Questions tagged [progression]

Player progression means that the player becomes more powerful and gains new abilities during the course of the game.

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How do I go about creating an interesting progression for metal refinement for my automation RPG? [closed]

So, I'm having trouble devising a progression system for metal refinement in my game concept. I've tried doing research for it, but while I am trying to be realism focused (at least for automation, ...
The Benefactor's user avatar
16 votes
9 answers
5k views

What is the point of a "rebirth" mechanic in a game?

There are many (mini)games which revolve around the player collecting points to buy upgrades (think Cookie Clicker, ROBLOX simulator games, etc.). Most of these games have a mechanic called "...
AcinonX's user avatar
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5 votes
3 answers
213 views

How to allow replaying levels in story mode

I'm working on a game that focuses on a campaign/story mode for the majority of the content; the player progresses their character, collecting items/currency/upgrades along the way, and playing levels ...
tkers's user avatar
  • 413
0 votes
2 answers
94 views

How to compute XP thresholds when scaling changes for each level range?

I am developing mobile game and I am stuck on an issue regarding proper player stats scaling based on level. As a parameters for the computation we have: base XP value multiple increment values (for ...
Jakub M's user avatar
26 votes
12 answers
7k views

Avoid player getting stuck with underpowered character

For a sidescrolling shooter I’m working on, I got stuck on the following: The game allows the player to buy upgrades for their character. This oppertunity comes in the form of a shop that sits at the ...
tkers's user avatar
  • 413
2 votes
3 answers
612 views

Why do so many games use non-linear leveling systems (each level taking more XP than the last)?

I see it all the time, in RPGs, FPSs, and more. I never see it talked about though. If level represents prestige, why is a linear progression not used? You can't easily determine somebody's experience ...
addiment's user avatar
2 votes
3 answers
281 views

Should purchasing the game immediately unlock all levels?

I am planning to release my first game as an in-app purchase. When the user buys the game, they own the entire game. If they can't skip a stage because of its difficulty, they can't unlock the next ...
a.kh.e's user avatar
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1 vote
2 answers
211 views

How to calculate Lv(Xp), Xp(Lv) and NextLvXp(Lv) generically?

XP tables are common, but level tables are unfeasible and formulas are also possible. Are principles known that can help implement a defined progression through relationships between level, total xp, ...
RHER WOLF's user avatar
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0 votes
0 answers
93 views

How to balance reward multipliers and XP purchase cost?

I'm working on a school simulation game with an in-game currency called gems. In the game, there are 2 groups of people: teachers and learners. Teachers create classes, and learners attend them. Prior ...
methuselah's user avatar
5 votes
2 answers
2k views

How can I make a more engaging research/progression system?

I am making a game similar to RimWorld and I am having trouble designing a good research/progression system. In RimWorld, the player has a research tree and all technology to research is visible from ...
caleidon's user avatar
  • 561
0 votes
1 answer
267 views

How to make good combinations of xp tables and xp rewards?

Is there a known step by step (automatable) to define mean xp reward formula/table to bases specific challenges rewards (generically, not only defeating enemies) and total xp table that set character ...
RHER WOLF's user avatar
  • 135
4 votes
1 answer
2k views

Correctly done level scaling?

A lot of role playing games have a system where npcs scale with the player level and become stronger, on the surface it might seem genial but in most games either it doesn't change anything or it ...
Display name's user avatar
0 votes
2 answers
270 views

What are known game mechanics to disallow player to become infinitely rich still keeping it fun to progress?

I want to make an online game with a leaderboard. A player should be able to gather tools/resources to continue exploring/harvesting. The problem I want to solve is that someone can find a way to ...
Nakilon's user avatar
  • 119
76 votes
6 answers
28k views

Why do RPGs let you know how much XP you need to level up?

I was reading this article called Behavioral Game Design, and it says: ...how do we make players maintain a high, consistent rate of activity? ... the answer is a variable ratio schedule, one where ...
Daniel Kaplan's user avatar
1 vote
2 answers
203 views

Spawn chance, modulated by probability weighted by progress

I've been struggling with this for over a day now. What seemed a simple task, has just wrecked me. I hope someone here can help me figure out what I'm missing. Please, please help me :) The ...
Ultroman the Tacoman's user avatar
0 votes
2 answers
173 views

slow/fast/slow experience system

I am looking for an experience ladder that 'starts' off relatively quickly like a bit of geometric series, then quickly grows like an exponential curve, and then a slow exponetial curve for later ...
user6262902's user avatar
1 vote
1 answer
89 views

Patterns on preserving players progress across all player's devices

I'm writing cross platform game that is requested to store player progress across all their devices. I'm not talking about implementation details, but overall picture; What are the patterns for ...
PiotrK's user avatar
  • 377
23 votes
3 answers
5k views

How do you decide on the size of a tech tree?

