Questions tagged [python]

Python is a dynamically and strongly typed programming language that encourages readability.

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1answer
60 views

Pygame Updating Display Without Being Told To

The following (abridged) bit of code is inside the main loop. What I expected to happen was the entity's position to update due to velocity, then update again if it's touching a static object before ...
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1answer
171 views

How should I go about creating a multiplayer pac-man game in python? [closed]

For some context, I am making a Pac-Man game (using pygame) and I need a little guidance on how to structure the multiplayer side (using sockets). I have a few ideas (the first of which I have tried) ...
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0answers
183 views

How to create polygonal or elliptical colliders by python tkinter?

I am developing a primitive game by python tkinter (I use canvas). It's not a big project. It's only my own self-challenge to create a game using only tkinter and standard python libraries. My problem ...
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1answer
2k views

How to make player move into next level in pygame

When my player reaches at the end of the map, I want it to enter to the next level. I've created the first level and it all works fine. All I want to do is that when player finishes 1st level I want ...
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0answers
47 views

How to implement a simple chat option for server-client based game (blender/BGE)

I want 2 players to be able to chat with eachother. I have a running server-client game, but I'm kind of stuck on this one. Since there are only outdated videos this is an example I need: https://...
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1answer
200 views

PyBox2D car moves uncontrollably

I am trying to program TopDown Car using python and Box2D (similar to this tutorial: http://www.iforce2d.net/b2dtut/top-down-car ) The steering is so far limited to thres states of wheel rotation, ...
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1answer
359 views

How to make player land on platforms more than one in pygame

I'm trying to make multiple platforms (blocks) on screen on which player can jump and land on it. When I just keep only one block, player jumps on it and land easily. But when I create other platform ...
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1answer
781 views

What is a good algorithm for a stock market simulation?

I am making a text game about investing in the stock market, however I need a better algorithm, as the current simulation just goes up and down randomly. How can I make it so that its a more realistic ...
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1answer
117 views

*Python* Class - self.x = self - What does it mean to set it to self?

I have this class for my game that is a scene manager. I followed a tutorial and I am confused on why the self.scene.manager is equal to self ...
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0answers
78 views

How do I organize this code to be able to have a menu system that can be nested?

I am a beginner programmer and I have been experimenting with pygame (uses python if that is not obvious) through tutorials and such. I am stuck because I have not been able to figure out how to make ...
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0answers
263 views

Rotating a sprite with Pyglet without changing its X and Y

I have code which rotates a sprite: ...
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1answer
499 views

How do I add collision between two player controlled turtles

How do I add collision between two player controlled turtles. I asked the question before but misunderstood my own groundings on the plan. I cannot figure out how to make two player controlled turtles ...
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6answers
3k views

Efficient Algorithm for the boundary of a set of tiles

I have a grid of tiles of a known finite size that forms a map. Some of the tiles inside the map are put into a set known as a territory. This territory is connected, but nothing is known about its ...
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1answer
2k views

How do I apply collision to a turtle

I cannot figure out how to apply collision to a turtle. I am in need of help for collision with pen lines and turtles. I want the two to hit and restart the game but I can't get collision on either. <...
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2answers
373 views

How can I set decimal values to a Pygame rect position?

I'm trying to make the gravity a bit slower, like ...
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2answers
292 views

Pygame - Maze collisions problem

I am a beginner in Python and Pygame and I have a problem with my game in pygame. I have Maze class and Player class but I can't do proper collisions. I reached the moment where I have no idea why my ...
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2answers
141 views

Pygame Collision Bug

I'm trying to add collisions to my first game, and it has a bug. My code is: ...
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0answers
419 views

Why are pyglet.image and texture so heavy?

Envrionment: python: 3.6.6 pyglet: 1.3.2 Here is my code and results: ...
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0answers
26 views

creating levelup stats based on curves [duplicate]

I'm creating a simple level-up system and I'm looking to base the stats gain on curves so I can tweak them easier, I know it's a math function, but I have no idea what to search for. I need to create ...
1
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1answer
380 views

How can I rotate my character so that he is facing the mouse?

I just want to preface this by saying I am very new to pygame. At the moment I have calculated the angle that I need to apply to my character so he can rotate but I am unsure how to actually make ...
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1answer
4k views

Pygame Error AttributeError: 'pygame.Surface' object has no attribute 'add_internal'

I'm making my first game of Pygame. I'm going to create groups for making collisions but when I add an object to the group, I get an error in sprite.py (Pygame's Files) ...
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1answer
82 views

player movements aren't working python

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1answer
914 views

Pygame for Android

Do somebody know how to make pygame games for android? many have done this but i still don't know how to do it. I googled it but there is no clean step by step tutorial. Can somebody answer this ...
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1answer
640 views

How to convert coordinates between world coordinates and screen coordinates

I am using a tilemap in which I have square tiles. Knowing that, the size of the screen and the player position(in world coordinates) how I convert between this systems? Is there any formula? EDIT: ...
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1answer
333 views

PyGame - Top down shooter mechanics

I'm currently developing a game for some school work using the PyGame library for Python. I'm almost done with most of the game's core mechanics, but have gotten hung up on the shooting mechanics. My ...
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1answer
58 views

Finding Closest of 8 Possible Angles to Theta Value

I'm working on creating a gesture recognition system, and I saw one simple implementation that isn't as accurate, but is really easy to implement. The idea is that you have a unit circle with the 8 ...
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1answer
290 views

Collisions in other sides on pong in python

Im trying to create pong in python, so far Ive set up correct collisions on the right paddle but upon just trying to reverse the code to work with the other side it refuses to work, simply glitching ...
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2answers
1k views

Why doesn't my pygame window close on MacOS?

