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Implement an "xprevious" in LibGDX

I have used Gamemaker Studio 2 before, briefly, and found that the xprevious and yprevious variables are extremely useful. ...
Rohan's user avatar
  • 135
1 vote
1 answer
483 views

libgdx - how to make enemies not overlap

I'm currently making a roguelike shooter in libgdx to get a better understanding of the library but I recently just stumped onto a problem where enemies would overlap each other while tracking the ...
Daniel Yoon's user avatar
6 votes
4 answers
8k views

Procedural Dungeon Generation Connect Rooms With Passageways

I've been working on a simple procedural generation class which currently places rooms on a x, y grid and selects a starting room. Each room needs to be connected with passageways so the player will ...
mattrick's user avatar
  • 161
2 votes
1 answer
845 views

Pixel thin lines appearing between sprites on camera move

I'm going to apologize in advance for the lack of screenshots, but this was a very hard thing to capture, but very obvious to see. I'm using LibGDX to create a tile base rogue-like. Everything is ...
tVoss42's user avatar
  • 141