Questions tagged [rpg]

Role playing game. A game where the player assumes a character or role, that evolves through story or character development.

Filter by
Sorted by
Tagged with
0 votes
2 answers
521 views

Exponential EXP Curve | FIXED TIME -> MAX LEVEL

I have yet another experience equation question, with a slight twist. Problem Situation Player gain experience from Level 1 - 80. Time to level from Level 1 to 80 grows exponentially. There is a ...
user avatar
  • 311
6 votes
4 answers
974 views

Generating Weapon Damage Based on Item Level

I bring with me a question on loot generation from ARPGs. In Diablo 3, items are generated for each level range, with damage range being defined manually. I need help with an equation that generates ...
user avatar
  • 311
23 votes
5 answers
6k views

Simple Diminishing Return with Cap

Problem Player obtains 5 points per level up to level 80 with a maximum of 400. There are 5 stats to be distributed to and no maximum limit to how much you can add to a stat. Strength Endurance ...
user avatar
  • 311
-1 votes
4 answers
684 views

How do I implement an item that can hold other items?

I'm attempting to implement a "storage item" into my game. But I'm having trouble planning out how it would work. I already have an inventory system made, but this storage item is giving me trouble. ...
user avatar
1 vote
1 answer
1k views

Best practices for client-server communication in an online Android game

I'm developing an online RPG game for my "Object-Oriented Programming" module laboratory project. The client part must be written in C#, also using Unity 3D as a graphics engine. The problem is that ...
user avatar
  • 111
8 votes
3 answers
250 views

Recording narration for a game

I am the narrator for a RPG game I'm creating. I have two questions: 1) Quality: I have a mic that seems to pick up a lot of background static along with my voice, so the overall quality sounds ...
user avatar
  • 1,035
4 votes
3 answers
603 views

Game Design - Challenging a player in an RPG-like game without removing easy cards

I'm designing a card game that I'm implementing on the computer that mirrors some gameplay aspects of dungeon crawlers and RPGs. The player's object is to survive as long as possible from the ...
user avatar
8 votes
1 answer
3k views

How do I create a simple RPG game server? [closed]

I'm working on a Sprite Kit game. I'd like to make it a true multiplayer game, by which I mean that each person joining the game has their own camera. I've seen tutorials on multiplayer games where ...
user avatar
0 votes
1 answer
498 views

Is it legal to develop a game using other games skill names/flavor/mechanic? [duplicate]

I am starting to develop a new game and i'm thinking about using some names for some features coming from other games (such as WoW and D&D). I have already read this Is it legal to develop a game ...
user avatar
  • 103
1 vote
1 answer
908 views

Pathing for 2D, sprite-based game

I'm making a 2D, oblique-styled sprite based RPG. My game does not live in a 2D matrix (like Tetris), rather it's sprites animating over a tilemap. I am trying to set pathing rules for NPCs. I've ...
user avatar
  • 1,035
1 vote
1 answer
488 views

Sprite animation frames in Adobe Photoshop CC

I am creating 64x64 px sprites for my game and want to test the animation play before saving the sprite sheet in game. I watched this video to learn, which told me: 1) Click Window->Timeframe 2) ...
user avatar
  • 1,035
1 vote
1 answer
265 views

RPG Game Graphics Help/Review [closed]

I've been working on an simple RPG game and I'm having troubles figuring out how my graphics should look. I'm wondering if any of you could give some advice on how they are/could be more pleasing to ...
user avatar
  • 102
3 votes
7 answers
6k views

Calculating damage reduction of armor parts

I am currently implementing a turn-based puzzle/RPG game. The situation now is the following: The player can have up to 4 armor parts: Helmet, Gloves, Trousers and upper-body-armor. I actually planned ...
user avatar
3 votes
2 answers
179 views

Why does player still leave map?

I'm making a simple HTML5 RPG in pure JavaScript likened after Nox, Diablo or Titan Quest, with the character centered on the screen and the map moving around it. TL;DR: My character, when colliding ...
user avatar
3 votes
1 answer
512 views

Collision with player following mouse

I'm making a RPG with libGDX. I've loaded a TiledMap and now I'm implementing the player movement. The view is top-down. In my game I want two ways of input: one is using the ARROW keys to move the ...
user avatar
2 votes
2 answers
931 views

Mixing perspectives in an oblique-perspective game

I've been creating an adventure game using 45 degree angled tiles to create a 3D illusion- aka oblique style. Using 45-degree angles... I can create pretty much any size or shape building I want: ...
user avatar
  • 1,035
0 votes
2 answers
120 views

Firing attack and take_damage events on entity attacking?

