Questions tagged [rotation]

Rotation is the circular movement of an object around a specific axis.

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3answers
130 views

In 2D, how can I improve character rotation using raycasts when dealing with sharp/convex edges?

Edit: After making some edits to my polygon collider (based on @Alex F's suggestion), I can indeed confirm that sharp, convex corners are causing the buggy ...
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How to convert a rotation around an axis into pitch and yaw rotation

So i want to rotate particles towards a point and i've already figured out how to calculate the angle and the rotation axis. Currently what i do is simply use a 3 dimensional matrix, apply the ...
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how do I instantiate something with only the y axis rotation matching the instanciators y rotation

i'm making a swimming mechanic for my game and i need to instantiate the swim camera under neath the fps player when it hist the water. no mater what I try the swim cam wont have the same y rotation ...
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1answer
61 views

how do I move an object based on rotation of another object?

This question is related to my other question about camera rotation. I hope its acceptable to ask a second question. I cannot figure out the math of how to calculate moving the camera to stay behind ...
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1answer
168 views

Why does my collider rotate correctly on a slope only when a ray is cast directly from its center?

Edit: This answer might also be helpful to those who come across this question. I've been messing around with raycast collisions and slopes, but am having an issue when trying to get my collider to ...
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2answers
197 views

RigidBody.MoveRotation Resetting to (0,0,0);

I'm trying to rotate a character on along the y axis but rather than continuing to rotate, it rotates then the y rotation goes back to 0. I'm not sure what I'm doing wrong. The same thing happens if I ...
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1answer
46 views

Move a point to another, along an elipse

according to this picture, I want to move my yellow object, smoothly to the red one. And I want to have an eliptic trajectory in relation to my center point. So for now I'm having this code: ...
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1answer
70 views

Rotation Problem in Mario galaxy like controller [duplicate]

i'm doing a Mario galaxy like CCC. And I have a serious rotation problem, may be Gimble lock, or maybe not. So first, I have a parent object ("PLAYER") who can rotate toward a planet: https://youtu....
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1answer
456 views

Unity smooth local rotation around one Axis, oriented toward a target

I want to acheive the same rotation you see in the inspector. In short: a smooth local Y rotation, toward a target I have a Vector3 orientation: ...
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1answer
108 views

Unity - Calculating a rotation based on game time

I have a simple script to make an object spin: Spin Speed is the speed to rotate the object on each axis (preferably in degrees per second). Local is whether the rotation should be done based on ...
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1answer
435 views

Order of rotation in Euler angles

I'm want to control the direction my camera looks, so I'm using Euler angles, so rotating around an axis is relative to rotation around previous axis. Something like this. I want to always rotate ...
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1answer
54 views

2D Rotation of an object along a curve line

I would like to rotate an object along a curve. I managed to move the object along the curve using bezier curve algorithm. The hard part is to rotate the object constantly(no limit on maximum angle), ...
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1answer
158 views

Can't rotate object after using transform.forward

I'm using above code to rotate object pointing where it moves: transform.forward = m_Rigidbody.velocity; It works fine, however the problem is that I can't ...
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1answer
111 views

how can i set the y rotation of an object equal to another objects y rotation without rotating it on all the rest of the axis

Here is my attempttransform.rotation = new Vector 3(0,pivot.rotation.y,0); I don't know what to do can you help in any way? I have a camera that pivots around the ...
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1answer
84 views

How do I get a relative rotation between two positions?

For example, I have two objects: a & b. a's position is 12, 16, -2 and b's position is 14, 16, -3 I need to know how to find a relative rotation between them. By relative rotation I mean this: ...
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1answer
32 views

Ecliptic rotation around parent object

It seems to be answers.unity.com not working for a couple of days, so I ask my question here. Well, I'm using Unity and I have two objects (A and B). Object A is a parent of object B and object B is ...
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0answers
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Doom-style 8 directions sprite math HELP C++ [duplicate]

I'm trying to get Doom-style 8 direction sprite rotation that changes its sprite depending on the camera and the forward vector of the entity just like this video here: https://www.youtube.com/watch?v=...
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1answer
79 views

How to stop camera rotation after reaching a specific angle?

