Questions tagged [rigging]

The process of creating a skeleton that will be used for character animation in computer graphics. The process of binding a 3D mesh to the skeleton - a mesh that will be deformed by the movements of the joints and bones of the skeleton - is called skinning.

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Export Animation from Maya to Unity with Segment Scale Compensate

Currently, we are trying to export an animation from Maya which has some joint scale changes during the animation. As you may have encountered before Maya is using Segment Scale Compensate, however, ...
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Why are my avatar hands not closed when performing clap animation downloaded from mixamo

I am using finalIk to rig my avatar in my project. Looks okay. I also have a few animations downloaded from mixamo that I am using with it. However, there is a particular animation (clapping) that ...
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Animation Rigging stops working when transitioning between animations

I've followed all the online guides, I've changed characters (from a character taken from the Unity Asset Store to one from Mixamo), I've used animations taken from three different sites, but the ...
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Unity's Animation Rigging Override on Rig with Optimize game objects enabled

I’m working on a top down third person shooter game and was trying to add recoil animations that we can easily tweak through code for all of the different guns available. I wanted to do this through ...
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Issue with rotating tail for 3d model in Maya

I've been stuck on this issue for a long time and it's been driving me crazy: I have this model of Jabba (see image 1) which I bought off of CG Trader several years back. I want the character to look ...
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Imported FBX animations do not have bones/avatars

I'm trying to use a few assets I bought from Unity's assets store in the new Godot 4 engine. Right now I'm trying to use Blender to retarget a few animations to my character skeleton, but those ...
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Imported IK Rigged FBX model into Unreal Engine makes the feet point in the wrong direction

Hi I have a model I rigged in Cinema 4d following the same structure as the UE5 mannequin that I've imported into UE. I am trying to setup retargeting however the animations have the feet pointing in ...
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Customized humanoid blender rig is getting some issue with unity avatar

TLDR; After some thought, I think what my actual issue is that the exported rig from blender somehow isn't satisfying the unity avatar. I did add some extra bones, and still planning to add more in ...
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Unity - Models suddenly stuck in poses In-Editor and 3D Animations messed up across project

Please Note: I'm having trouble placing pictures here, but I have a thread on the Unity Forums of this issue with images and additional video. Please refer: https://forum.unity.com/threads/models-...
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Rigging a 2D face on a 3D character

I have a question about rigging in Unity -. Is there a way to rig a 2D face on a 3D character in such a way that you are able to get a smooth transition between the different keyed mouth- and ...
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How to support ambidextrous weapon-holding animations

I'm making an action game in Unity, where the player character can hold an item in either hand, and some objects are held in both. I want the PC to be ambidextrous, so I essentially need to be able to ...
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Unity VR IK Rig Accurate & Dynamic Proportions For Players

Hope all is well with you! I am messing around with a game idea in Unity. I am working on getting a good IK rig going on for the player since it will be an important part of the gameplay. I currently ...
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Characters not applying avatars correctly

I am trying to get different models to go through animation cycles in Unity. The first four models are from Mixamo. Does anyone know why my characters end up like this (lodged into the ground) when I ...
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Help with configuring the humanoid rig, hands disconnected

I am working on rigging my first unity character made in blender with the Rigify addon. I converted the rig into a unity ready one with the rigify to unity addon and imported my model but I'm having ...
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Unity Animation Rigging PoleTarget?

I'm working on procedural animation for a robot-walking character in Unity. Currently, I'm using a Chain IK constraint for movement of the leg because the leg has three joints. I set the position of ...
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Export control rig from Maya to unreal engine

I have a control rig in Maya and I want to import the same rig to Unreal for Keyframe animations. Is there a way to transfer the rig from Maya to Unreal. Thanks in advance.
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Humanoid Rig force knee of my character to rotate, but it shouldn't be

Demonstration of the problem - video My export settings My Unity import settings Rig Settings Animation Settings
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How do I convert 2d character rigging animation to frame by frame sprite animation?

In this video after about the 8th minute, he says he converted them from character rigged animation to the frame by frame animation, so I searched but couldn't find any answers on google. How do I ...
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Managing multiple animation files in a Unity project

I am on my project, but find it hard to understand what I'm missing from those few animation and rigging tutorials. I have an FBX I modelled and rigged from blender... Or I could just take a model ...
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Mixamo Rig Hierarchy Reference (In Text List/Tree format)? (modelling in Maya for use in Unity and Mixamo)

I'm trying to find a quick reference to match Mixamos rigging hierarchy. I'm confused over which bones are 'root' and how many bones in the spine/pelvis/chest etc. I want my characters I make in Maya ...
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How can I add these bones to my meta human? Or is there a way I can make virtual bones count when retargetting?

Paid for animations thinking they would be fine and they mostly are but... the hands are using these IK bones that I do not have. Is there a way I can add the bones to my meta skeleton within unreal? ...
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Is there a standard way to rig a humanoid? [duplicate]

I am using some placeholder humanoid models for my game, which will be replaced later. I am concerned that when I replace them, they will not work with my animations, due to different rigging. Is ...
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How to edit a Rigged 3D Model without Ruining the Rig?

