Questions tagged [rpg]

Role playing game. A game where the player assumes a character or role, that evolves through story or character development.

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160 votes
25 answers
29k views

How do I get players to say "no" when they are afraid of missing out on sidequests or XP?

In my RPG, I have a companion NPC who is overconfident in his abilities and lacks self-control. I wanted to create a few situations where the player needs to reign them in and tell them "no"....
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79 votes
5 answers
26k views

Huge procedurally generated 'wilderness' worlds

I'm sure you all know of games like Dwarf Fortress - massive, procedural generated wilderness and land. Something like this, taken from this very useful article. However, I was wondering how I could ...
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76 votes
6 answers
27k views

Why do RPGs let you know how much XP you need to level up?

I was reading this article called Behavioral Game Design, and it says: ...how do we make players maintain a high, consistent rate of activity? ... the answer is a variable ratio schedule, one where ...
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71 votes
15 answers
27k views

Will the inclusion of LGBT characters in my game detract from possible sales? [closed]

As we all know, the inclusion of LGBT characters has been a mighty controversial topic in recent film and literature (Beauty and the Beast probably being the premier example). Some love it with every ...
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50 votes
5 answers
4k views

Looking for a good technique for character movement in hack&slash game

I'm making hack&slash game and I want my characters move like for example in Torchlight, Diablo, etc. Currently I generate set of nodes for all walkable areas of a floor. When I click somewhere ...
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  • 1,388
47 votes
11 answers
12k views

How do I discourage "loot from party members who are about to leave" behavior?

In my RPG, I have companion characters that can potentially leave the party. A behavior I have witnessed among testers is something that I think many RPGs deal with, namely that players will strip the ...
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  • 1,937
44 votes
2 answers
21k views

How to create adjustable formula for RPG level up requirements?

I'm trying to create a formula that can be modified simply by changing two values: number_of_levels, and last_level_experience. This is to enable people modding the game to change the levelling ...
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  • 547
37 votes
4 answers
9k views

How to design the attack class in an RPG game?

I am in the planning phase of a small RPG style game. The character will have have a set of attributes, like strength, agility, etc which are represented as integers. The character also will have a ...
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  • 589
33 votes
9 answers
15k views

Balancing Player vs. Monsters: Level-Up Curves

I've written a fair number of games that have RPG-like "levelling up," where the player gains experience for killing monsters/enemies, and eventually, reaches a new level, where their stats increase. ...
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  • 11.2k
26 votes
4 answers
35k views

Is it legal to develop a game using D&D rules?

For a while now I've been thinking about trying my hand at creating a game similar in spirit and execution to Baldur's Gate, Icewind Dale and offshoots. I'd rather not face the full bulk of work in ...
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  • 363
26 votes
4 answers
7k views

Top Down RPG Movement w/ Correction?

I would hope that we have all played Zelda: A Link to the Past, please correct me if I'm wrong, but I want to emulate that kind of 2D, top-down character movement with a touch of correction. It has ...
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  • 1,115
26 votes
3 answers
2k views

How to handle multiple story threads in a RPG game?

I designed an RPG game that has multiple story threads, meaning that, depending on the user's choice some things may or may not happen, you can achieve the same thing in several ways, the ending can ...
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  • 661
24 votes
3 answers
3k views

Conveying a claustrophobic atmosphere in cavalier oblique projection

I need your collaborative knowledge in finding the best way to graphically represent a scene in a manner that would suit a SNES-era rôle-playing game. I've chosen to represent the game in what I'm ...
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  • 341
23 votes
5 answers
6k views

Simple Diminishing Return with Cap

Problem Player obtains 5 points per level up to level 80 with a maximum of 400. There are 5 stats to be distributed to and no maximum limit to how much you can add to a stat. Strength Endurance ...
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  • 311
23 votes
4 answers
4k views

What data structure should I use for a Diablo/WoW-style talent tree?

I'm considering implementing a talent-tree system for an online RPG, similar to that seen in World of Warcraft, where acquiring a skill unlocks the next "tier" beneath it in the tree. Does anyone ...
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  • 1,422
20 votes
2 answers
3k views

Character ability power balance

I'm making a game where the player controls a character. This character starts off bland & weak. But over the course of playing the game, picks up abilities which the character uses as attacks/...
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  • 311
20 votes
1 answer
31k views

How to edit key-value pairs (like a Dictionary) in Unity's inspector?

