Questions tagged [photon]

Photon is networking and multiplayer middleware.

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Communication between Photon Cloud game and web server

I am creating a multiplayer game using Photon Cloud (Photon Unity Network). For storage of player data (profile, inventory, achievments) I use web server (asp.net mvc & sql server). How to ...
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6 views

How to make a normal object a child of a Photon object across network

I'm still fairly new to Photon, or online in general, I'm having a lot of difficulty assigning a child to the proper object. I'm using the Ready Player Me plugin(honestly, I hate it lol, but my client ...
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9 views

Facebook user data deletion call back unity game

I am working on the multiplayer game in unity using photon servers. I want to access the friends list, so users can invite and play with their friends. I have implemented the Facebook SDK.But in order ...
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34 views

regarding about game servers performance and security

I have two options to implement should my game server access the database directly should game server access database via api would it be necessary to abstract the calls via api even though its ...
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1answer
40 views

Photon Transforms syncing other transforms

I have a problem wherein this happens: It's problematic because I'm unfamiliar how to set the same player value in the same transform over the network. Is there a way where if I get the list of ...
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2answers
398 views

Getting user id from one scene then to the next scene

I'm new to multiplayer and photon so pardon me if this question is somewhat frequent. I have successfully set up my project to start from a main menu - waiting room - actual gameplay scene. However I ...
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16 views

game button animation lag with Photon

Friends, I am making games using photon. But I could not do the delay animation as described in this link. The action appears to be late on the player according to the ping. Can you give an ideas ...
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11 views

Can't Get Component On Photon Instantiated Scene Object

I'm completely new to photon. I have a fair bit of experience with Unity but learning multiplayer feels like learning a new game engine lol. I'm using photon and making a chess game, so I've put ...
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41 views

Automatic Disconnecting of Players and The game is kinda Lag in PUN 2

I am creating a 3d game application in unity with the use of PUN2. When I start the game, all players automatically disconnected and the animation of players is kinda lag or not synchronizing towards ...
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21 views

I can not proceed to my room menu using photon in unity when i use PhotonNetwork.JoinRoom()

I have a TextMeshProUGUI called EnterRoomName and I am trying to enter the name of the room that I'm supposed to enter, but it's not working. This is my function: <...
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18 views

Overridden movement function doesn't work

I moved from C to C# so I am a novice in Object Oriented Programming. I wanted to implement OOP in my character movement, but it didn't work the way I expected. My character is instantiated when the ...
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23 views

Photon2 billboards take a long time to face the camera

I'm using PUN2 and trying to use nametag billboards for my players, but they are not facing forward correctly and I have to wait more than 20 seconds to make the name tag of player return to facing ...
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36 views

how to make my camera follow script work for Photon Pun2

I´m currently working on the Multiplayer part for a 2D top-down game. I´m using Photon Pun2, to do this. My problem is, that always just the last player, who joined the game get´s my camera follow ...
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12 views

Loading Data From Lobby Scene to Gameplay Scene with Photon Network

As the title suggests, I am currently stuck trying to program a way to load some game mode preferences (ie. what type of game mode/players on each team/ etc...) from a player lobby scene to the actual ...
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54 views

photon unity why error GO:Networking Manager appears when trying to make the scene not restart / reload when another clients join the room

photon unity why error Debug.LogError("Illegal view ID:" + view.viewID + " method: " + methodName + " GO:" + view.gameObject.name); appear the code ...
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49 views

How to get good movement synchronization in a networked game (action/shooter)

I've spent the last two days trying to get good movement interpolation with Photon in Unity but I can't get anything that I'm happy with. I've tried several methods but none satisfied me. My ...
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58 views

Billboard nametag not working

I'm using PUN2 and trying to use nametag billboards for my players but it's not working. I think it has something to do with me destroying the camera on the player controller script. When I load the ...
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24 views

Streamline login, so user types their ID just once

I have been watching tutorials and have these two scripts that I didn't write. One script asks for the username for the player to input. When the player enters the room I have a chat system that pops ...
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2answers
838 views

How to load additive scenes to the master client, per player, in unity using photon?

I have already successfully created a multiplayer scene where multiple users can join, however there are some issues like unity not allowing multiple sound listeners per scene. In order to alleviate ...
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1answer
50 views

Photon Realtime, StripKeysWithNullValues cause heavy GC Alloc

In our current project, we use Photon room properties to sync entities. and i noticed some heavy GC Allocs while deep profiling the game and it always ends down to this method. Have anyone faced this ...
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237 views

Cost of Unity Local Multiplayer VS Unity Online Multiplayer

I know that making multiplayer games in Unity costs money because of the servers that are used in connecting the players. So basically its free upto 20 CCU and then it increases as per the CCU. Its ...
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1answer
45 views

Could use some help figuring out bouncy physics material in this PhotonEngine game

