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Questions tagged [photon]

Photon is networking and multiplayer middleware.

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4
votes
1answer
782 views

Photon alongside LibGDX

Can anyone point me to a possible implementation of the Photon network engine along with LibGDX for Android? Or any multiplayer networking SDK for all that matters. From reading source code it ...
3
votes
1answer
615 views

How to sync random incidents over network?

In my Photon powered game, I have a shotgun weapon and when a player fires a bullet, I call an RPC on other clients and it's bullets get direction from a random function, Random.Range, and on ...
2
votes
1answer
727 views

Server logic on client side?

I am very confused by the PUN implementation of the Photon networking engine. It looks like I don't have to write a separate server so I'm very curious how this works. I have done quite some KryoNet ...
2
votes
1answer
2k views

How to sync new object (weapons/bullet) in a multiplayer photon game ?

I'm using Photon to develop a multiplayer game. I would like to know the best way to synchronize "weapons" bullets object between network players. Thanks
2
votes
1answer
55 views

invaliduriexception with photon unity

I am using photon unity networking right now to make a multiplayer game. When I publish to windows the build works fine, but when I change unitys build settings from windows to webgl it gives my a ...
2
votes
1answer
3k views

Making a master server in Photon Unity Network? [closed]

I am trying to make a game that requires a dedicated server running 24/7 and I would like to use Photon Networking but can Photon Network handle/do a dedicated server setup? The reason I ask is ...
1
vote
1answer
4k views

Sending message to all players in room from Photon server?

I need to send a message to all players in the room from a Photon server. Sending the message from a player would introduce too much latency so I need the server to collect data and distribute ...
1
vote
1answer
36 views

Could use some help figuring out bouncy physics material in this PhotonEngine game

So I'm trying to prototype a primitive 1v1 fighting game where the goal is to push the opponent off of the platform rather than actually fight. This is working great in a local multiplayer setup using ...
1
vote
2answers
648 views

synchronized transform is always 0,0,0 in Photon unity

I'm making a simple zombie co-op game with Unity and Photon and have problem with sync enemy transform. First, I need to explain my idea of chasing enemy AI. Enemies are using NavMeshAgent to finding ...
1
vote
1answer
342 views

Photon Unity Network with Socket IO Ambiguities

When trying to use Socket.IO along with PUN I get multiple errors similar to the one below: ...
1
vote
1answer
206 views

What's wrong with my food generating code?

This script is intended to produce amount of (food) objects for the players over the network. What should happen is that when a player eats one food, another food object gets created in another random ...
1
vote
1answer
140 views

How to manage this problem in a multiplayer client-server game with Photon ?

Good day. I'm developing my first simple game, a racing car, using Unity and Photon. In my game there are a function that generate random Bonus on random position each (for instance) 5 seconds. ...
1
vote
0answers
67 views

How to make an authoritative multiplayer game deterministic for all clients? [closed]

I'm starting to create a multiplayer online game, with an authoritative server. As it is, the clients send inputs to the server which do the simulation and then send back to clients the updated state. ...
1
vote
1answer
326 views

InvalidCastException when instantiating a prefab on the network using Photon

As stated in the title, I get this error when I try to instantiate a game object using Photon: InvalidCastException: Cannot cast from source type to destination type. NetworkingPeer....
1
vote
0answers
53 views

Best way to connect and save data in an online Android game [closed]

I'm new here, I'm in need of a help as it would be the most ideal way to proceed with my project. The project is very simple, a basic online rpg for android in specific (in the future can be migrated ...
1
vote
2answers
1k views

Not able to connect to Photon(PUN).photon unity networking error

I'm new to photon Networking. My game was working great suddenly this is appearing Cannot send messages when not connected. Either connect to Photon OR use offline mode! UnityEngine.Debug:LogError(...
1
vote
0answers
229 views

What i'm missing in this multiplayer Unity / photon code?

i'm having some troubles in my first, simple, multiplayer racing game, using Photon and Unity. Following classic photon tutorial i've written the code below, but, it won't work properly. In ...
1
vote
1answer
754 views

Communication between Photon Cloud game and web server

I am creating a multiplayer game using Photon Cloud (Photon Unity Network). For storage of player data (profile, inventory, achievments) I use web server (asp.net mvc & sql server). How to ...
1
vote
0answers
2k views

Unity Photon Networking - Cant understand OnPhotonSerializeView

In all tutorials I see that an object sends data over the network and receives the data. For sync in the same method: Code: ...
0
votes
1answer
375 views

In Photon, What happens networked GameObject's ownership when master client disconnects?

