Questions tagged [pre-production]

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27
votes
8answers
7k views

Minimum Viable Product for RTS game?

I'm in pre-production on a strategy game and am trying to determine if the core gameplay will be fun. A good technique to determine this is to strip the game down to its minimum viable product (MVP) ...
1
vote
1answer
95 views

Legality of remaking a game from a defunct company [closed]

Ive been a head from a now defunct company under someone else. And I directed coded and produced a game that reached around 99% completion but was never completed. I was wondering if its legal to ...
-3
votes
1answer
130 views

What are the main questions you have to clarify in terms of Game Design before starting development? [closed]

I am looking for a list of questions that helps me to get my idea to a clear game vision. I heard and read about "world book" or "game bible" - a document where everything is documented. But what is ...
15
votes
2answers
1k views

How do you prepare for feature creep?

How can I prepare for feature creep during preproduction? Feature creep is when you are in the production phase and decide "It would be cool if this were a feature!" That adds n hours to the ...
0
votes
2answers
144 views

Pre baked fractures and explosion : I need an answer for C++

What are the prebaked or precomputed explosions or fractures from a programmer viewpoint ? I would like to know how to achieve this in C++ and how this things are usually considered (they are ...
13
votes
4answers
2k views

What is an achievable way of setting content budgets (e.g. polygon count) for level content in a 3D title?

In answering this question for swquinn, the answer raised a more pertinent question that I'd like to hear answers to. I'll post our own strategy (promise I won't accept it as the answer), but I'd like ...