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Questions tagged [roguelikes]

A turn-based exploration game with high degrees of random generation along with permanent death which can be categorized as a subset of RPGs.

6 questions with no upvoted or accepted answers
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5
votes
1answer
713 views

Creating a Roguelike game in C

I'm trying to create a simple rogue-like game in ncurses in a C program. The idea here is that, I'd parse a file like this: ...
3
votes
0answers
125 views

Magnitude of a vector in Generalized Balanced Ternary?

Generalized Balanced Ternary is a fairly obscure but very elegant method of indexing a hex grid, using only a single integer coordinate. Operations like addition and multiplication on these ...
1
vote
0answers
64 views

Default movement keybindings for roguelike?

I'm developing a text based MUD, but unlike MUDs I'm developing without telnet and making a custom interface. Think Caves of Qud or Dwarf Fortress. The game only has 6 directions you can walk. ...
0
votes
0answers
25 views

Implement an “xprevious” in LibGDX

I have used Gamemaker Studio 2 before, briefly, and found that the xprevious and yprevious variables are extremely useful. ...
0
votes
1answer
136 views

libgdx - how to make enemies not overlap

I'm currently making a roguelike shooter in libgdx to get a better understanding of the library but I recently just stumped onto a problem where enemies would overlap each other while tracking the ...
0
votes
0answers
49 views

How to Handle Lighting from a 3D Game Engine with a Roguelike Game using Shadowcasting

Normally the shadowcasting will, from the player position, set a brightness amount to each relevant tile. Yet I'm making a roguelike with a 3D map, and Unity has lighting. Currently I have the player ...