Questions tagged [rigging]

The process of creating a skeleton that will be used for character animation in computer graphics. The process of binding a 3D mesh to the skeleton - a mesh that will be deformed by the movements of the joints and bones of the skeleton - is called skinning.

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Rigify to Unity converter stretches 3d model in blender

My 3d model animations works perfectly in blender. But whenever I use "Rigify to Unity Converter" add-on it stretches the mesh as if it was pinned at a certain point (T-pose hand and foot ...
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Mixamo Fuse Unity eyelashes not correct

I created a character in Adobe Fuse, sent it to Mixamo for rigging with blendshapes and downloaded the fbx for unity file. Below is how the character eyelashes appear in Fuse.. However, when I ...
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Mesh distorted during animations exporting from Blender + Rigify to Unity 2020

I finished my first 3D Character with a couple of animations using Blender 2.8 and Rigify. I'm exporting it to Blender as FBX file and everything seems to work. The only problem I have is with the ...
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Can I add rigging bones to a model imported from Blender inside Unity?

I created a model in Blender but recently I stumbled upon a video claiming that you can add rigging to a model in Unity. So instead of rigging in Blender, is it possible to do it in Unity?
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Animating a rigged 3D model in untiy

I made this 3D model of sonic in Blender complete with its own rig for animating. I would like to use this for testing 3D movement in unity along with the animator tool. However, when I export the fbx ...
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Blender to UE4 eye mesh is getting detached

I've created a rigged and animated mesh using MakeHuman and Blender and exported it as FBX file to be used in Unreal Engine, all seems to be working well except the eyes. I've tried parenting the eye ...
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Is there any way to automaticaly rig a sprite?

I'm making an AR test where the player takes a photo, them i get the bones from the pose and set a t-shirt sprite's bones position to match the ones from the photo. I was wondering if there's any way ...
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99 views

When importing Mixamo animated characters into Unity, they come without avatar?

I'm using Unity 2019.3.3f1. I create the character in Adobe Fuse. I uploaded it to Mixamo and choose an animation. I then downloaded the fbx for unity file. When imported into Unity, it is visible ...
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Hand control makes arm roll bone rotate strangely in 3ds Max

first time poster here. I am following this rigging / skinning / animaing Autodesk tutorial here: https://youtu.be/UC_voh3sGy4 and I am having a problem that I have described nicely in a video here ...
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When importing a rig into blender, the gun object's transform and rotation are messed up

I have tried applying rotation and fixing origins but nothing is working. I have heard certain methods for fixing this involving importing the object as an fbx file into unity rather than just saving ...
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210 views

Rigged through Blender (Rigify) and Errors in Unity

I am working on a Unity scene and as the 3D model is missing the bones, I ended up going to Blender for the rigging. For that, I followed the procedure that Unity suggests by using the add-on Rigify. ...
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Blender to UE4: Custom rig has bones ending up in the wrong place

I'm trying to create a custom mesh and rig in stock Blender 2.8 and export it via .fbx to stock UE 4.23. Unfortunately, the bones of the skeleton end up in entirely the wrong place. In short, the ...
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How to make tank track rig? On unity

How to rig an unity tank track? Does it use animation or it use some another ways. Can anyone explain how to do this. thanks
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Can I use Unity to edit a prefab created in Blender?

I've imported a character from Blender. The character is made of metaballs and so doesn't import properly. I'm trying to edit the character within Unity using the rig from the original Blender object. ...
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How can I rig an object to animate from two different orientations?

As an example: Say you're animating a skateboard. The board has a nose and a tail. Normally, the nose points forward and the tail points backward. Now say you have two animations: idle and trick. The ...
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22 views

Auto key bones with controller helpers

I have skinned and rigged a human character with IK / FK and helper objects to control the position of the IK goals and the rotation of the bones. For example, the characters' left arm IK goal is ...
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527 views

SetIKHintPosition and SetIKHintPositionWeight seems to have no impact

I have recently been exploring Unity's inverse kinematics, to further polish the interaction between our rigged avatars and props. I have made a sample project, using PuppetMaster's basic humanoid ...
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Unity creating 3d clothes for game character

I am trying to make a system where players can change out their clothes with others if they like, and even layer up clothes such as covering a shirt with a jacket, then an armored vest. I have ran ...
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How can I de-rig & delete the skeleton while keeping the mesh?

There is this 3D model one can download here and then import to 3DS Max with XNALara importer. (Side note: XNALara is also known as XnaPosingStudio) Now this model already comes with a skeleton ...
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Unity - How to add bones to procedural mesh

Basically this is the set up: An N amount of prefabs are bundled together into a new GameObject. This is then merged into a single main mesh composited of M amount of material submeshes. The shape is ...
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469 views

Unity 2D rigging parts order

Hello I have some 2d character in sprite I've rigged to use in Unity 2D.Something like this, with separate body parts. Although I've used weights and geometry, these body parts are supposed to move ...
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1answer
142 views

How do I parent an object to a bone in the blender hierarchy?

So, I'm trying to make a simple RPG game using Blender and Unity. I would like to have an empty object to be used as a weapon holding position parented to my right hand bone so that I can switch ...
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959 views

Unity animation tool doesn't save changes

I'm trying to create an animation inside Unity using the animator tool, however the record tool isn't recording my changes and I'm struggling to get this to create animations. I have created an ...
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Can COLLADA be used for partial animations / animation blending?