I have an Entity class with health, armor, and damage. I want my entities to raise some kind of take_damage and ...
user avatar
2 votes
3 answers
575 views

Get algorithm (Chance-to-Hit) from Input and Output

I am currently working on a chance-to-hit formula for an rpg. It consists of the following parts: AttackSkill: The used Attribute of the Attacker (Range: 1-10) AttackBonus: A Modifier from ...
user avatar
1 vote
2 answers
293 views

RPG stats degrading by level

I'm looking for some math to "degrade" stats over level. The idea is that if you have x value for a stat that it's affect will be less when you increase your level, making you have to put more points ...
user avatar
2 votes
2 answers
1k views

Proper Text-RPG Monster Generator [closed]

I'm making a text-based RPG in C++ just for fun, and in a way that I can keep adding to it and hopefully give it graphics one day, and I've got a lot of code for everything. My only problem is that I ...
user avatar
5 votes
2 answers
519 views

Isometric vehicle animation

I am working on a medieval isometric RPG in which the player can ride on horses and in horse drawn carriages. The player's movement is not restricted to the common eight directions; he may move in ...
user avatar
0 votes
5 answers
144 views

How should data about past interactions be stored?

I have been developing a text-based rpg in C++, using sqlite as my database. When it comes to interactions that change the world around the player in some permanent fashion I have been unable to find ...
user avatar
  • 103
0 votes
1 answer
650 views

Adding movement to a text-based rpg battle

Outline I have the bones of a text-based RPG - the player can progress through a branching storyline and activate some simple events (recieivng/giving/trading items). As I am designing the battle ...
user avatar
  • 103
2 votes
1 answer
3k views

RPG - Accuracy Formula (HIT or MISS only)

I am creating the combat system of a simple RPG. The only two factors in this system are damage and accuracy. Accuracy in this game simply means either the attacker HITS or MISSES. There is no ...
user avatar
  • 123
0 votes
1 answer
219 views

Race OOP structure [closed]

I am on a point that is totaly making troubles to me. In my "Test Program" I have a Character. This character have some stuffs (hp mp, weapon, attackPoint, armor, ...) but also a Race, that can be 4 ...
user avatar
  • 3
3 votes
2 answers
7k views

Storing Type/Game Data Within A Unity 3D Game Using An Offline Flatfile Database

I've read several documents on how to manage game type data: Would it be better to use XML/JSON/Text or a database to store game content? How to choose how to store data? Im developing an offline ...
user avatar
  • 233
0 votes
1 answer
74 views

How can I handle the subject of an action disconnecting before the action executes?

Let's assume I have a CEntity class that describes every entity within the game. Each entity class has it's own std::vector of <...
user avatar
  • 475
1 vote
1 answer
702 views

Logic for enemy chasing main player

I'm making AI to tell a minion to chase and attack the player. I played Magicka, and the minion follows the player in a nice curved manner (left image), rather than what I currently have (right image)...
user avatar
  • 1,035
0 votes
2 answers
2k views

How can I end my game when the right character statistics get to 0?

I'm creating a text-based RPG game. In my game, a player has five different stats, which might decrease over time as the player does certain things. ...
user avatar
0 votes
1 answer
844 views

Smooth Npc Movement

I have an Npc in my rpg that moves around based on a Random() variable. My main goal is to have him walk in a random direction a small bit every 2 seconds. I only want him to move about 32 pixels ...
user avatar
  • 123
1 vote
1 answer
2k views

c++ RPG - Handling buffs / equipment stats [duplicate]

I'm trying to develop a character calculator for a RPG, and it could evolve into a turn based combat / text based RPG. One of my concerns is how to handle the equipment stats / buff system. ...
user avatar
  • 113
0 votes
1 answer
219 views

2D Hitboxing on an HTML image [duplicate]

I want to make a turn-based game where the player is given "opportunities for attack." An image of the in-game sprite character appears when it's the player's turn to attack. The player can mouseover ...
user avatar
  • 1,035
0 votes
1 answer
351 views

How to implement mouse based movement in an RPG? (Java) [duplicate]

I'm making a 2D rpg and I want the character to move with the mouse, ie the user clicks and then the character moves to that location. How do I accomplish this?
user avatar
  • 1
3 votes
4 answers
505 views

How should loot be distributed across dungeon levels?

