and optimizations
I'm working mostly with three.js and webgl, i have some experience with unity.
I don't consider three.js a game engine, more of a "rendering library" - something that takes care of the GL ...
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How to create a forest game scene in unity3d?
I am pretty new to game development. I have started using unity3d.
I have created simple games for which I have used plane (3d gameObject). Now, I want to move a step forward I want to create a ...
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server/client architecture, how to combine physics data, scene graph and database over the network?
I'm writting a C++ server and a C++ client for a rpg game.
The client is using OpenSceneGraph for rendering the 3D. RakNet is used for communication between the client and server.
At this time, the ...
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SceneNode transform and Eye and Center position
I am learning some inner workings of game engine development and have come across this confusion. To explain what I am trying to do, I want to start with an example:
Let's say that I have an object (...
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OpenSceneGraph, multiple instances of a model
Im working on my first project using OpenSceneGraph. The project is a model flight simulator for one of my university courses,
I want to be able to load airplanes (consisting of multiple models) and ...
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Scene Graph: Does anybody have a real world example?
I'm trying to wrap my head around how scene graphs work, and how to apply that to my game, in the context of all my game objects, including assets, cameras, units, shaders, etc.
All I can find are ...
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Orchestrating scene flows in Unity
New to Unity and I've now completed several of their basic tutorials (2D Ruby's Adventure and Create with Code) and am having trouble seeing the "forest through the trees" on my first toy ...
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Calculating child world translation, rotation and scale
I'd like to know if it's possible to calculate a child's world translation, rotation and scale individually. I'm used to seeing devs resorting to matrix multiplication and then decomposition, like so:
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Inverse transformation matrix for checking whether a point is inside a rect
I'm trying to determine which nodes in my scene graph contain a given point in global coordinate space, using the inverse of the node's global transformation matrices.
Here's a simplified version of ...