Questions tagged [rpg]

Role playing game. A game where the player assumes a character or role, that evolves through story or character development.

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3 votes
1 answer
143 views

How did early 2D first person RPGs render a "3D" maze?

Early first person RPGs like Wizardry, Bard's Tale, Dark Heart of Uukrul, appear to be 2D representations of a 3D maze. I don't think any of these early games were using polygons or raycasting. Here ...
2 votes
2 answers
144 views

How to motivate movement through the city in a D&D / Pokémon GO -like game?

My goal is to create a game that is sort of a combination between Dungeons & Dragons and Pokémon GO. The main goal of the game will be to have the players move through my city, in real life, and ...
2 votes
1 answer
2k views

How should I implement a dialogue box in Pygame?

I'm working on a small RPG with Pygame, using Python 3.5.1. I've spent a week trying to find a decent tutorial or example for a dialogue box implementation that would pull dialogue from a source file (...
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1 vote
1 answer
80 views

How do I advertise a game about writing role play?

I head & develop a very niche game called "Verdict", which you can read about here. Basically, Verdict is a writing game. It has the mechanical elements of an RPG and the multiplayer ...
1 vote
0 answers
113 views

Code reuse for a CRPG data model on the server-side

I'm working on a turn-based game with CRPG (Computer RPG) elements in HTML5. It has to support 10K+ CCUs (Concurrently Connected Users). The CRPG elements in the game are item and character systems: ...
1 vote
0 answers
123 views

How to manage data relationships when designing a crafting system?

I'm trying to determine all the items, crafting methods and recipes to put in my game, and the relationships between them. I need a tool that allows me to do this both top down (boat needs sails and ...
1 vote
0 answers
66 views

Player Object is interacting backwards, how do I fix it?

So when my player interacts with an object which the key is right click. For some reason I have no idea for the player model walks backwards. There isn't any error in the console but it is really ...
1 vote
0 answers
406 views

remove sudden upward & downward jerk from camera

I have a scene with low poly assets & NavMesh enabled for character navigation. When player climbs the bridge there's a sudden upward jerk in camera. Also, when the player comes down, there's a ...
1 vote
0 answers
77 views

Completion rates/retention rates and hours spent on avg for adventure/rpg games

I'm building an adventure/RPG game and would like to understand two main metrics for this genre of game: Completion/retention rates Hours spent playing per day, or week or month, etc If demographic ...
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1 vote
0 answers
448 views

iOS cocos2d - sprite gets stuck in collision detection

I'm developing a top down game in cocos2d and I have collision code that checks collisions between enemies and the player so that they don't go through each other. The code seems to work but the ...
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0 votes
0 answers
20 views

Player Camera and Map Scrolling not working as intended

I'm creating a top-down 2D rpg game in c++, and I can't seem to wrap my head around the concept of map scrolling. My camera system is centered on the player every time my player moves, (cameraPos = ...
0 votes
0 answers
74 views

Making a level progression system similar to Bravely Default's

So I am working on an RPG and I want the level up system to be similar to Bravely Default's, which must be similar to how FF classically levels up characters. What I know about the level up in the ...
0 votes
0 answers
105 views

How do I highlight the squares adjacent to my player in a Isometric grid

I am making a grid base RPG (like Fire Emblem but isometric) but currently I'm stuck on the movement, mainly the UI (showing how far the player can move around the board). Like the image below where ...
0 votes
1 answer
106 views

How to handle objects on 2D Map

I am making a 2D RPG game in Monogame XNA. For the moment I have 2 kinds of data in my game: sprites objects and tiles. All the sprites are contained in a array list. I iterate over the sprites ...
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0 votes
0 answers
80 views

(web game) text-based combat system shows progress to client instead of give a report at the end

I am developing a text-based multiplayer-RPG using React and dotNet core. The fight logic is handled on server side. Basically what fight() does is: a while loop ...
0 votes
0 answers
50 views

Help with Chase AI? (Similar to Blue Demon)

all! I'm working on a chase ai / follow player script, for a 2D project of mine, I'm going for something similar to Blue Demon where an integer value controls what enemy is on screen, and can be ...
0 votes
0 answers
99 views

In a JRPG Battle system. Who executes the selected action?

Throughout the JRPG history, we've seen the introduction of many a battle system type. Like the classic turn-based. The ATB. The action battle system (Most Notable is Kingdom Hearts) In these ...
0 votes
0 answers
49 views

Advice for a table top rpg with rpg systems

English isn't my first language so sorry in advanced for odd wording. Idk if this is the right type of form but,I would like to make a game much Like D&D. With that said basic attacks seem to ...
0 votes
0 answers
207 views

Which is the best network solution for MMORPG?

we are developing a mmorpg with a small team. There are 2 structures we can create on the server side for managing clients and processing packages. I wonder what structure is better. I would be very ...
  • 1
0 votes
0 answers
227 views

How do I make a hitbox for a sword in a top-down game?

Context: I'm using Box2D through LibGDX in Java. The sword and the player are in separate classes. Both extend LibGDX's Sprite class. I've got a sword attached to my character that swings when I ...
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0 votes
0 answers
58 views

Questions about Jrpg NPC events (Unity C#)

So, I'm trying to wrap my head around something. I've got my basic quest system up and running for my rpg style game. Right now I'm taking a look at NPC events and triggers that as I see it have two ...
0 votes
0 answers
767 views

(Unreal) Creating 3D tiles (cubes) for the scenery of a 2.5D rpg (similar to Pokemon Gen IV and V)

I developed a concept for a college class and I think it has enough potential to actually become a game. The visuals will be similar to games like Pokémon Black and Octopath Traveler as in the ...
0 votes
0 answers
74 views

Spritesheet Usage

I am working on an RPG game and I am storing most of my textures in separate .png files, but for my sprites I would like to use a sprite sheet. How do you cut and store the sheet into individual ...
0 votes
0 answers
360 views

Unity3D and Photon Networking RPG

Good time of the day. My question might sound stupid, due to the knowledge you might have, but here it is. I've purchased Diablo 3 a long time ago and been enjoying it since then. Since many of my ...
-1 votes
1 answer
227 views

Exp equation for enemy and player in rpg

I am making an rpg game with specific leveling system I want when a level 1 player fights a level 25 monster to level up to level 20-25 then when he goes and fight the same monster he then levels ...
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