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Questions tagged [rock-paper-scissors]

When two events (eg: attacks or strategies) from competing actors (human or not) clash against each other, and the outcome is determined by strength/weakness relationships between the strategies each actor chose, such that every strategy can be beaten by some other strategy.

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7 votes
5 answers

How can I make sure all army compositions are counterable in an RTS game?

Most RTS games I played have some kind of rock-paper-scissors system that ensure that there is no single best unit you can mass and win with all the time. However this breaks down when players start ...
Calmarius's user avatar
  • 661
0 votes
1 answer

Weapon RPS - circular list; troubles keeping circular list balanced when expanding

I've got a idea for a game in the works, and I'm trying to figure out how to sort 17 weapons into a circular list where each weapon beats the 8 below it but loses to the 8 above it. Currently, I only ...
RadiantDarkBlaze's user avatar
5 votes
2 answers

10 weapon types, 2 proficiencies, rock-paper-scissors relationship?

I want to make a game where there's a total of 10 general weapon types. I want any given character to be able to be proficient with 2 of the weapon types. Looking at the fact that 10 is an even number,...
RadiantDarkBlaze's user avatar