I have some rigged 3D models that I want to use. They came as .fbx. and sometimes I want to make some minor edits such as merging/moving/removing some vertices or something of that nature. The Problem:...
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Humanoid Rig Animations Not Playing Properly

Although I have seen a few questions that are similar to my own, none had specific or clear answers that actually solved the problem, so here I am. Just recently, I have imported a rig from Blender ...
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Rigged blender model is deformed when imported into Unity

I am facing a strange problem with a model I rigged in Blender. Everything in Blender seems fine: All scales and rotations are normalized There is no unassigned vertex There is no weight bleeding ...
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Unity3D/AnimationRigging - Rig not a child Transform in the Animator hierarchy

I'm using Animation Rigging in Unity and was having some success until I realized my rig was built on the wrong GameObject. This was causing the Animator on the character to be overridden by the ...
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Mixamo Fuse Unity eyelashes not correct

I created a character in Adobe Fuse, sent it to Mixamo for rigging with blendshapes and downloaded the fbx for unity file. Below is how the character eyelashes appear in Fuse.. However, when I ...
Vipin Verma's user avatar
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Mesh distorted during animations exporting from Blender + Rigify to Unity 2020

I finished my first 3D Character with a couple of animations using Blender 2.8 and Rigify. I'm exporting it to Blender as FBX file and everything seems to work. The only problem I have is with the ...
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Can I add rigging bones to a model imported from Blender inside Unity?

I created a model in Blender but recently I stumbled upon a video claiming that you can add rigging to a model in Unity. So instead of rigging in Blender, is it possible to do it in Unity?
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Is there any way to automaticaly rig a sprite?

I'm making an AR test where the player takes a photo, them i get the bones from the pose and set a t-shirt sprite's bones position to match the ones from the photo. I was wondering if there's any way ...
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When importing Mixamo animated characters into Unity, they come without avatar?

I'm using Unity 2019.3.3f1. I create the character in Adobe Fuse. I uploaded it to Mixamo and choose an animation. I then downloaded the fbx for unity file. When imported into Unity, it is visible ...
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Rigged through Blender (Rigify) and Errors in Unity

I am working on a Unity scene and as the 3D model is missing the bones, I ended up going to Blender for the rigging. For that, I followed the procedure that Unity suggests by using the add-on Rigify. ...
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Blender to UE4: Custom rig has bones ending up in the wrong place

I'm trying to create a custom mesh and rig in stock Blender 2.8 and export it via .fbx to stock UE 4.23. Unfortunately, the bones of the skeleton end up in entirely the wrong place. In short, the ...
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How to make tank track rig? On unity

How to rig an unity tank track? Does it use animation or it use some another ways. Can anyone explain how to do this. thanks
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Can I use Unity to edit a prefab created in Blender?

I've imported a character from Blender. The character is made of metaballs and so doesn't import properly. I'm trying to edit the character within Unity using the rig from the original Blender object. ...
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How can I rig an object to animate from two different orientations?

As an example: Say you're animating a skateboard. The board has a nose and a tail. Normally, the nose points forward and the tail points backward. Now say you have two animations: idle and trick. The ...
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Auto key bones with controller helpers

I have skinned and rigged a human character with IK / FK and helper objects to control the position of the IK goals and the rotation of the bones. For example, the characters' left arm IK goal is ...
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SetIKHintPosition and SetIKHintPositionWeight seems to have no impact

I have recently been exploring Unity's inverse kinematics, to further polish the interaction between our rigged avatars and props. I have made a sample project, using PuppetMaster's basic humanoid ...
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Unity creating 3d clothes for game character

I am trying to make a system where players can change out their clothes with others if they like, and even layer up clothes such as covering a shirt with a jacket, then an armored vest. I have ran ...
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How can I de-rig & delete the skeleton while keeping the mesh?

There is this 3D model one can download here and then import to 3DS Max with XNALara importer. (Side note: XNALara is also known as XnaPosingStudio) Now this model already comes with a skeleton ...
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Unity - How to add bones to procedural mesh

Basically this is the set up: An N amount of prefabs are bundled together into a new GameObject. This is then merged into a single main mesh composited of M amount of material submeshes. The shape is ...
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Unity 2D rigging parts order

Hello I have some 2d character in sprite I've rigged to use in Unity 2D.Something like this, with separate body parts. Although I've used weights and geometry, these body parts are supposed to move ...
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How do I parent an object to a bone in the blender hierarchy?

So, I'm trying to make a simple RPG game using Blender and Unity. I would like to have an empty object to be used as a weapon holding position parented to my right hand bone so that I can switch ...
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Unity animation tool doesn't save changes

I'm trying to create an animation inside Unity using the animator tool, however the record tool isn't recording my changes and I'm struggling to get this to create animations. I have created an ...
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Can COLLADA be used for partial animations / animation blending?

I am making a game engine, using the COLLADA format for my models. Part of the requirement for my models is partial animations, for example if the model was a person, an animation could only affect ...
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How to unlock transform on bone - to move it, not just rotate?

I was trying to create IK constraint following a Nathan Vegdahl tutorial, and everything was nice and shiny, until I tried to actually move a bone. It's not moving, only rotating. I see that transform ...
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Bones are rotated wrong direction on play mode

I made animations from Blender and exported as FBX. However in Unity, default pose seems fine in edit mode. But in play mode, spine bones are rotated wrong direction: It's Humanoid type and each ...
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How to add custom control shapes to a rig in Maya

I find most Maya animation videos has these circle lines to control character part rotation: Why does my imported fbx not have these circle lines?
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1 answer
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How to prepare a rigged character model to be imported as a humanoid in unity?

I want to import a character as a humanoid to be able to use masks on animation system. I used proper human structure but unity gives some errors when I want to turn it from generic to humanoid and ...
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How can I rig an SVG humanoid?

I have a template SVG file for an articulated doll and it looks something like this: I can manually rotate and pose it in Adobe illustrator, but is there a better workflow to rig 2D segmented assets?
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