Stack Exchange Network

Stack Exchange network consists of 174 Q&A communities including Stack Overflow, the largest, most trusted online community for developers to learn, share their knowledge, and build their careers.

Visit Stack Exchange

Questions tagged [probability]

The tag has no usage guidance.

3
votes
0answers
35 views

Slot Probability Function

Please can someone point me in the right direction. I'm working on a slot game. that I'm having trouble figuring how to implement the probability function for. The game has a set of symbols that bets ...
2
votes
2answers
79 views

Pathfinding with non-deterministic transitions between nodes

Consider a map not unlike a board game, where some of the moves are made non-deterministic. For example, moving onto certain cells will require you to roll a dice to determine where you should move ...
1
vote
2answers
29 views

Spawn chance, modulated by probability weighted by progress

I've been struggling with this for over a day now. What seemed a simple task, has just wrecked me. I hope someone here can help me figure out what I'm missing. Please, please help me :) The ...
0
votes
0answers
46 views

Random Item Quality [duplicate]

I'm looking to implement something similar to what RimWorld does in terms of assigning a random item quality based on the skill level of the player. Here is their Wikipedia page for reference: https://...
1
vote
1answer
213 views

How simulate a random distribution?

I'm working on a battle algorithm for a text-based game and I stumble when it comes to randomly distributing attacks on a set of units. E.G, 100 archers shoot 100 targets at the same time. I thought ...
2
votes
1answer
133 views

Figuring out damage distribution

My problem - Each round, each of the 5 champions get to strike each of the 99 monsters once; however, their attacks are such that one third of each champion's attacks are ineffective, causing 0 ...
1
vote
5answers
232 views

How can I select an enemy to act next, biased toward smaller enemies?

Suppose there are X number of enemies in the game. They all have to attack one by one. Each enemy is picked randomly, and can be of Y size. How can we attain biased randomness in such a way that ...
1
vote
1answer
107 views

PUZZLE MAZE using probability - HOW TO [closed]

is there an easier way to do this? perhaps a formula?
1
vote
1answer
99 views

Poisson Distribution and Traffic Flow

I'm attempting to create a simulation of car traffic and to model the flow, it seems like Poisson Distribution would be useful here. I'm still trying to get my head around the variables I would ...
0
votes
1answer
57 views

Generate random number biased to an input value

I've got enemies with a difficulty rating from 0 to 1. I want to generate a random reward that tends to increase as the difficulty rating rises, but still be possible to have a value anywhere in the ...
3
votes
2answers
281 views

How do I balance these numbers in a rock-paper-scissors attack system?

I have three arrays of numbers. If you take a random one from x, it will 'win' more times than a random number from z, which will win more times than a number from y, which will win more times than a ...
2
votes
3answers
57 views

Spawn rates and variable time steps

How would I work a spawning algorithm into a sim engine with variable time steps? If each engine step is, say, 1/30 of a second and I have some event occur with a 0.001 probability each step, how do ...
16
votes
3answers
405 views

How do you handle loss aversion in probability-based games?

The psychological phenomenon of loss aversion refers to how players feel losses twice as powerfully as victories. For example, Bite Fight's PvP is a simulation based on probabilities related on ...
16
votes
3answers
2k views

Accurately simulating the lots of dice rolls without loops?

OK so if your game rolls lots of dice you can just call a random number generator in a loop. But for any set of dice being rolled often enough you will get a distribution curve/histogram. So my ...
2
votes
4answers
135 views

How can I achieve a constant drop rate with a variable frame rate?

In my game, I have particles that should spawn at random intervals but with an average rate of x per second. However, the frame-rate varies from around 60 fps all ...
0
votes
3answers
165 views

Non equi-probable random function

I was trying to find or make a function which is not equi-probable, meaning some values are less probable than others. Apparently what I want has something to deal with http://en.wikipedia.org/wiki/...
0
votes
2answers
55 views

Percentages for different platform generation [duplicate]

I have a level manager, which creates levels and levels create platforms. Levels can contain a variety of platforms. I dont really understand how I can say: I want a 10% of one platform being ...
8
votes
7answers
683 views

Make a fake random distribution?

Sometimes a "real" random event seems unfair and makes players frustrated. For instance a enemy has probability of 20% to cause double damage("critical hit"). Thus he could make 4 critical hits in a ...
3
votes
4answers
2k views

How do I apply different probability factors in an algorithm for a cricket simulation game?

I am trying to write the algorithm for a cricket simulation game which generates runs on each ball between 0 to 6. The run rate or runs generated changes when these factors come into play like skill ...
2
votes
3answers
236 views

Generate slot combinations

How do you generate combinations in slots to achieve a wanted probability of the user winning? Say, you decide that he should win $200. How do you generate combinations that'll cause winnings ...