I have a spell system I am creating, the principle is as follows: Each spell is an autonomous prefab. It contains a script with some properties (base damage, duration...) that can be modified in the ...
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  • 890
20 votes
5 answers
4k views

Tricks in game mechanics to avoid dealing with network lag compensation?

Implementing network lag compensation is hard, how to avoid it? Maybe it's possible to use tricks and build game mechanics in such a way that lag would be percieved as a non critical or even as a ...
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19 votes
4 answers
12k views

(RPGs) Drop table design [duplicate]

I guess this question pertains more to games like MMO and Diablo-like games. What are the usual designs for implementing a drop table, where a monster could drop different type of items depending on ...
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  • 2,732
17 votes
6 answers
2k views

Handling player logoff and logon in a persistent world without breaking immersion

One problem I've never seen fixed in any persistent online game is how to handle player logon and logoff without the characters just popping in and out of the world. My first thought is to simply ...
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  • 4,853
17 votes
5 answers
2k views

What kinds of conflict-resolution can be fun beyond combat in an RPG?

As someone who grew up on the single-digit Final Fantasy games and AD&D, there are few ways of solving an rpg problem as fun as a fight. Different streams of accomplishment (object acquisition/...
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  • 273
16 votes
2 answers
4k views

Advice on game architecture/design patterns

I've been working on a 2d RPG for awhile now, and I've come to realize I've made some bad design decisions. Theres a few things in particular that are causing me problems, so I was wondering what sort ...
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  • 1,863
15 votes
8 answers
4k views

How can I prevent/balance waiting and turtling as a response to cooldown mechanics

I'm working on a turn-based RPG with classes. I want one of the spellcaster classes to have standard magic points, but another to have abilities with time limitations, one or more of Use ability ...
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15 votes
3 answers
1k views

How to create a non-inflationary player progress system (RPG)?

As an ambitious RPG gamer, I've often came to the conclusion that something's off. You're fighting your way through a dungeon, loot some chests, fullfill some side quests to get the rewards and start ...
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  • 151
14 votes
3 answers
3k views

Plot and Story design basics [closed]

I have made several games but they have all been space invaders or mario style. Following my last question (thank you for all the great answers) I am trying to write out a plot line and a plan for ...
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  • 1,287
13 votes
6 answers
3k views

Recommended RPG game that can be used to learn game Modding? [closed]

I would like to learn game development via game modding. RPG/MMORPG is one of my favorite genres. Could someone recommend me a good and recent ( I would like to play the game as well) game to learn ...
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  • 155
13 votes
2 answers
4k views

How do I tackle top down RPG movement?

I have a game that I am writing in Java. It is a top down RPG and I am trying to handle movement in the world. The world is largely procedural and I am having a difficult time tackling how to handle ...
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12 votes
2 answers
527 views

Facilitating XNA game deployments for non programmers

I'm currently working on an RPG, using the RPG starter kit from XNA as a base. (http://xbox.create.msdn.com/en-US/education/catalog/sample/roleplaying_game) I'm working with a small team (two ...
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  • 223
12 votes
5 answers
4k views

Practical balance of "chance" video game mechanics

I've been a small games developer and designer for years, and I've recently begun working on more serious design documents for bigger projects. A common theme I'm running in to is imbalance when it ...
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  • 121
11 votes
1 answer
10k views

How to balance experience gain in an RPG

I am currently developing an RPG game with a classic experience-points and levelup mechanic. The player kills monsters, gains experience points, levels up when they collect enough and become stronger. ...
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  • 112k
11 votes
2 answers
5k views

When should I use skill trees versus skill lists in an RPG? [closed]

What are the pros and cons of skill trees versus flat skill lists in role playing games? In what situations is one more appropriate than the other? Here is an example of a skill list, taken from ...
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10 votes
3 answers
6k views

How to implement buffs / debuffs / temporary stat changes in an RPG? [duplicate]

Possible Duplicate: What’s a way to implement a flexible buff/debuff system? In the context of creating an engine for a RPG I want to implement a generic way to give effects / buffs / debuffs to ...
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  • 1,392
10 votes
5 answers
587 views

How can I reward dungeon masters that take risks?

