Questions tagged [rpg]

Role playing game. A game where the player assumes a character or role, that evolves through story or character development.

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Data structure for logical representatios of maps for a 2D top-down RPG

I wish to logically represent a map for a 2D top-down RPG using a a bidimensional list (in python) structure. The map is like a variable size chess board. The first dimension represents the north-...
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-1 votes
1 answer
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Browser RPG mechanic from tabletop RPG [closed]

The GURPS "you have 100 point to buy attributes, advantages and skills, but you can get disadvantages for bonus points" mechanic can work in browser based RPG's?
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8 votes
2 answers
1k views

Adapting pen & paper RPG rule system for use in a video game [closed]

I want to make a browser based RPG. I am considering to use an existing pen & paper rule system (like FATE or GURPS) instead of developing my own rule system from scratch. What pitfalls should I ...
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-1 votes
1 answer
214 views

Exp equation for enemy and player in rpg

I am making an rpg game with specific leveling system I want when a level 1 player fights a level 25 monster to level up to level 20-25 then when he goes and fight the same monster he then levels ...
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4 votes
1 answer
3k views

How to handle day and night in a 2D sprite game

Do I need to draw, for example, a tree how it looks in the day (normal colors) and how it looks at night (colors aligned according to the moonlight)? Or does Unity have a function for that?
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3 votes
2 answers
874 views

Is it okay to copy a game's formula? (damage, etc) [duplicate]

Is it okay to copy a game's formula? Formulas like damage formulas, taking the stats STR, DEX, INT, critical rate, etc. into account. Specifically I want to copy Ragnarok Online's damage calculation. ...
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1 vote
0 answers
1k views

Level up increases to stats in rpg games? [closed]

I have decided on the stats being vitality, strength, intelligence, speed and endurance. While HP and MP are decided by vitality, both physical attack and defence are derived from strength. ...
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3 answers
8k views

Designing an RPG damage type system

I made this thread to gather what the majority of RPG players like in terms of damage variety in a hack-and-slash game. I play quite a bit of ARPG (mostly Diablo 3 and Grim Dawn as of now) and ...
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1 answer
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How do I inverse level progression and make new stats?

I'm trying to make something like Vampire: Dark Ages in RPG Maker MV, but the problem is that I need new stats and a reverse level progression, as long as you start at 12nd generation (like the "...
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0 answers
359 views

Unity3D and Photon Networking RPG

Good time of the day. My question might sound stupid, due to the knowledge you might have, but here it is. I've purchased Diablo 3 a long time ago and been enjoying it since then. Since many of my ...
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1 vote
0 answers
76 views

Completion rates/retention rates and hours spent on avg for adventure/rpg games

I'm building an adventure/RPG game and would like to understand two main metrics for this genre of game: Completion/retention rates Hours spent playing per day, or week or month, etc If demographic ...
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2 votes
2 answers
2k views

Item find rate formula

I have an RPG game where players can fight monsters limitless, and can get drops from these monsters. Currently I store in my database a table called monster_drops ...
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2 votes
1 answer
1k views

How to handle equipment on a 3D animated character

Im working on a 3D engine in Java using OpenGL. Animated models are set up and working by transforming vertices based on joint weights in the vertex shader, i think this is common practice. I am now ...
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3 votes
2 answers
3k views

The simplest but most effective and intuitive way to implement Accuracy and Dodge chance in an RPG?

I am a university student and I have been tinkering with some RPG game ideas recently. One problem I am having is developing a proper mechanics or system of HIT or MISS chance in a monster-slashing ...
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1 vote
0 answers
3k views

pixel art tree using 3/4 perspective [closed]

Is there a correct way to calculate the exact proportions for drawing a tree sprite for an RPG. These are the types of trees I am aiming to create(sorry for the huge picture, I dont how to scale it ...
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2 votes
1 answer
2k views

How should I implement a dialogue box in Pygame?

I'm working on a small RPG with Pygame, using Python 3.5.1. I've spent a week trying to find a decent tutorial or example for a dialogue box implementation that would pull dialogue from a source file (...
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2 votes
2 answers
2k views

Are there well known algorithms for efficient map knowledge?