I am trying to create a window and then close the window. Everything runs smoothly until I click the red X. When I click it, the window doesn't close and all that happens is that the colourful red ...
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0answers
34 views

Wii accelerometer data ranges

I have 2 related questions, please. I am using a wiimote on a robotics project and I need to convert X and Y values into new bounded values. So, give the following accelerometer data: ...
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2answers
1k views

Generating different maps using Perlin Noise with a seed

I am developing a 2D game in python and I could get Perlin Noise working with this code: ...
2
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1answer
1k views

Perlin Noise generation always returning zero

I am using noise and I can't get Perlin Noise working, only the Simplex Noise. So far I got this: ...
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1answer
34 views

Python: I have a python statement which should work but it doesn't [closed]

The error in the picture is highlighted in red. So, I have used this code on another computer and it worked, why wont it work now? I may have made a really small and stupid error and if I have I'm ...
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1answer
52 views

Determining which way a wall faces in a 2D grid with minimal boilerplate

I have a 2D grid of quadrilateral tiles, some of which are walls, some are floor; each tile has four vertices, which are shared with the tiles around it (so each rendered "wall" is at least two wall-...
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1answer
102 views

Getting event types in Pygame

I want to have the type of an event from the event queue to decide certain actions (i.e. if it is a joystick event or a keyboard one), but the dir of events is an ...
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0answers
385 views

Python:Adding enemies and weapons in game (Text-based adventure game)

I'm a beginner in coding and game-design also and try to make text-based adventure game, where player should move between rooms, fight with zombies and pick up weapons. Any help, namely tips and ...
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1answer
4k views

How to resize a surface in Pygame?

How can I resize a Surface object in Pygame? Is there a way to bind a surface object into a Rect object, so that resizing the ...
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1answer
439 views

How to get camera to follow car

i am making a top down racing game where the car progresses along the track, however i need the camera follow the car as it progresses through the track. I am unsure how to fix the error. I am new to ...
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2answers
787 views

Pygame platformer - Making sprite jump

I am currently trying to make a Mario-type platformer using pygame and the MVC design pattern. My progress as of right now is getting a character on screen and having it move left and right. My goal ...
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0answers
56 views

Non-Perfect maze generation with objectives [duplicate]

I need an algorithm that can generate mazes with these requirements: Allows for random structures to be made (Ex: a center spawn area, objective points and 'Caverns (corridors with 2 or more ...
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1answer
76 views

processing request in order on game server

I am creating a simple multiplayer puzzle game in which multiple players can join a lobby and compete with each other. the player that submits the answer first gets the highest point, the player that ...
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1answer
351 views

Using PyOpenGL, can I rotate raw data rather than the current matrix?

I'm trying to create a sort of PyOpenGL renderer for the Bullet physics engine, and at the moment I'm rotating my basic cubes with math in Python. However, if I do the math in Python that's going to ...
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1answer
56 views

First “If” Enemy Selection Function being recognized as a syntax error in Python

I have an issue with trying to under the syntax error with the line if enemy_select = 1: in this type of code: ...
2
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1answer
191 views

Pathfinding, 2+ tiles wide

I recently started learning python and I'm working on a dungeon generator, using images for the rooms, hallways and junctions. Example of desired result. So far I managed to generate a X * Y map and ...
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2answers
632 views

“RuntimeError: Validation failure (0)” using shaders

I'm trying to move away from using glVertex() in my game code because it doesn't seem to work well with a large quantity of vertices. At the moment I'm trying to make code that uses Shaders, but when ...
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1answer
212 views

Converting code to work in godot with sliders

I have some Fragmentarium code that I would like to convert so it will work in Godot anyone have any ideas how I can do this? The code is below: ...
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0answers
309 views

How do I create a HeightField in pybullet?

I've been looking for documentation on PyBullet, the python implementation of Bullet, but I haven't yet found a way to implement the btHeightfieldTerrainShape collision object, which I need to make, ...
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2answers
785 views

maya script editor: how to keep python code after execute

see my gif, in script editor, I hope keep python code after code is executed and run it again next time, how should i do?
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0answers
209 views

The websocket messages in my online game are being served too slow

Im attempting to make a online game in python, though I have ran into a problem. Basically I want the game to be playable in many regions, but the websockets are to laggy to be played in farther ...
0
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1answer
56 views

Terrain Rendering/Update Failure Python 3.x

I have begun to create a procedurally generated RPG using Python, and I am having trouble with rendering the terrain. What is happening: I generate some terrain from some files, or create/save new ...
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2answers
236 views

Trouble creating a “Game Log” for a text-based RPG

I've made significant progress porting my game from print-output to Pygame over the last few days, and I think I'm almost there! Unfortunately, I'm beginning to suspect one of the methods I'm using ...

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