Questions tagged [project-management]

The process of tracking progress and measuring success of a series of related tasks.

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155
votes
8answers
48k views

Why are MVC & TDD not employed more in game architecture? [closed]

I will preface this by saying I haven't looked a huge amount of game source, nor built much in the way of games. But coming from trying to employ 'enterprise' coding practices in web apps, looking at ...
122
votes
12answers
16k views

Has piracy ever resulted in a developer getting shut down?

Has piracy EVER resulted in a developer getting shut down? That is, has piracy ever been so detrimental that it brought about the downfall of a game studio? If I were to release a game, should I be ...
52
votes
6answers
6k views

How to maintain artistic consistency when working with multiple artists?

I'm making a game that requires a volume of artistic content which is not practical to be created by a single person, so I've enlisted the help of additional artists. The problem is, each artist has ...
49
votes
9answers
7k views

What kind of project management should a solo developer project use?

I’m working by myself on a game project whose development could be seperated into 3 independent parts (map generation, the “overworld” engine and the battle engine), but as the development progresses, ...
39
votes
4answers
7k views

How to know if one game idea is more worth pursuing than another?

Right now I'm stuck between multiple projects (I don't have shiny object syndrome) I have several game ideas and I'm trying to figure out how to pick between them. I was thinking maybe hearing ...
34
votes
1answer
2k views

How to deal with “level design creep?”

Level Design Creep is what I've started to call what happens when you build a series of levels and notice that every level is a little bit better looking or designed than the last, or when working ...
32
votes
4answers
9k views

Why are so many games not fully voiced?

I'm wondering why so many MMOs are only partially voiced? I asked makers of games (Thimbleweed Park, in their Q&A) how expensive voiceover is, and they said it wasn't especially expensive unless ...
30
votes
11answers
11k views

Working hours and productivity expectations for game artists and programmers

I have a startup with a limited budget and have recently hired a programmer and an artist. Before they started the project, I set down a project roadmap with a lot of good documentation on what needs ...
26
votes
3answers
8k views

How do teams prevent overwriting work in source files? [closed]

It occurred to me the possibility that while, for example the game engine, is being worked on simultaneously by multiple people how is overwriting prevented? Let's say developer one is working on <...
16
votes
10answers
7k views

Which software to keep track of my project? [closed]

I'm about to start the first real phase of my game development which will consist of the acquisition of information, resources and the definition of where I want to go and what I will need for that. I ...
15
votes
6answers
1k views

Will polishing my current project be a better learning experience than starting a new one? [closed]

I started programming many years ago. Now I'm trying to make games. I have read many recommendations to start cloning some well known games like galaga, tetris, arkanoid, etc. I have also read that I ...
14
votes
3answers
982 views

How do you gather and collate information you need to make a post-mortem?

After the game is done (either shipped or the project was canned), what is the best way to make the post mortem, so that it maximizes the chances to never make the same mistakes again? How do you ...
11
votes
3answers
1k views

Where to find designers for independent projects? [closed]

Let's say I'm a programmer, I know some artists, we've got a game engine and fun prototype done, and we're ready to enter the indie equivalent of "production". But the game is full of "programmer ...
10
votes
3answers
3k views

What should be created first in a video game? [closed]

When starting developing a video game, should one focus on creating the environment (buildings, trees, mountains etc) first or the A.I. (Playable character, NPCs etc)?
10
votes
3answers
417 views

How to have a successful beta test with a small team?

I've done a lot of work (pro-bono) on a patch to a commercial game from ~11 years ago that needs some beta testing. Loads of people are waiting for it. What are some ways to get good (by that I mean ...
10
votes
2answers
1k views

How should I pay people who work on my game development project?

What is the proper way to pay your team for a game development project? For example, how would you pay to a graphics artists or a musician for their work, especially in the context of today's app ...
9
votes
5answers
2k views

Finding other programmers to help on a project [closed]

As a semi FAQ question attempt : Where can you find people to work with you on a project? Particularly programmers. One thing that is obvious is that all programmers have a project (or twenty), and ...
9
votes
3answers
2k views

Method to size game content

I'm developing a game with quite a rich story. I'm not sure if I'll have enough time or money to make a level for each part of this story. Is there a common method among designer to manage this ...
9
votes
3answers
1k views

Splitting profit - Equal share vs equity investment (work & money spent = share)

Coming up with an appropriate one-liner question was so hard I wrote the body before the header... So we're a team of 4 developers; two designers, two coders to put it simply (naturally we don't tie ...
7
votes
1answer
147 views

How to work with different artists sequentially?

Making games is a hobby for me and I don't always have consistent time to do it. Also, I'm terrible at art, so I plan to hire an artist. However I am concerned that after a job is done, if I want to ...
7
votes
1answer
207 views

How can cooperation be encouraged in and after a game jam?

The trouble is that with game jams sometimes loads of people participate, but at the end they say "Right! Bye!" and you never hear from them again. If a cooperative element was introduced, the reward ...
6
votes
4answers
2k views

How significant is the addition of multiplayer to a singleplayer game compared to starting with multiplayer in mind?

Especially for game designers or software engineers, I was wondering how significant of an increase in difficulty/frustration/workload it would be for multiplayer to be an afterthought of a ...
6
votes
3answers
526 views

How should we determine which portions of the game to develop first? [closed]

We are developing an action RPG and have listed out the following modules/subsystems that we're going to need to make: HUD(Heads-up Display) System EXP/Leveling System Combat and Navigation System ...
6
votes
4answers
813 views

how to breakdown my game project?

I am a newbie so when ever i start over i get stuck how to organize things (code) or what should be the order of my work. Can you share your experience of project granularity so i can make my mind ...
6
votes
1answer
803 views

How to nest one Unity project into another?

