Questions tagged [sampler-state]

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How to fill/initialize D3D11_SAMPLER_DESC properly?

If I want to set explicitly every parameter of the structure I just do so and that's it. But what if I want to set only some of them and leave the rest with default values? I've seen in some tutorial ...
NPS's user avatar
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1 vote
1 answer
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Downscaling texture via mipmap [closed]

Copied from Computer Graphics SE. I am implementing a post-processing effect in my DirectX 11 pet renderer. The post-processing pass is implemented by rendering a full-screen quad covered with ...
ivokabel's user avatar
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1 answer
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MonoGame HLSL fx using Multiple Textures

I'm converting an old XNA title to MonoGame and one of the HLSL fx files uses two textures. But no matter what I do, it only ever uses the screen texture while rendering the effect in MonoGame, or ...
Xavier Lebec's user avatar