Questions tagged [rigging]

The process of creating a skeleton that will be used for character animation in computer graphics. The process of binding a 3D mesh to the skeleton - a mesh that will be deformed by the movements of the joints and bones of the skeleton - is called skinning.

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How can I de-rig & delete the skeleton while keeping the mesh?

There is this 3D model one can download here and then import to 3DS Max with XNALara importer. (Side note: XNALara is also known as XnaPosingStudio) Now this model already comes with a skeleton ...
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Animation Rigging - Create an animation on editor

With the package "Animation Rigging" is possible to download the samples. But in the "animation window" it show the animation only with FK and not with IK. With the package "Animation Rigging" is ...
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Unity - How to add bones to procedural mesh

Basically this is the set up: An N amount of prefabs are bundled together into a new GameObject. This is then merged into a single main mesh composited of M amount of material submeshes. The shape is ...
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Bone depth in Unity

I'm very new to game development and I'm trying my hand at rigging a 2D character in Unity 2019 via the 2D animation pack and IK manager. It's mostly working well so far, but unfortunately I can't ...
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Unity 2D rigging parts order

Hello I have some 2d character in sprite I've rigged to use in Unity 2D.Something like this, with separate body parts. Although I've used weights and geometry, these body parts are supposed to move ...
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How do I parent an object to a bone in the blender hierarchy?

So, I'm trying to make a simple RPG game using Blender and Unity. I would like to have an empty object to be used as a weapon holding position parented to my right hand bone so that I can switch ...
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35 views

Unity animation tool doesn't save changes

I'm trying to create an animation inside Unity using the animator tool, however the record tool isn't recording my changes and I'm struggling to get this to create animations. I have created an ...
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Skinned Mesh Looks Weird in Unity?

I'm fairly new to using blender and I think am having trouble with importing my file to Unity. Or maybe by model needs to be changed. Here is what my model looks like in blender: This is what it ...
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Can COLLADA be used for partial animations / animation blending?

I am making a game engine, using the COLLADA format for my models. Part of the requirement for my models is partial animations, for example if the model was a person, an animation could only affect ...
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Blender How to unlock transform on bone

I was trying to create IK constraint following a Nathan Vegdahl tutorial, and everything was nice and shiny, until i tried to actually move a bone. It's not moving, only rotating. I see that transform ...
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Bones are rotated wrong direction on play mode

I made animations from Blender and exported as FBX. However in Unity, default pose seems fine in edit mode. But in play mode, spine bones are rotated wrong direction: It's Humanoid type and each ...
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How to prepare a rigged character model to be imported as a humanoid in unity?

I want to import a character as a humanoid to be able to use masks on animation system. I used proper human structure but unity gives some errors when I want to turn it from generic to humanoid and ...
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How can I rig an SVG humanoid?

I have a template SVG file for an articulated doll and it looks something like this: I can manually rotate and pose it in Adobe illustrator, but is there a better workflow to rig 2D segmented assets?
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Unable to enable IK on someone else's rig

I'm using someone else's character rig for reference but I'm not sure how I can enable IK solvers for the arms. The hand controller has a NURBS control with an ikBlend attribute, but when I try to ...
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Unity: Is it possible to copy a rig from one model to another

Lets say I have a model with a ready humanoid rig and a humanoid model with no rig. Can I somehow copy the bones from the rig to the model with no rig in unity?
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Some of mesh unstable on animation only in Unity

I made first person model from Blender. In Blender, everything was fine. But move to Unity and hit play, some of mesh(Bullets in cylinder) are unstable, it's way to much shaking. Few months ago, I ...
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Why do my character's feet slide when I auto-configure a humanoid rig in Unity3D?

I've downloaded an FBX animation of someone walking from the "Walking" section here. I imported that and also a humanoid character and specified the Rig for both as Humanoid (auto-create). The ...
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644 views

In Unity, rotating character spine keep going back to original rotation

this is the code for rotating spine in my character model: ...
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{Maya 2017} Problem with Knee Joint Target

I am not very experienced with Game Development or Character Design/Rigging, but I am trying to learn and have hit my first roadblock with rigging a character. I used Maya 2017's QuickRig function ...
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How do games programmatically manipulate 3d models?

The title says it all. An artist makes a 3d model of a character. How does a programmer use the model to make the character run around?
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Saving Skin weights Issue

I have Skinned the character using rig simulator and now wanted to add Bendy controls.. How can I export the skin weights and apply on modified rig?
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Automated animation retargeting

I am currently developing a video game using my own game engine I develop at the same time. While making a good progress in the past months, I am currently stuck. I assume I only miss a minor thing, ...
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2answers
520 views

How can I prevent pinching and jagged edges when deforming joints in 3ds Max?

I've rigged and skinned a character, but no matter how or how much I blend the weights, it doesn't look good: Why does the weight map look pixelated? I don't get it. I've never been able to get past ...
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What are different rig types mean?

I think I know what is rig - it's a set of bones for animation. But recently I watched a presentation where the guy mentioned animation rig, mesh rig, dynamic rig. What each mean?
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Maya/Unity - See through models

I've recently modeled my character inside Maya; here's an image. The first thing I noticed whilst creating my model is that the models could be seen through source 1, after doing a little research ...
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Maya Rigging - Shoulder joint attached to head?