I am working on a MORPG project featuring essentially two major roles: adventurers and dungeon masters. My concern is about balancing the two roles. For those who have heard of it, the principle is ...
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  • 240
10 votes
6 answers
1k views

What forms of non-interactive RPG battle systems exist?

I am interested in systems that allow players to develop a battle plan or setup strategy for the party or characters prior to entering battle. During the battle the player either cannot input commands ...
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9 votes
1 answer
18k views

RPG Formula - Attack and defense

I'm making a game and I'm struggling with the formula to calculate the real damage the player does. I have skills which can do for example 10 hits of 20% weapon damage each of a total of 200% damage. ...
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  • 405
9 votes
4 answers
2k views

Using idle time in turn-based (RPG) games for updating

If you take any turn based RPG game there will be large periods of time when nothing is happening because the game is looping over 'wait_for_player_input'. Naturally it seems sensible to use this time ...
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9 votes
1 answer
6k views

Turn-based JRPG battle system architecture resources

The past months I've been busy programming a 2D JRPG (Japanese-style RPG) in C++ using the SDL library. The exploration mode is more or less done. Now I'm tackling the battle mode. I have been unable ...
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9 votes
1 answer
4k views

How to create a realistic 2D Role-Playing game collision detection?

I’ve always wanted to create an old-fashionned 2D Role-Playing Game like Star Ocean, Final Fantasy, Sword of Mana and even the “Tales of” series, and I guess a lot of people do. But before even ...
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  • 357
9 votes
3 answers
2k views

How can I handle versioning changes when saving assets?

I've been working on an RPG now for a while and I use two of different serialization techniques. Enemies, Weapons, items are as saved as XML. Maps and events are saved as "controlled binary" (every ...
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9 votes
2 answers
3k views

Visually coding rpg dialog trees

I am currently using XML to create my dialog trees in my rpg, but doing this by hand for hundreds of different discussions can get very tedious very fast. I was wondering if there is any way I can ...
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  • 103
8 votes
2 answers
7k views

How to design a damage formula in an RPG which keeps weapons with different attack speeds balanced?

I'm making a mobile rpg game, an infinite one where there is a loot system like Diablo 3. Weapons have attack and speed, armor pieces have a resistance value (not percentage). The formula I'm using ...
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  • 405
8 votes
1 answer
3k views

How do I create a simple RPG game server? [closed]

I'm working on a Sprite Kit game. I'd like to make it a true multiplayer game, by which I mean that each person joining the game has their own camera. I've seen tutorials on multiplayer games where ...
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8 votes
3 answers
389 views

How to have operations with character/items in binary with concrete operations?

I have the next problem. A item can have a lot of states: ...
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  • 232
8 votes
2 answers
5k views

Efficient Isometric 2.5D Game Engines? [closed]

I want to make a game (turn-based RPG) that looks very similar to Bastion. Here is what I need to implement: -> The overworld is 2d, with an isometric view. The graphics would in no way be rendered ...
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  • 81
8 votes
4 answers
1k views

Loading data for an RPG

I'm creating a small text RPG as a way to practice python and I'm running into a question about how to load data. The game is a wild west game, though that isn't too relevant, and I need to store ...
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8 votes
2 answers
1k views

Adapting pen & paper RPG rule system for use in a video game [closed]

I want to make a browser based RPG. I am considering to use an existing pen & paper rule system (like FATE or GURPS) instead of developing my own rule system from scratch. What pitfalls should I ...
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8 votes
2 answers
926 views

How to implement "identify item" feature in RPG

In many games there is an approach that you can't use item that hasn't been identified. And usualy you can't identify it by just using it. While this approach simplifies a lot of things it just doesn'...
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  • 281
8 votes
3 answers
566 views

How can I author objects with perspective that fit into a tile-based map but span multiple tiles?

I'm creating a tilemap city and trying to figure out the most efficient way to create unique building scenes. The trick is, I need to maintain a sort of 2D, almost-top-down perspective, which is hard ...
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  • 1,035
8 votes
3 answers
250 views

Recording narration for a game

I am the narrator for a RPG game I'm creating. I have two questions: 1) Quality: I have a mic that seems to pick up a lot of background static along with my voice, so the overall quality sounds ...
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  • 1,035
7 votes
2 answers
4k views

How to calculate player damage in a game

I'm developing an RPG and I want to do the damage calculation in my game. I have for example the following situation: Player 1 Stats: ...
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