Questions tagged [procedural-generation]

Procedural generation is the construction of content based on algorithms and calculations rather than by hand.

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16
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1answer
4k views

Procedural Generation of Infinite Level

What are some good approaches to procedurally generating an infinite 2d level? The level could be constrained in either dimension but not necessarily. The approach that makes most sense to me so far ...
49
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3answers
44k views

How to generate random level from a seed? [closed]

How would I go about using a random seed to generate a game level? The same seed should always generate the exact same level. For this example it would be a Worms style level. So each level would ...
5
votes
6answers
3k views

Algorithm for drawing asteroids from, er... Asteroids game?

What would the algorithm be for generating/drawing the asteroid shapes from the original Asteroids game? Is it even an algorithm? Or would they be hard coded shapes? Here is a screenshot to jog your ...
10
votes
8answers
1k views

Best solution for "level string"?

I have a game that generates a random level map at the start of the level. I want to implement some way to save and load the level. I was thinking maybe XML would be a good option for saving all the ...
27
votes
7answers
28k views

Algorithm for generating a 2d maze [closed]

What algorithm have you used in the past to generate a simple 2d maze?
22
votes
1answer
14k views

What is "procedural generation" and how is it done?

I hear a lot about "procedural maps" and "procedural textures". What does that mean exactly, and what resources are there for learning these techniques in a game?
23
votes
6answers
11k views

What happened to procedurally generated textures? [closed]

I recall some time ago that procedurally generated textures were becoming a big deal that a lot of people/companies were really interested in with some serious benefits (smaller deployments, ...

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