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Questions tagged [quake3]

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Interpolation hitches caused by Quake-like client-server design

I'm building a very small multiplayer shooter game. I'm facing a problem related to interpolation. In order to explain the problem I have to give an overview of the client-server design of my game (it'...
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0 votes
1 answer
280 views

Is Quake 3's shader language copyrighted?

Right now I am using Quake 3 tools to make maps for my graphics engine, to have some kind of start and an idea on how to build one from scratch. I know that the BSP format is copyrighted and maps made ...
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  • 507
0 votes
1 answer
132 views

Lightmaps from RTCW BSP file not being rendered correctly

I'm trying to recreate a Return To Castle Wolfenstein renderer using Direct3D 11, but I can't seem to be able to render the lightmaps as they should be. I have not found much information on the ...
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  • 507
-5 votes
1 answer
869 views

Quake Physics ported to Unreal Engine? [closed]

My eSport mod needs the Quake 3 physics -- as well as some modern engine features. Options are either: Quake Engine: Upgrade/develop new rendering,etc component(s) Unreal Engine: Port physics. ...
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  • 113
1 vote
0 answers
139 views

Missing faces in Quake 3 BSP [closed]

I'm attempting to write a level viewer for Quake 3 levels (repo here). I've got some of the way towards it, but for every level I try to view with it I get lots of missing faces. (image from Dustbowl)...
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4 votes
1 answer
375 views

Quake 3 Gravity

From "Quake 3 Networking Primer": The server accepts client commands as they arrive. It makes one call to the VM per client command. This is the only time that players are ever updated. (That's ...
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-1 votes
1 answer
527 views

Understanding some variable names in the quake engine

I am doing a bit of research for a project about air acceleration in the quake engine. I have a question about the names of the variables and their definitions. The code that I am looking at is https:...
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  • 9
-2 votes
2 answers
285 views

What does this code mean in the source engine [closed]

I am working on a project in which I analyze acceleration in the Source engine. Being that I have very basic knowledge of computer science, I am not very proficient in understanding the syntax. The ...
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  • 9
2 votes
0 answers
72 views

postprocessing shader destroying viewport on linux?

Basically I implemented gamma correction into a q3 based game to get rid of the annoying SetDeviceGammaRamp. On windows and macosx everything works fine, but on linux it draws garbage. It looks like ...
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  • 21
2 votes
3 answers
3k views

Event-driven vs state synchronizing networking model

I was going through the Tribes network model and the network model used in Quake3. What I understand is that Tribes is more of an event based model where as the Quake model uses game states and delta ...
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  • 123
1 vote
1 answer
194 views

Books that discuss practical rendering techniques? [closed]

I'm looking for some books that discuss practical rendering topics like say rendering a bsp level or md2/3 mode, making a little quake like game as the goal or something to that effect. Any ...
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5 votes
1 answer
196 views

How do I disable the graphical output of Quake 3?

I have been working with the Quake 3 source code for a few weeks now and am in the process of integrating a custom bot as part of my M.S. thesis. I am using a machine learning algorithm to allow the ...
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1 vote
1 answer
579 views

OpenGL quake 3 shader file for objects (for trees)

I decided to add to my game few trees, I already quake 3 model loader (md3) its for characters and method for texture drawing is store in *.ini file. I found a package of trees in MD3 and I have no ...
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3 votes
2 answers
2k views

what does AngleVectors method in quake 3 source code does

I just downloaded quake 3 for learning purposes. I know some of some linear algebra(basic vector math ie: dot,cross product). However I can't decipher what below method does, I know what is yaw,pitch ...
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2 votes
0 answers
502 views

Quake 3 Bot Programming Example [duplicate]

I would like to implement an intelligent bot for Quake-3. I downloaded the and built the code successfully under Linux. My problem is that I couldn't find any complete tutorial telling me how to build ...
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  • 29
0 votes
2 answers
1k views

Programming an Artificial Agent in Open Arena [closed]

Does anyone know source example source codes and tutorials to start writing an intelligent bot for Open Arena?
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  • 29
3 votes
3 answers
1k views

Compiling Quake 3 in Snow Leopard [closed]

First of all I have Xcode 4 installed in Mac OS X Snow Leopard 10.6.8. I have downloaded the Quake 3 source code 1.32b release but I can't open the Xcode project that is inside the /macosx folder ...
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  • 55
1 vote
3 answers
9k views

How can I edit .qvm (Quake Virtual Machine) files?

I was browsing through how to mod a game (Urban Terror, a Quake 3 mod). I found that it can be done by editing .qvm files in the game. Under the file named zpak000.pk3. That file contains other files ...
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  • 141
6 votes
1 answer
4k views

Cannot run quake 3 engine compiled from source code [closed]

Recently I tried to compile and run the source code of Quake 3 engine. I basically followed this article. However it doesn't work for me. I am using Visual Studio 2010 on Windows 7, with June 2010 ...
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  • 167
14 votes
3 answers
6k views

Resources to help study of Quake 3 engine [closed]

Are there good resources ( manuals, tutorials, etc ) to start studying the code of the Quake 3 engine beyond the code itself? I'm very interested in know how it's structured for educational purposes ...
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  • 1,670
0 votes
1 answer
1k views

Is quake3/ioquake's OOP good to do a large game? [closed]

Everybody heard about the release of the Quake3 source code. But since it's plain C but uses OOP a little, isn't it too complex to decipher or to use for large projects such as a 3rd person shooter/...
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