I have a camera in my scene that I want to rotate around the player. The rotation is done when the camera rotation state is at CameraRotation.Left or CameraRotation.Right and CameraRotation.None ...
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1answer
72 views

Calculate heading required to turn ship so that its weapon can fire at target

I have a ship, the ship travels towards a heading (vector3, blue arrow) with an arbitrary speed. The ship has a weapon on the side, the weapon can point in any direction, except straight forward/...
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1answer
302 views

Why rotating an object only on its local X axis result in sudden 180 degrees changes in Y and Z axis rotation values

I have an object (cube) in the scene and I want it to continuously rotate on its only local X axis but suddenly while rotating on X axis its Y and Z axis rotation value goes 180 degrees for some ...
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1answer
149 views

How to align 2 IMUs' quaternions?

Suppose I have 2 IMUs that output 2 quaternions. I place one IMU on my left hand and another one on my right hand. I put both my hands flat on the table and point it forward to the same direction. ...
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2answers
372 views

Is there any way to keep the applied torques in the old planes, even if the ship's local plane has rotated?

I'm trying to make a space shooter game in Unity3D with realistic spaceship physics. I have a problem with correct rotations. When I apply torque in global coords system it will always apply them in ...
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1answer
63 views

How to change two rotation axes in Unity without affecting the third?

I have a GameObject in Unity and I need to change its X and Z rotation without doing anything with the Y, as that would mess up everything. Note that this sets the Y rotation to 0 and I don't want ...
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1answer
115 views

Combine rotation XZ (horizontal) with YZ (vertical). Math formula

I'm trying to make a rotation vertically and horizontally around a point at the same time but I'm not able to combine both. I have this formula for the horizontal rotation: ...
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1answer
310 views

Problems when rotating object to animate in Unity

I am trying to create some animations for a car model in Unity and I have a problem with the rotation of the wheels https://imgur.com/a/HcWxyob Here I can set the rotation properly as the pivot ...
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3answers
934 views

Creating orientation Quaternion from forward vector

Suppose that I have an orientation Quaternion Q, I can compute its forward vector from V = Q * Vector3.forward easily. ...
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0answers
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Blender - Exporting and Replicating Bone Animation

I'm having trouble replicating Blender bone animation in my game. Bones that have a vertical rest position (Euler(PI / 2, 0, 0)) are animated correctly (e.g. head, neck, torso, legs, shins), however ...
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1answer
35 views

How to eliminate roll rotation?

Let's say I have Rotation(0, 0, 180) [pitch, yaw, roll]. How to do it that I would have Rotation(180, 180, 0) which is exactly the same?
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1answer
68 views

How do I rotate finger joints using controller input?

Suppose I have an index finger composed of 3 cubes which all contain Rigidbody which have isKinematic set to true. In a ...
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1answer
109 views

Can you decompose a rotation into a rotation around an axis and a quaternion?

I have a rotation represented by a quaternion and I want to get a rotation angle around the forward axis together with another quaternion which will together represent the original rotation. The ...
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3answers
749 views

Godot 3.0 Constant 2D Angular Velocity

I am making a Top-Down shooter in Godot 3.0 on Linux. I would like to have my character rotate to face the mouse-pointer at a constant speed, and have rotation speed power-ups that allow the player ...
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1answer
515 views

how to use glm::rotate with a eulerangle?

I have a vec3 to represent my object's orientation/rotation but the glm::rotate method expects a quaternion. If I just convert ...
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1answer
1k views

How do Axis-Aligned Bounding Boxes update with rotations?