Is there any established metric with which a game designer might decide the best size for a tech tree? In this case the game is a single player 4X game (thank you, Peter, for that term). I wanted to ...
Solar Granulation's user avatar
5 votes
1 answer
476 views

Score balancing and progression limitation based on stars

Introduction I'm creating a game where the player can obtain 1 to 3 stars for each level based on the score it gets (based on the completion time). The levels are grouped in "worlds" each of which is ...
Carlo Moretti's user avatar
0 votes
1 answer
1k views

How do I inverse level progression and make new stats?

I'm trying to make something like Vampire: Dark Ages in RPG Maker MV, but the problem is that I need new stats and a reverse level progression, as long as you start at 12nd generation (like the "...
Slifer Dragon's user avatar
19 votes
2 answers
4k views

Character ability power balance

I'm making a game where the player controls a character. This character starts off bland & weak. But over the course of playing the game, picks up abilities which the character uses as attacks/...
Krekin's user avatar
  • 301
6 votes
3 answers
1k views

Designing progression levels

I'm new here so forgive me if I have some lingo wrong. I am designing an app for hockey players that trains them in stickhandling skills. The app tracks time you watch videos/do the exercises. We ...
MajorTom's user avatar
  • 163
36 votes
5 answers
14k views

How can I calculate current level from total XP, when each level requires proportionally more XP?

In my game, XP needed to reach the next level is Current Level × Level Threshold. Given that, how can I get my current level from the total XP ever earned? For example: ...
Jay van Diyk's user avatar
2 votes
1 answer
183 views

How to apply game progression changes on screen loading in a Zelda like game

I'm trying to develop a 2D game like Zelda. The game is divided in screens with exits linking each other. I store each screen data (including objects and NPC positions) on a separate file, and when ...
Tinadm's user avatar
  • 443
2 votes
1 answer
305 views

Level progression grid/chart [closed]

What I'd like to do is create a sheet where I can track character XP/level progression. I created this by hand: It's sloppy, but in the realm of what I'd like to generate on a computer. Each bar ...
Garby's user avatar
  • 21
1 vote
3 answers
410 views

What is the term for the level progression paradigm in Bejeweled?

Looking at the various level progression paradigms for my puzzle game, I decided to rule out the common ones such as 3-star per level, linear campaign-like story, etc. I like the idea of Bejeweled's ...
RecursiveCall's user avatar
-1 votes
1 answer
1k views

Can an RPG Leveling System be simulated on MS Excel?

I'm interested in seeing quickly if my leveling system still makes sense at level 60. Is there a quick way to do this on Excel?
FlyEngineer's user avatar
11 votes
1 answer
11k views

How to balance experience gain in an RPG

I am currently developing an RPG game with a classic experience-points and levelup mechanic. The player kills monsters, gains experience points, levels up when they collect enough and become stronger. ...
Philipp's user avatar
  • 119k
0 votes
1 answer
272 views

How to handle Gameflow and Progression?

I am building my own 2D engine and I try to handle the progression of my character. For example, when the player has a special item an door opens or when he talks with someone and has an item, the ...
Mottenmann's user avatar
4 votes
2 answers
49k views

RPG level-experience formula [closed]

I want to make an RPG game and I would like an advice on how should I create my level-experience formula. I saw this formula http://rsdo.net/rsdonline/guides/Experience%20formula.html#PHP and I ...
Comy's user avatar
  • 61
6 votes
2 answers
4k views

Character progression through leveling, skills or items?

I'm working on a design for an RPG game, and I'm having some doubts about the skill and level system. I'm going for a more casual, explorative gaming experience and so thought about lowering the game ...
Anton's user avatar
  • 434
5 votes
4 answers
2k views

Alternatives to a leveling system

I'm currently designing a rough prototype of a mecha fighting game. These are the basics I came up with: Multiplayer (matchmaking for up to 10 people, for now) Browser based (HTML5) 2D (...
jcora's user avatar
  • 7,877
44 votes
2 answers
22k views

How to create adjustable formula for RPG level up requirements?

I'm trying to create a formula that can be modified simply by changing two values: number_of_levels, and last_level_experience. This is to enable people modding the game to change the levelling ...
Truncheon's user avatar
  • 547
48 votes
7 answers
107k views

Algorithm for dynamically calculating a level based on experience points? [closed]

One of the struggles I've always had in game development is deciding how to implement experience points attributed to gaining a level. There doesn't seem to be a pattern to gaining a level in many of ...
George's user avatar
  • 635
33 votes
9 answers
16k views

Balancing Player vs. Monsters: Level-Up Curves

I've written a fair number of games that have RPG-like "levelling up," where the player gains experience for killing monsters/enemies, and eventually, reaches a new level, where their stats increase. ...
ashes999's user avatar
  • 11.3k
10 votes
5 answers
3k views

Balancing game difficulty against player progression

It seems that the current climate of games seems to cater to an obvious progression of player power, whether that means getting a bigger, more explosive gun in Halo, leveling up in an RPG, or ...
Raven Dreamer's user avatar