The question subject's is a little confusing, but I had no better way to express my train of thought. I'm working on an RPG at the moment, and I have a question. Using SARSA (State-Action-Reward-State-...
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0 votes
4 answers
86 views

Track first time leveling up

Broad question, but I'm looking for some better ideas. Currently I have a Player class and booleans for hasSeenLevel2, hasSeenLevel3, etc. When I give a player exp I call a checkLevel method that ...
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-2 votes
2 answers
240 views

How to name key RPG concepts in Java?

I'm writing a basic RPG at the moment, with characters, races, classes, and the characters evolve on maps, naturally. How to go around the default names that exist in ...
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3 votes
2 answers
688 views

Ideas/suggestions to implement an item combination system

I'm designing a game where there is a relatively small set of items. A single player holds an inventory of item slots. Each item slot contains a single item. The inventory allows you to use the item ...
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  • 89
-3 votes
2 answers
2k views

What game-mechanical purpose does an armor attribute have in RPG games? [closed]

I saw that many RPGs have some form of armor attributes. If there's no armor, we can still calculate damage taken with only 2 attributes; attack points of the attacker and health points of the ...
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9 votes
1 answer
18k views

RPG Formula - Attack and defense

I'm making a game and I'm struggling with the formula to calculate the real damage the player does. I have skills which can do for example 10 hits of 20% weapon damage each of a total of 200% damage. ...
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  • 405
1 vote
1 answer
638 views

NPC interaction depending on conditions stored in XML

I am developing a RPG game for Android using LibGDX, at this moment the NPCs in the game have some moving AI (pathfinding), like random directions and stuff. Now I am working on the dialogue system, ...
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4 votes
2 answers
2k views

Implementing Story and Quests in RPG

This question in very similar to this question, however I am still confused about how one would implement a story and quests in a finite state automaton RPG. This is my first game that I am making (...
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  • 183
-1 votes
1 answer
940 views

What properties should be private, public, and protected? [closed]

I'm currently trying to write a base player class, and I'm not exactly sure what I should make private, and what I should make public. I know that as a programmer, I need to keep as many variables as ...
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-5 votes
1 answer
621 views

Lost in Development [closed]

My name is Julian Ngolla. I am a 20 year old biology major who is a junior at Hunter college in NYC. In other words i am constantly busy and am basically broke. Ever since i was a kid me and my ...
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1 vote
2 answers
745 views

What formula is commonly used in rpg based games to calculate gained currency?

Assuming I have an RPG game with monsters, a game you can fight any amount of monsters at any time - What are my options for a gained currency from a battle formula? I've been trying to use Google for ...
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-2 votes
1 answer
797 views

How to determine a "Hit\miss" system?

I always try to fix my problems on my own, but i've reached a point where my mind is stuck so i trust myself in your hands, if you're willing to help and have the time. I'm starting to make a RPG ...
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0 votes
1 answer
314 views

Tips on thinking of a good game mechanic? [closed]

I am trying to make a turned based rpg and I really want to know how can i make original game mechanics like Undertale with it's sparing system.I am not really that creative to think of a good game ...
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0 votes
2 answers
1k views

Java RPG class implementation (design pattern ?)

For my school project I'm making a little NFC based game on Android. The concept is simple, on each phone you create a character and you can fight with other people through NFC. The character will ...
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0 votes
1 answer
158 views

How to desing an RPG system with regard to PVP [closed]

When you design a RPG system focused on PVE, one usually goes "mob of level X has Y hp and Z damage". How about when we do PVP with multiple classes? Lets say we go Diablo, so we have STR/DEX/INT/VIT,...
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0 votes
2 answers
660 views

Is this how I use activities in android studio?