I have a bounding box class with a min (x,y,z) and max point (x,y,z). The object that is being rotated has a rotation matrix (3x3 matrix), but I don't know how to update the bounding box with ...
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1answer
283 views

Reconstruct Quaternion from 48 bit rotation data

I'm trying to reverse an animation file from a commercial multiplayer game, whose format was recently updated. The problem lies within joint rotation information, which changed from a 128bit format to ...
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3answers
64 views

How to Make Snaky Inchworm Motion With Armature Staying Upright

I have a series of connected bones in a straight line. I want to be able to rotate each bone vertically and/or horizontally so that it can slither and arch randomly kinda like a snake mixed with an ...
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1answer
186 views

Unity Rotations Not Following Local Nor Global Axis?

In the gif below, you can see that rotating on X moves all 3 axis including the X axis. It's possible it's rotating on the global X rather than local X (hard to tell). But Y looks more like it's ...
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1answer
146 views

Rotating 2D positions without rotating graphics

I am working on a basic 2D game from an overhead/fake isometric perspective. Arrow keys move the camera left/right/up/down. The trouble occurs when I tried to add rotation. I want the player to be ...
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1answer
77 views

Can I position a player avatar behind the camera based on rotation?

I'm currently reverse engineering a video game where what's rendered on the screen depends on the proximity of the player avatar to the camera. As such, for my freecam to work properly, I need to ...
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1answer
93 views

How can I use a redundant axis of rotation to prevent gimbal-lock & calculate a position for that axis?

I have a theodolite-like device that is trying to track a point such that it's "Forward" is always facing that point. Here is a GIF of it working as of now. As expected, when the value of the Red ...
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1answer
367 views

OpenGL vector rotation matrix to a given point

I have a sphere with a radius of .5 The sphere is centred at 0,0,0 I am now trying to place items around my sphere based on a given x,y,z on the surface of the sphere. My items have been draw/...
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2answers
393 views

Unity c#: How to slow down rotation over time?

I am making a space combat game, in which the player can press q and e to roll their ship. I did this by adding torque to the rigid body when the player press q or e. However, after they do so, they ...
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1answer
662 views

GLFW - Camera rotation system

I need to make a camera rotation system similar to the one here http://madebyevan.com/webgl-path-tracing/ To rotate, press the Left mouse button and drag. So far I figured a basic idea of how this ...
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1answer
382 views

Unity move Vector3 position with transform

How can I move a new Vector3 position with a Transform? Like the transform is the parent the vector. Example if I want to push the x position for example by 10 value and I rotate the transform its ...
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1answer
267 views

Using PyOpenGL, can I rotate raw data rather than the current matrix?

I'm trying to create a sort of PyOpenGL renderer for the Bullet physics engine, and at the moment I'm rotating my basic cubes with math in Python. However, if I do the math in Python that's going to ...
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1answer
213 views

Unity 2D Tap to shoot at mouse position on android device

Hello everyone i am really stuck at the moment and would appreciate any help if possible. I have my game where i move the player up and down with 2 buttons on the bottom left of screenshot. I also ...
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1answer
269 views

Follow Player which moves over a sphere

After hours of googling and pulling several hairs out, I decided to open this thread. I want to make a game, in which the player walks around a sphere (like super Mario galaxy) and the camera should ...
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1answer
99 views

Why use gimbals?

With all the gimbal lock problems, quaternions, and stuff like that - why do we even use gimbals for rotation? Why not use local rotation instead of gimbals?
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1answer
43 views

How to rotate an object to a specific transform?

I am working on a car racing game and there are some times when the car rotates and ends up on its roof. On those situations I want the car to respawn on the same location. What can I do to rotate it ...
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2answers
41 views

Rotate A towards B with limited turn rate

I want to rotate A towards B with a fixed turn rate per second. My math skills are very limited and I have no clue in how to accomplish this. Best Regards
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1answer
58 views

How to Work With Arbitrarily Oriented Vectors

I'm brushing up for a pending game jam and just for kicks I thought I'd let the gravity in my 2D platformer push at an arbitrary angle. Normally gravity points downward (3 PI / 2), but if I wanted it ...

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