I am making a game engine, using the COLLADA format for my models. Part of the requirement for my models is partial animations, for example if the model was a person, an animation could only affect ...
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335 views

Blender How to unlock transform on bone

I was trying to create IK constraint following a Nathan Vegdahl tutorial, and everything was nice and shiny, until i tried to actually move a bone. It's not moving, only rotating. I see that transform ...
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71 views

Bones are rotated wrong direction on play mode

I made animations from Blender and exported as FBX. However in Unity, default pose seems fine in edit mode. But in play mode, spine bones are rotated wrong direction: It's Humanoid type and each ...
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93 views

How to add custom control shapes to a rig in Maya

I find most Maya animation videos has these circle lines to control character part rotation: Why does my imported fbx not have these circle lines?
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How to prepare a rigged character model to be imported as a humanoid in unity?

I want to import a character as a humanoid to be able to use masks on animation system. I used proper human structure but unity gives some errors when I want to turn it from generic to humanoid and ...
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1answer
347 views

How can I rig an SVG humanoid?

I have a template SVG file for an articulated doll and it looks something like this: I can manually rotate and pose it in Adobe illustrator, but is there a better workflow to rig 2D segmented assets?
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32 views

Unable to enable IK on someone else's rig

I'm using someone else's character rig for reference but I'm not sure how I can enable IK solvers for the arms. The hand controller has a NURBS control with an ikBlend attribute, but when I try to ...
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2k views

Unity: Is it possible to copy a rig from one model to another

Lets say I have a model with a ready humanoid rig and a humanoid model with no rig. Can I somehow copy the bones from the rig to the model with no rig in unity?
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Why do my character's feet slide when I auto-configure a humanoid rig in Unity3D?

I've downloaded an FBX animation of someone walking from the "Walking" section here. I imported that and also a humanoid character and specified the Rig for both as Humanoid (auto-create). The ...
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1answer
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In Unity, rotating character spine keep going back to original rotation

this is the code for rotating spine in my character model: ...
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{Maya 2017} Problem with Knee Joint Target

I am not very experienced with Game Development or Character Design/Rigging, but I am trying to learn and have hit my first roadblock with rigging a character. I used Maya 2017's QuickRig function ...
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How do games programmatically manipulate 3d models?

The title says it all. An artist makes a 3d model of a character. How does a programmer use the model to make the character run around?
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Saving Skin weights Issue

I have Skinned the character using rig simulator and now wanted to add Bendy controls.. How can I export the skin weights and apply on modified rig?
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Automated animation retargeting

I am currently developing a video game using my own game engine I develop at the same time. While making a good progress in the past months, I am currently stuck. I assume I only miss a minor thing, ...
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778 views

How can I prevent pinching and jagged edges when deforming joints in 3ds Max?

I've rigged and skinned a character, but no matter how or how much I blend the weights, it doesn't look good: Why does the weight map look pixelated? I don't get it. I've never been able to get past ...
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What are different rig types mean?

I think I know what is rig - it's a set of bones for animation. But recently I watched a presentation where the guy mentioned animation rig, mesh rig, dynamic rig. What each mean?
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175 views

Maya/Unity - See through models

I've recently modeled my character inside Maya; here's an image. The first thing I noticed whilst creating my model is that the models could be seen through source 1, after doing a little research ...
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153 views

Maya Rigging - Shoulder joint attached to head?

I'm fairly new to modeling and rigging in Maya; so my question is: in the image below how can I unbind the rigs head from the shoulder pivot? I've searched online for why this occurs and I can only ...
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Updating aiScene in ASSIMP with skeleton data

I am working on a project where I take an unrigged closed mesh, import it using ASSIMP, auto-rig it using the algorithm provided by Ilya Baran and Jovan Popovic and again export it using ASSIMP. I ...
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2k views

How to remove skeleton from a model?

I have bought a 3d character on turbosquid. I opened it in Unity and everything loads fine except the animations. I then imported the skeleton to Mixamo to find out the skeleton is messed up. I use ...
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Blender FBX exports to Unity3D have incomplete animation sequences

Using Blender, I have rigged and animated this model with this attack action. I exported this model to an FBX format and imported the said FBX file into my Unity3D project. However, when I imported ...
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How to animate a character with props in Blender and then have these props modifiable in Unity3D?

I have created a fully rigged and fully animated humanoid model in Blender with rigging based on Unity's Mecanim standards for humanoid models. Now, I want to create custom animation for it in ...
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304 views

Problem with animations from Blender

I have a model that I made in Blender and also I have a gun reloading animation, the model has a rig. So it appears that the animation of the rigged model is devided into 25 different animations but ...
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1answer
2k views

Is there any way to bring animation into unity without a rig/bones?

I am developing for mobile and to make the game run on lower spec mobiles, I was only going to import bones/rig for the main character. There are other humanoid characters in the scene which do move ...
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Why is the root of the character rig the pelvis?

When creating character rigs for video games we always set the root of the rig and all the kinematic chains to the pelvis of the character. Is their a specific reason that we do that or is it by ...
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Rigging Skinning of human skeleton skin mesh scanned by MRI

I have successfully developed a system in Qt/C++ for human musculoskeletal mocap simulations. I can run asf, amc, bvh motion capture files and can visualize the joint transformations. I even simulated ...
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320 views

Understanding animations of controllable characters

I am a newbie trying to learn basics of Unity3D (5) before starting to do the real thing. Even though I tagged it as Unity3D, the logic should be the same for every kind of game engine. So I will be ...