I'm creating an AI course in Unity. With regard to my question, there are two important properties of the course: Each tutorial is a separate Unity project that can be loaded up, allowing the student ...
5
votes
2answers
1k views

How do I turn a game idea, into a game? [closed]

I have an idea for a game, and I was wondering, how would I go about grabbing people in the gaming development community to help build this baby that is in my head. I am no coder, but I do understand ...
5
votes
4answers
2k views

What is the breakdown of jobs in game development? [closed]

There's a project I'm trying to start for Indie Game Development; specifically, it's going to be a social networking website that lets developers meet through (It's a secret). One of the key ...
5
votes
4answers
681 views

How important is understanding Software Project Management for an indie?

I ask this because I'm curious to know from people who actually support themselves by making games, if their project management skills contribute to determining the success of a project? I also have ...
5
votes
1answer
2k views

How to structure (the code in) a multiplayer game

I'm working on a rather small project where we will be developing a small engine, a client, a server and an editor of some kind. It's a component-based 3D engine with basic systems like Rendering, ...
5
votes
5answers
3k views

Software for game system design overview

Yes so this is a question more oriented towards the planning / project part of game development. What software do you use to plan your game, I am talking about visual stuff like a mindmap application ...
5
votes
1answer
326 views

Project development in a long distance Indie Dev environment

Myself and 4 other coders have been working as a modding team for the past 7 months. We all have a very good grasp on our preferred language (C#), and also use versioning (GitHub / BitBucket / ...
5
votes
2answers
478 views

How to Divide Responsibilities Between a Two-Man Group?

A partner and I are in the midst of creating a (not so) simple game via C++ and SFML (2D). We have both created some simple games (not together) and would like to start work on a more serious, larger ...
5
votes
1answer
381 views

Where to look for team mates?

Where is a good place to look for people interested in creating games online? I'll be using XNA. I'm going to start the project later this week, but I'm definitely commited to it. I'd like to find ...
4
votes
3answers
2k views

Where can I find indie “teams” [closed]

I'm looking to work over the internet in a team of people to make a game. I'm not looking to make a profit, I just want the experiance. Where can I find similary minded persons?
4
votes
3answers
440 views

Working together on a game as a project over the internet [closed]

I'm looking for someone who would be willing to work on a project that would potentially become something similar to the game evony/tribal wars, but the project won't be primarily for actually making ...
4
votes
3answers
282 views

How do you assign a value of different roles in a game design project?

A friend and I are building a game together and having a great time with it, and we hope to sell the product at some point. The prospects for actual earnings maybe be practically nil (and we aren't ...
4
votes
1answer
145 views

How to incorporate (agile) user stories with specs into game development?

It seems some features/changes lend themselves to user stories: "as a user, I want to be prompted to exit or retry the battle after the hero dies, since these are the only two common navigations". But ...
4
votes
1answer
322 views

Collaboration platforms

Are there any good collaboration platforms for game development? This would include the following features: Easy way to find various people you need to build games (programmer, artist etc) and ...
3
votes
5answers
552 views

Where is the time spent?

Game development is a large process. In your experience, how are the total hours for releasing a game divided over the following major areas. I believe this is useful because few people (none?) are ...
3
votes
3answers
314 views

Has an open console any chance to give more strength to the indie game world?

I have heard about the GPX, but i don't really think the embedded market is mature enough in terms of performance, but what about the home console market ? I'm not talking about last-generation ...
3
votes
4answers
462 views

What can I do to get audio into my game legally? [closed]

If making a game of my own, what should or what can I do to get audio in game? I understand that just going on the internet, and finding random tracks and putting in my game may raise a whole load of ...
3
votes
1answer
109 views

Questions to answer and heuristics to use when selecting a new project?

Say I have a list of (in my case, indie) game ideas, from which I need to select a new project to work on. What are the questions/heuristics that you would use - and ideally have already used ...
3
votes
1answer
313 views

Kickstarter and 2D smartphone games

I am about to launch a Kickstarter project as, after 14 months of full time development on my first iOS game, I run out of money. I developed an iOS game that needs few more months to be ready (the ...
3
votes
0answers
3k views

How can teams collaborate on Unity 3D projects? [duplicate]

With a friend of mine, we are planning to develop a small game to get the hang of game development and teamwork. But since Unity 3D barely supports version control (or at least the free version lacks ...
2
votes
7answers
4k views

How many people are needed for making a good (MMO)RPG? [closed]

1) RPG? 2) MMORPG? I'm talking more about good content here. Update: Because it is said here that volume of information is low in my question, and because there was too much to say, I created an ...
2
votes
2answers
150 views

Going from a solo game project to a team project, how should I organize the new team and potential revenues?

I have been working on a game partial time for 2 years now, I've done the code and assets myself, but eventually I understood that I would not be able to have nice looking assets without spending a ...
2
votes
2answers
1k views

How do you manage / collaborate on a project in Unreal with Developers and Designers?

We have a team of 3 designers and 2 developers with no prior industry experience working on a Unreal Engine 4 project. The designers will be creating assets & laying the scene out in the editor ...
2
votes
3answers
363 views

How to manage game objects, npcs, items? [closed]

i'm making a small 2D game, designed the maps with Tiled, and adding "basic" world object/items/npcs/mobs to test it a bit and have fun. Now i have encountered a relatively huge problem, with further ...
2
votes
0answers
31 views

How can I integrate someone well into my project? [closed]

I am working alone, since over one year on a decent sized project... to speed up things i wanted to incorporate some friends into development, unfortunately i never did something like this before and ...
2
votes
0answers
222 views

Looking for ios game design management document template [closed]

i am looking for ios game design/development management document template in order to break down my work flow and structure.