I'm creating multiplayer game with Photon. When player disconnects, especially master client does, every GameObject instantiated from Master client is gone, so I can prevent with this: ...
0
votes
1answer
601 views

How can I get fastest region server in Photon C++ Client API?

I am facing problem with my online multiplayer board game. It takes long time to create and join room. Also sometimes other player doesn't get the data. After searching all over the Photon C++ code I ...
0
votes
1answer
335 views

Synchronization between server's value and the one showed in a stat bar (health, stamina, mana…)

I am trying to implement a stamina system for my mmo. In few words, I computed everything on the server that then notifies the client. On the client I have a stamina bar that shows the stamina amount. ...
0
votes
1answer
174 views

How to share some elements of array with different players on Photon in the same Room? Unity3d

I want to assign cards to different players in the room. I've a Class "Cards" that contains an array of 52 cards like this: "2_of_spades","3_of_spades"....... and so on. All i want is to assign random ...
0
votes
1answer
1k views

Unity3D: Photon syncing physics events

I'm making a billiard game and I wanna implement multiplayer in it. Since updating the movement in every frame is inefficient and laggy, I thought I could remake the events in game happen in all ...
0
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0answers
27 views

Isn't `PhotonNetwork.Time` supposed to be different in every `FixedUpdate` call?

I noticed that PhotonNetwork.Time can stay unchanged for several FixedUpdate() calls (sometimes up to 10-15 in a row). It seems ...
0
votes
0answers
26 views

Unity network player synchronization issues with HingeJoint(s)

I have a vehicle with custom wheels which are connected to it by the HingeJoint components. Everything works perfectly when using this car in single-player mode. Wheels are actually as ...
0
votes
1answer
25 views

Photon2 Unity2D How to send float with RPC

I have big problem in my code .. I want to spawn obstacle exactly on the same position as on the server is spawned so I made rpc Method and tried to pass random variable of float , but when i run the ...
0
votes
0answers
63 views

Photon-Unity Instantiation not working

I use Unity and Photon for the multiplayer. I Instantiate my gameObjects using this method : ...
0
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0answers
31 views

How should I switch multiplayer middle-ware service (from Gamepsarks to PlayFab's Photon)?

Due to an increase in prices of Gamesparks, I need to change service and I'm considering PlayFab's Photon. What would be the process of switching? I'm concerned about losing the data of my users, and ...
0
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0answers
185 views

Multiplayer Card Game using Photon Unity Networking

I'm making a card game using photon and an important issue i am facing is getting reference of other player objects that are instantiated on the network.The Card game allows players to swap cards with ...
0
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0answers
63 views

Unity Photon multiplayer :: check distance between two players

How to get distance between two player in a photon multiplayer game. Condition is both the player is moving. I have tried something like this, in my player control script: ...
0
votes
1answer
1k views

Photon disconnected without any error/warning message

I'm making online game with Photon and Unity. It was working fine, but suddenly players are disconnected without any warning or errors. It just happens sometimes fast, sometimes slow, but always ...
0
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0answers
261 views

Unity3D and Photon Networking RPG

Good time of the day. My question might sound stupid, due to the knowledge you might have, but here it is. I've purchased Diablo 3 a long time ago and been enjoying it since then. Since many of my ...
-1
votes
0answers
18 views

How do I get the Photon Multiplayer system back in Unity?

In unity 2019, there is no multiplayer options because they are redoing the multiplayer system. I want to use the old one, as it is simpler. I found a free package on the unity asset store that was ...