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Questions tagged [raymarching]

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PostFX2 Custom Effect's Y position has wrong offset ONLY in GAME camera. Scene camera is OK

I implemented raymarching in a full-screen Post FX2 custom effect. Let's say I'm rendering a SDF sphere at world coordinates 0, 0, 0. Everything is fine in the scene camera -- if I rotate the camera ...
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69 views

Raymarching in Unity's new SRP & Post Processing V2

Hello wonderful wizards of the shader world! I've seen a few tutorials featuring the use of Raymarching via the older OnRenderImage function, however, that is no ...
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How can I convert 3D mesh to SDF?

Previously, I found an useful article that explained how to convert 3d mesh to SDF easily. I want our artists to be able to easily convert from polygonal data to SDFs with little-to-no effort. ...
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1answer
175 views

Rendering clouds similar to Sky: Light Awaits?

I'm interested in adding clouds to my game, with a style similar to those in Sky: Light Awaits You can see them in motion in these videos: (Starts at 26:00) https://www.youtube.com/watch?v=...
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How can I make a collision detection on marching objects?

In a Raymarching project I need to have a collision detection for my Signed Distance Field shapes. I find a project that Implemented simple collision detection.but I need a more stable Physic when ...
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1answer
31k views

How do Raymarch shaders work?

I have been looking at shaders found here shadertoy.com and most of the cool ones have noise and raymarch in common. I do not understand the source code at all but I really want to. How do these ...