Tagged with projection-matrix directx
My triangle disappears when multiplaying by my perspective projection matrix
Whenever I multiply my transformation matrix, which is passed to the shader via constant buffer, my triangle disappears. Here is the code for the passed matrix: ...
Why are the vertices from a mesh not transforming using a camera?
I am able to use a camera class to change the view and rotation of a simple quad, so I know it works, but when I move on to a more advanced geometry, such as a mesh, I am unable to affect the ...
Perspective projection matrix with a non-orthogonal near plane
I'm trying to figure out a way to provide such a perspective projection matrix to a shader that the "near" plane wouldn't necessarily be orthogonal to the camera vector. More specifically, I'm ...