I'm fairly new to modeling and rigging in Maya; so my question is: in the image below how can I unbind the rigs head from the shoulder pivot? I've searched online for why this occurs and I can only ...
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Updating aiScene in ASSIMP with skeleton data

I am working on a project where I take an unrigged closed mesh, import it using ASSIMP, auto-rig it using the algorithm provided by Ilya Baran and Jovan Popovic and again export it using ASSIMP. I ...
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1answer
1k views

How to remove skeleton from a model?

I have bought a 3d character on turbosquid. I opened it in Unity and everything loads fine except the animations. I then imported the skeleton to Mixamo to find out the skeleton is messed up. I use ...
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367 views

Blender FBX exports to Unity3D have incomplete animation sequences

Using Blender, I have rigged and animated this model with this attack action. I exported this model to an FBX format and imported the said FBX file into my Unity3D project. However, when I imported ...
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How to animate a character with props in Blender and then have these props modifiable in Unity3D?

I have created a fully rigged and fully animated humanoid model in Blender with rigging based on Unity's Mecanim standards for humanoid models. Now, I want to create custom animation for it in ...
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243 views

Problem with animations from Blender

I have a model that I made in Blender and also I have a gun reloading animation, the model has a rig. So it appears that the animation of the rigged model is devided into 25 different animations but ...
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1k views

Is there any way to bring animation into unity without a rig/bones?

I am developing for mobile and to make the game run on lower spec mobiles, I was only going to import bones/rig for the main character. There are other humanoid characters in the scene which do move ...
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Why is the root of the character rig the pelvis?

When creating character rigs for video games we always set the root of the rig and all the kinematic chains to the pelvis of the character. Is their a specific reason that we do that or is it by ...
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Rigging Skinning of human skeleton skin mesh scanned by MRI

I have successfully developed a system in Qt/C++ for human musculoskeletal mocap simulations. I can run asf, amc, bvh motion capture files and can visualize the joint transformations. I even simulated ...
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1answer
317 views

Understanding animations of controllable characters

I am a newbie trying to learn basics of Unity3D (5) before starting to do the real thing. Even though I tagged it as Unity3D, the logic should be the same for every kind of game engine. So I will be ...
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815 views

change position/orientation of a bone using assimp

I have been using assimp to import rigged models and animations. I followed this tutorial for skeletal animation and I have got it done properly. The part that I am trying to do now is to orient a ...
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1answer
9k views

Export rig from one Maya project to another

We are a team creating 3D characters for a game. Each of us is doing a separate character in a separate project. But we need all the characters to have exactly the same rig, and the rigging will be ...
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GLM/OpenGL: How Can I Prevent Vector Magnitude From Increasing While Rotating Bones in Skeletal Rig?

ANSWER AT THE BOTTOM OF THIS QUESTION I have been reading tutorials, articles, questions on StackExchange and books all with the subject of skeletal rigging. I have boiled my program down to just the ...
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Moving a rig by his bones correctly

I created a model and then tried to add armature. But when I'm moving the rig, some of it stays in the place (the mouth), and I don't know why. Anyone know why it could happen and how to fix it? This ...
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How to find the right direction to plug a sword into a rig's hand after projecting it?

I've downloaded BVH animations and projected it following a book. I can now see a 3D moving rig and it looks alright. The problem is, now I want to plug a sword on the hand of the rig, but I don't ...
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3ds Max Rigs to Cinema 4D

I exported the rig from 3ds Max as a FBX file and opened it with Cinema 4D. Everything works great, but the model and a different look to it. Also the mask on her head has a different texture, but it ...
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Disjointed bones in 3ds Max - Are they a problem?

The title sums up my question fairly well. I'm working with a biped, and I'm not sure whether to put the extra effort into connecting all the bones, or just to leave spaces between each of them. What ...
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1answer
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Guidelines when rigging a character

Just wondering that how many IK (Inverse Kinematic) bones should you apply to a game character before it starts to go resource hog. Basically should you try to get rid of IK bones and just try to ...
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Draw mesh with multiple bones

I currently have an object made up of only one mesh. And this object contains three bones. One for stretching the mesh left, one for stretching the mesh up, and a center bone, which moves the object ...
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1answer
939 views

Make bones in blender work corectly in XNA

So, I am trying to connect bones with vertex groups in blender, but I keep failing. if I move a bone in XNA, it doesnt also move those vertecis that are connected to this bone(vertex groups). What I ...
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803 views

Fastest approach to 3D animation

I'm currently tasked with designing a small HTML5 game. Having done everything by myself so far (3D models, codebase, game design, etc) I'm now at a point where I'm running out of time. I've less ...
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How to port animation from one skeleton to another?

While I need to do this in a Blender3D modeler script, the math should be similar for other modelers or realtime engines. Blender3D specific terminology: Armature = skeleton EditBone = rest pose bone ...
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XNA: Rotating Bones

XNA 4.0 I am trying to learn how to rotate bones on a very simple tank model I made in Cinema 4D. It is rigged by 3 bones, Root -> Main -> Turret -> Barrel I have binded all of the objects to the ...
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How can animate a set of rigs without reinventing the wheel?

I have a set of rigs of my own defined 3D doll in Javascript. I would like to animate a set of rigs to simulate walking, jumping, etc. Obviously I could do it by myself, but I'm sure I would be ...
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Trouble rigging rotating head to pivoting arm

I've got a 3ds max model and I'm trying to rig it. I followed some tutorials, but I got stuck. I've got my rotating head, and the arm that holds it and pivots up and down, but the two don't "connect" ...