I'm a student who is just stepping into android game development. I'd like to create a text-based RPG game for android and started to learn about Android Studio (I think Android Studio is enough ...
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24 votes
3 answers
3k views

Conveying a claustrophobic atmosphere in cavalier oblique projection

I need your collaborative knowledge in finding the best way to graphically represent a scene in a manner that would suit a SNES-era rôle-playing game. I've chosen to represent the game in what I'm ...
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0 votes
1 answer
4k views

Comparison of two 2d top down player movement scripts in Unity [closed]

I have been following along two different tutorials on making an 2d RPG and comparing the two movement scripts that seem to do the same thing but in different ways. Which is a better way when ...
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4 votes
2 answers
422 views

RPG Data (Skills, Monsters, Items, Equippables)

I'm creating a simple RPG type game. I've dabbled with the idea of just loading all the skills, monsters, items and so on at once. However, to do that seems horrible wasteful since I would have ...
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20 votes
2 answers
3k views

Character ability power balance

I'm making a game where the player controls a character. This character starts off bland & weak. But over the course of playing the game, picks up abilities which the character uses as attacks/...
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  • 311
2 votes
2 answers
975 views

How to prevent players from getting lost during the onboarding phase of an RPG?

I've created a new RPG and tested it with some players. They like it, but get lost at certain points. For example, I'm using hotkeys to open modals, T to talk, ...
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  • 1,035
1 vote
1 answer
162 views

Old Age: Decreasing stats/attributes as characters level up

I just had an off the cuff idea of decreasing stats (strength/speed/stamina) as players level up. After all, higher level characters should have higher level of challenge! (And it's not hard to ...
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  • 1,188
6 votes
2 answers
937 views

synchronizing client-server actions

What's the usual way to handle events that are checked both on server and the client, like attacking? There's a cooldown timer to an attack of which the client is aware (so to prevent spamming server ...
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-2 votes
1 answer
855 views

How to create a seemingly infinite text-based map in Python

I am looking to create a text-based map in which a player could (hypothetically) move through out infinitely. I was thinking I could do this through class objects defining towns / dungeons / etc. and ...
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1 vote
2 answers
63 views

Tile tilemapping render error

I'm having rendering issues in Tiled with a border tile I'm applying to shapes. In Tiled: In game: I'm using Tile Flipping to reduce work. I thought this may be the issue, so I tested out a few ...
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2 votes
2 answers
301 views

Generating "tile map" by stamping a full map

I'm building a game using Tiled tilemap editor. I was originally creating tilesets to stamp around and create my map in Tiled. Id prefer to create the base map in a Adobe Illustrator and stamp in ...
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  • 1,035
5 votes
2 answers
362 views

RPG Factions - Friendly/Hostile check

I'm having some trouble checking if one faction is hostile to another faction in my RPG. I'm using enums for my factions and relations but I feel like there's a better way to approach this. Currently ...
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  • 7,650
0 votes
1 answer
613 views

To-hit formula for turn based isometric battle RPG

I am an amateur using Unity 5 to create the aforementioned type of game. I am trying to write a function to determine whether a close quarters combat(melee) attack lands or not but am extremely ...
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1 vote
2 answers
662 views

Internal Game Economy

I need to set up a monetary system for my game however I am unsure how to craft an internal economy for that money. I want to make an rpg with a economy system that keeps the player for a time from ...
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  • 71
0 votes
2 answers
1k views

RPG Damage Calculation Logartihm in Java

I'm trying to make a damage calculation formula for my RPG game, there are 12 levels for both the Player and the Enemy, I've come as far as making a Reverse Exponential formula, but I want the damage ...
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2 votes
2 answers
1k views

RTS combat system

I am developing a small-scale TB/RT Strategy hybrid, not unlike the Total War series. It's in the classic medieval setting, with only melee infantry combat currently implemented for testing. Units are ...
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-2 votes
1 answer
82 views

Where to put the script? [closed]

I watch this video https://www.youtube.com/watch?v=Uhnh8zj_VPo and my question is where to put the script? I'm a complete noob here but I've at least build a map and moving player character. Yes, ...
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2 votes
0 answers
314 views

Appropriate MMORPG battle system for Android-oriented MMORPG? [closed]

I need a tip for a game I'm making. Because of many issues I want to make a 2D mmorpg: A 2D game is easier to code (I'm using ActionScript3 / Starling). I can more likely find preexistent graphics, ...
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3 votes
2 answers
366 views

How to compare different states of my game? (rpg)

I'm working on a rpg, the battle system. I want to compare different scenario with each other. For example, what if I play move A then move B ? or two times move A ? or ...? I'm using a tree-...
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