Questions tagged [resource-management]

Approaches and techniques for managing of game assets (resources). Usually things like sounds, textures, models, animations, etc. that take up memory.

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Unity - Loading Assets / Resources during run-time for a highly customizable game

I haven't had to think too much about this problem too much until now. I am in the middle of creating a character customization system for my game. There are 60+ characters in the game, I have ...
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460 views

Set sprite for UI2DSprite from NGUI at runtime

How can I set sprite for UI2DSprite from NGUI at runtime? This is what I tried: ...
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96 views

Design of (texture) resource system

For an open source game I wanted to redesign the resource management system but got into a dead end and need some pointers to some reading material or where to go now. Starting point was (mostly) a <...
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147 views

How could I generate a document that catalogs a collection of 3D models?

I have a lot of 3D models (.obj and .fbx) I can re-use in some games, but sometimes I forget them. So I want to create a (for instance) Word document with the images of all my 3D models. This can ...
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1answer
251 views

Switching Screens without initializing them every time

I have a UI with four Screens (all extending a "main Screen") that users switch between very frequently, at the moment I am switching Screens using ...
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45 views

How to extract data from a resource compiler script in c#

I need to know how to extract all data from a resource compiler script to a folder or the desktop. the .res files are compiled and added to an exe file. .res is the file extension. and if that is ...
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446 views

Why are pyglet.image and texture so heavy?

Envrionment: python: 3.6.6 pyglet: 1.3.2 Here is my code and results: ...
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2answers
107 views

How are Objects rendered or updated, when there's a Pool class?

I have a State (Title State for example), that has the ResourcePool (getImage();getSound(); etc.) and a list of the GameObjects. How do GameObjects get access to the Resources in the Pool they need? ...
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552 views

How heavy is a scene load in Unity assuming all referenced objects are in memory?

From what I understand, resources that are local to a particular scene( not a prefab, or texture, material asset etc ) are embedded in the scene file itself, while external resources are just ...
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86 views

Is resource management a good idea when dealing with animations?

New to the Unity environment here and I have a question concerning how to efficiently manage computer resources in a top down 2D game. I have a large area that looks like a 2d rpg from the 90's and ...