Questions tagged [quake3]

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Does anyone know any 'no-interface' game engines? [closed]

What I'm looking for: I've been searching for a while now for any no-interface game engines (What I mean by that Is something like the Source Engine where other than than the level editor It's nothing ...
Fichko's user avatar
  • 19
1 vote
0 answers
189 views

Interpolation hitches caused by Quake-like client-server design

I'm building a very small multiplayer shooter game. I'm facing a problem related to interpolation. In order to explain the problem I have to give an overview of the client-server design of my game (it'...
user115675's user avatar
0 votes
1 answer
353 views

Is Quake 3's shader language copyrighted?

Right now I am using Quake 3 tools to make maps for my graphics engine, to have some kind of start and an idea on how to build one from scratch. I know that the BSP format is copyrighted and maps made ...
Hermetix's user avatar
  • 507
0 votes
1 answer
158 views

Lightmaps from RTCW BSP file not being rendered correctly

I'm trying to recreate a Return To Castle Wolfenstein renderer using Direct3D 11, but I can't seem to be able to render the lightmaps as they should be. I have not found much information on the ...
Hermetix's user avatar
  • 507
-5 votes
1 answer
1k views

Quake Physics ported to Unreal Engine? [closed]

My eSport mod needs the Quake 3 physics -- as well as some modern engine features. Options are either: Quake Engine: Upgrade/develop new rendering,etc component(s) Unreal Engine: Port physics. ...
HTDE's user avatar
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1 vote
0 answers
170 views

Missing faces in Quake 3 BSP [closed]

I'm attempting to write a level viewer for Quake 3 levels (repo here). I've got some of the way towards it, but for every level I try to view with it I get lots of missing faces. (image from Dustbowl)...
nonsince's user avatar
3 votes
1 answer
444 views

Quake 3 Gravity

From "Quake 3 Networking Primer": The server accepts client commands as they arrive. It makes one call to the VM per client command. This is the only time that players are ever updated. (That's ...
Newbe763547634's user avatar
-1 votes
1 answer
762 views

Understanding some variable names in the quake engine

I am doing a bit of research for a project about air acceleration in the quake engine. I have a question about the names of the variables and their definitions. The code that I am looking at is https:...
lyna's user avatar
  • 9
-2 votes
2 answers
337 views

What does this code mean in the source engine [closed]

I am working on a project in which I analyze acceleration in the Source engine. Being that I have very basic knowledge of computer science, I am not very proficient in understanding the syntax. The ...
lyna's user avatar
  • 9
2 votes
0 answers
77 views

postprocessing shader destroying viewport on linux?

Basically I implemented gamma correction into a q3 based game to get rid of the annoying SetDeviceGammaRamp. On windows and macosx everything works fine, but on linux it draws garbage. It looks like ...
ouned's user avatar
  • 21
2 votes
3 answers
4k views

Event-driven vs state synchronizing networking model

I was going through the Tribes network model and the network model used in Quake3. What I understand is that Tribes is more of an event based model where as the Quake model uses game states and delta ...
Izaaz's user avatar
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1 vote
1 answer
197 views

Books that discuss practical rendering techniques? [closed]

I'm looking for some books that discuss practical rendering topics like say rendering a bsp level or md2/3 mode, making a little quake like game as the goal or something to that effect. Any ...
Aleksandras Coldberg Ševčenko's user avatar
5 votes
1 answer
200 views

How do I disable the graphical output of Quake 3?

I have been working with the Quake 3 source code for a few weeks now and am in the process of integrating a custom bot as part of my M.S. thesis. I am using a machine learning algorithm to allow the ...
Tyler Goeringer's user avatar
1 vote
1 answer
632 views

OpenGL quake 3 shader file for objects (for trees)

I decided to add to my game few trees, I already quake 3 model loader (md3) its for characters and method for texture drawing is store in *.ini file. I found a package of trees in MD3 and I have no ...
mlodziaszka's user avatar
3 votes
2 answers
2k views

what does AngleVectors method in quake 3 source code does

I just downloaded quake 3 for learning purposes. I know some of some linear algebra(basic vector math ie: dot,cross product). However I can't decipher what below method does, I know what is yaw,pitch ...
kypronite's user avatar
  • 193
2 votes
0 answers
502 views

Quake 3 Bot Programming Example [duplicate]

I would like to implement an intelligent bot for Quake-3. I downloaded the and built the code successfully under Linux. My problem is that I couldn't find any complete tutorial telling me how to build ...
Manni's user avatar
  • 129
0 votes
2 answers
1k views

Programming an Artificial Agent in Open Arena [closed]

Does anyone know source example source codes and tutorials to start writing an intelligent bot for Open Arena?
Manni's user avatar
  • 129
3 votes
3 answers
1k views

Compiling Quake 3 in Snow Leopard [closed]

First of all I have Xcode 4 installed in Mac OS X Snow Leopard 10.6.8. I have downloaded the Quake 3 source code 1.32b release but I can't open the Xcode project that is inside the /macosx folder ...
Xap87's user avatar
  • 55
1 vote
3 answers
10k views

How can I edit .qvm (Quake Virtual Machine) files?

I was browsing through how to mod a game (Urban Terror, a Quake 3 mod). I found that it can be done by editing .qvm files in the game. Under the file named zpak000.pk3. That file contains other files ...
kritya's user avatar
  • 141
5 votes
1 answer
4k views

Cannot run quake 3 engine compiled from source code [closed]

Recently I tried to compile and run the source code of Quake 3 engine. I basically followed this article. However it doesn't work for me. I am using Visual Studio 2010 on Windows 7, with June 2010 ...
tomzhi's user avatar
  • 147
14 votes
3 answers
6k views

Resources to help study of Quake 3 engine [closed]

Are there good resources ( manuals, tutorials, etc ) to start studying the code of the Quake 3 engine beyond the code itself? I'm very interested in know how it's structured for educational purposes ...
momboco's user avatar
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0 votes
1 answer
1k views

Is quake3/ioquake's OOP good to do a large game? [closed]

Everybody heard about the release of the Quake3 source code. But since it's plain C but uses OOP a little, isn't it too complex to decipher or to use for large projects such as a 3rd person shooter/...
jokoon's user avatar
  • 5,243