I am making a dungeon crawler; as the player character adventures down through increasingly difficult floors of a dungeon, they collect more valuable treasure. What is a good algorithm to determine ...
user avatar
2 votes
1 answer
2k views

Beginner: How do I calculate a vector?

I am trying to wrap my head around some concepts in a side project I'm working on. I'm struggling with how I can calculate a vector based on my character movement logic. Here are the relevant details ...
user avatar
  • 520
1 vote
2 answers
913 views

Handling differing inventory items on use interactions

Hey there my fellow programmers. Looking for a little input into a potentially smelly code problem (I was about to post this on the Code Review SE, let me know if that's the more proper place). After ...
user avatar
  • 200
1 vote
1 answer
256 views

Is it Possible to create one equipment piece, and handle the manipulation programatically

I have a 2D game made in XNA-4.0. I am brainstorming on how to implement a system of equipment where I can draw one Texture, and rotate/scale it to my character's current animation without haveing to ...
user avatar
  • 323
0 votes
1 answer
204 views

Weird inheritance hierarchy?

In my RPG, all Food objects should be possible weapons. For instance, I want the player to be able to to try kill bunnies with a cherry or a watermelon. The problem is that the easiest way to do this ...
user avatar
3 votes
4 answers
2k views

Inventory implementation in Java RPG

In my game (simple RPG with Java) there will be an abstract class Creature. Critter, Beast, Vampire... will inherit from Creature. But not ALL classes that inherit from Creature will have an ...
user avatar
-1 votes
4 answers
338 views

How/where to generate RPG world?

I'm programming an RPG in java. It's text based, so movement is more or less from "room" to "room." In the case of cities, they will generally be one room, with some sub rooms for important shops and ...
user avatar
  • 1
1 vote
4 answers
1k views

How to handle a negative coordinate 2d map with a growing map size

I love this procedural generation theory and have been messing around with it. However I'm having trouble wrapping my head around how to store my map data. Usually I store my map data in a 2d array ...
user avatar
  • 249
6 votes
3 answers
5k views

Procedurally Generated Top View 2D RPG Map Generation

Procedural generation is a fascinating concept and is gaining popularity in the gaming industry. The thought of playing a game that has new content every-time the game is played is very exciting to ...
user avatar
  • 249
2 votes
2 answers
2k views

What are the recommended approaches for an event system in Java?

What are the recommended approaches for an event system of a turn-based RPG's battle engine? The system I'm currently working on has a runEvent method that sorts ...
user avatar
  • 21
2 votes
2 answers
1k views

Balancing Attack to Defense in a text based RPG [duplicate]

I understand that there is no correct or incorrect way of doing this, and its all down to a matter of trial and error in terms of perfecting the system. What I am after is some advice or even get ...
user avatar
  • 41
0 votes
1 answer
2k views

Enemy spawning problem [closed]

I've been trying to get my characters to spawn at random points through out the map. I have a camera which is following my main character (2D RPG Style) around the screen, but I want these "enemies" ...
user avatar
  • 113
8 votes
3 answers
566 views

How can I author objects with perspective that fit into a tile-based map but span multiple tiles?

I'm creating a tilemap city and trying to figure out the most efficient way to create unique building scenes. The trick is, I need to maintain a sort of 2D, almost-top-down perspective, which is hard ...
user avatar
  • 1,035
2 votes
3 answers
1k views

How to limit players to low-level content before they advance, if they can't die

I am making a game with the basic RPG elements: levels, xp, items, currency, stats, spells and monsters. The only different thing is that the player doesn't have hitpoints, you can't die. It's a ...
user avatar
  • 123
0 votes
1 answer
1k views

HTML5 canvas multiplayer game with node.js and Isogenic engine [closed]

I want to create a multiplayer game using Isogenic engine i understand that this technology uses html5 and canvas for rendering graphics in frontend and node.js for backend. I started working on how ...
user avatar
  • 3
4 votes
1 answer
2k views

How to structure complex global game state?

Assume you're working on an RPG like Fallout and you have all sorts of flags and variables tracking the state of the world. Stuff like: Talked to NPC X Opened chest Y Completed quest 1 Visited some ...
user avatar
  • 3,554
2 votes
2 answers
393 views

How to manage Areas/Levels in an RPG?

I'm working on an RPG and I'm trying to figure out how to manage the different levels/areas in the game. Currently I create a new state (source file) for every area, defining its unique aspects. My ...
user avatar
  • 23

1 2 3
4
5
7