All Questions
Tagged with resolution scale
11 questions
1
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1
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87
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How should I go about handling multiple phone resolutions from a reference resolution?
I built my entire game in Unity based on my Android phone resolution, both for UI and object sizes. Now, everything looks good for a 1080 x 2400 resolution, but I know that's not the aspect ratio of ...
0
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0
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1k
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How to change application surface size without changing view size? (GMS2)
I am working on a pixel art project in GameMaker 2 with native resolution 428x240. In order to enable "subpixel" rending, I am trying to increase the resolution of my ...
1
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0
answers
54
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What is the perfect sprite size for new ipads with retina displays [closed]
The graphic designer is sending me huge sprites 3000px in width drawn by hand. And now the company is hiring a professional painter to paint huge oil paintings for the game for other levels. Nothing ...
0
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1
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354
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how to correctly scale box2d in libgdx
I'm currently using 800x480 resolution and FitViewPort and I divided that by PixelPerMeter variable which is equal to 10 and that helped to move my box2d body faster. But when I tried to use fonts I ...
20
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3
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16k
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Scaling my pixel art platformer from 720p to 1080p
I'm developing a pixel art 2D platformer for PC and smartphone, but I'm stuck on a technical issue.
I chose to have a 32x32 tile resolution, and a 64x64 character sprite resolution. The levels are ...
0
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5
answers
1k
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How do you create images that work for multiple resolutions?
I'm currently doing some game development and I've been curious about this situation for many years.
Let's say your game has two resolutions: 640x480 and 800x600 (using small numbers just for ...
0
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1
answer
6k
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What screen resolution do I make an android game in? [duplicate]
Is it safe to assume that most mobile phones and tablets today have moved to 1280x720 resolution and above and make the games in that resolution, scale down for smaller screens or is a smaller ...
0
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1
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1k
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Relationship between Camera's view size, screen resolution and objects scale
I've had this question since a long time ago and wanted to know the relationship between how an object is viewed through the camera depending on the resolution of the device, the camera's view size ...
0
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1
answer
252
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How can I support both multiple resolutions and multiple orientations in a game?
I am writing a mobile Android and iOS game. This game is similar to Doodle Jump, but without scrolling. In my game I display a background image that should cover the entire screen. On top of that I ...
0
votes
1
answer
488
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Scaling background without scaling foreground in platformer?
I'm currently developing a platform game and I've run into a problem with scaling resolutions.
I want a different resolution of the game to still display the foreground unscaled (characters, tiles, ...
2
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1
answer
4k
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Fitting tilemap to any screen resolution
My game is a 2D Single-Screen (i.e. non-scrolling) platformer for Android, but the question here doesn't require a code-specific answer.
Basically it's easier for me to show the problem using a ...