Questions tagged [realtime]

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72
votes
10answers
28k views

Is UDP still better than TCP for data-heavy realtime games?

I know that UDP is usually recommended for real-time multiplayer games with high data usage. Most articles are serval years old, and since ~80% of all data transmitted on the internet is TCP, a lot ...
14
votes
3answers
3k views

Where can I find real-world map data for a game?

I want to build a game with a concept similar to Ingress, where the game map is overlaid on a real one. Where can I find map data for an app like that? How (generally) do I integrate my own game ...
5
votes
2answers
7k views

Performance of manipulating a mesh in realtime

Does Unity allow streaming mesh data that can be continuously changed? I have a level that is dynamically changing based on some parameters. The number of triangles stays the same, they just change ...
2
votes
2answers
850 views

RTS combat system

I am developing a small-scale TB/RT Strategy hybrid, not unlike the Total War series. It's in the classic medieval setting, with only melee infantry combat currently implemented for testing. Units are ...
1
vote
2answers
131 views

How do Idle games progress while not active? [closed]

A hallmark of many idle games is the ability to still progress (or at least regain resources) while the game isn't active. The device can even be off. Initially I figured they just calculated ...