Questions tagged [pixel]

A physical point in an image or the smallest addressable element in a display device.

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Where can I find a programmer/game developer to team up with? [closed]

I'm a pixel artist looking for an ametuer programmer/game developer to team up with, But I'm not sure where to start! I'm not particularly worried about profit, I'm only interested in making the game ...
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1answer
485 views

Fixed texture size (Pixel) libgdx, java

If I resize the window (e.g. fullscreen) the texture size also changes! I want that behaviour: If I change to fullscreen you will see more of the game world. The size (Pixel) of the texture stay the ...
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2answers
2k views

Using pixel art on small high resolution screens

I'm making a game and I would like to utilize pixel art as my style. But I faced a problem, modern displays on my target platform (iOS) have extremely high resolution. So if my artist makes me some ...
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2answers
336 views

Android Game Development problem with Speed = Distance / Time

I have been coding speed for an object. I have made it so the object will move from one end of the screen to another at a speed depending on the screen size, at the monemt I have made it so it will ...
3
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1answer
2k views

Spritesheet per pixel collision XNA

So basically I'm using this: ...
5
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3answers
2k views

How do I efficiently manage the pixels, on the screen?

I've been looking for a way to efficiently manage the pixels on a screen, but so far all I've found is along the lines of SetPixel(), in Windows, and drawing a ...
0
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1answer
200 views

XNA - Debugging/Testing Individual Sprites and Pixel Collision

I ran through the first training on XNA where you make a shooter game. They did some thing that I would not do and I want to use their starting point to learn more things. I want to try better ...
2
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2answers
246 views

How to do reflective collisions with particles hitting background tiles?

In my 2d pixel old-school platformer, I'm looking for methods for bouncing particles off of background tiles. Particles aren't affected by gravity and collisions are "reflective". By that I mean a ...
5
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3answers
3k views

Optimum Screen Resolutions [closed]

Most PC games nowadays obviously come with the standard option to change the game's resolution from between 640x480 to 1920x1080 on average, depending on your monitor and whether or not you are ...
2
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2answers
485 views

Why is the pixel so popular as the metric unit of a game?

I keep seeing everywhere people using pixels for resolving collisions, angles, distances. I wonder if using the pixel as the metric unit for a game is a good solution, first because you're tying your ...
21
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3answers
6k views

How does one avoid the “staircase effect” in pixel art motion?

I am rendering sprites at exact pixel coordinates to avoid the blurring effect caused by antialiasing (the sprites are pixel-art and would look awful if filtered). However, since the movement of the ...

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