So I'm trying to prototype a primitive 1v1 fighting game where the goal is to push the opponent off of the platform rather than actually fight. This is working great in a local multiplayer setup using ...
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174 views

Unity network player synchronization issues with HingeJoint(s)

I have a vehicle with custom wheels which are connected to it by the HingeJoint components. Everything works perfectly when using this car in single-player mode. Wheels are actually as ...
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1answer
133 views

Photon2 Unity2D How to send float with RPC

I have big problem in my code .. I want to spawn obstacle exactly on the same position as on the server is spawned so I made rpc Method and tried to pass random variable of float , but when i run the ...
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465 views

Photon-Unity Instantiation not working

I use Unity and Photon for the multiplayer. I Instantiate my gameObjects using this method : ...
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227 views

How to make an authoritative multiplayer game deterministic for all clients? [closed]

I'm starting to create a multiplayer online game, with an authoritative server. As it is, the clients send inputs to the server which do the simulation and then send back to clients the updated state. ...
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336 views

Unity3D and Photon Networking RPG

Good time of the day. My question might sound stupid, due to the knowledge you might have, but here it is. I've purchased Diablo 3 a long time ago and been enjoying it since then. Since many of my ...
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1answer
2k views

Photon disconnected without any error/warning message

I'm making online game with Photon and Unity. It was working fine, but suddenly players are disconnected without any warning or errors. It just happens sometimes fast, sometimes slow, but always ...
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115 views

Unity Photon multiplayer :: check distance between two players

How to get distance between two player in a photon multiplayer game. Condition is both the player is moving. I have tried something like this, in my player control script: ...
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1answer
723 views

In Photon, What happens networked GameObject's ownership when master client disconnects?

I'm creating multiplayer game with Photon. When player disconnects, especially master client does, every GameObject instantiated from Master client is gone, so I can prevent with this: ...
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1answer
2k views

Unity3D: Photon syncing physics events

I'm making a billiard game and I wanna implement multiplayer in it. Since updating the movement in every frame is inefficient and laggy, I thought I could remake the events in game happen in all ...
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2answers
1k views

synchronized transform is always 0,0,0 in Photon unity

I'm making a simple zombie co-op game with Unity and Photon and have problem with sync enemy transform. First, I need to explain my idea of chasing enemy AI. Enemies are using NavMeshAgent to finding ...
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1answer
775 views

How can I get fastest region server in Photon C++ Client API?

I am facing problem with my online multiplayer board game. It takes long time to create and join room. Also sometimes other player doesn't get the data. After searching all over the Photon C++ code I ...
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1answer
785 views

How to sync random incidents over network?

In my Photon powered game, I have a shotgun weapon and when a player fires a bullet, I call an RPC on other clients and it's bullets get direction from a random function, Random.Range, and on ...
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1answer
5k views

Sending message to all players in room from Photon server?

I need to send a message to all players in the room from a Photon server. Sending the message from a player would introduce too much latency so I need the server to collect data and distribute ...
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1answer
3k views

Making a master server in Photon Unity Network? [closed]

I am trying to make a game that requires a dedicated server running 24/7 and I would like to use Photon Networking but can Photon Network handle/do a dedicated server setup? The reason I ask is ...
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1answer
56 views

invaliduriexception with photon unity

I am using photon unity networking right now to make a multiplayer game. When I publish to windows the build works fine, but when I change unitys build settings from windows to webgl it gives my a ...
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1answer
866 views

Photon alongside LibGDX

Can anyone point me to a possible implementation of the Photon network engine along with LibGDX for Android? Or any multiplayer networking SDK for all that matters. From reading source code it ...
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1answer
543 views

InvalidCastException when instantiating a prefab on the network using Photon

As stated in the title, I get this error when I try to instantiate a game object using Photon: InvalidCastException: Cannot cast from source type to destination type. NetworkingPeer.DoInstantiate (...
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1answer
520 views

Photon Unity Network with Socket IO Ambiguities

When trying to use Socket.IO along with PUN I get multiple errors similar to the one below: ...
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0answers
56 views

Best way to connect and save data in an online Android game [closed]

I'm new here, I'm in need of a help as it would be the most ideal way to proceed with my project. The project is very simple, a basic online rpg for android in specific (in the future can be migrated ...
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1answer
375 views

Synchronization between server's value and the one showed in a stat bar (health, stamina, mana…)

I am trying to implement a stamina system for my mmo. In few words, I computed everything on the server that then notifies the client. On the client I have a stamina bar that shows the stamina amount. ...
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2answers
2k views

Not able to connect to Photon(PUN).photon unity networking error

I'm new to photon Networking. My game was working great suddenly this is appearing Cannot send messages when not connected. Either connect to Photon OR use offline mode! UnityEngine.Debug:LogError(...
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1answer
225 views

How to share some elements of array with different players on Photon in the same Room? Unity3d

I want to assign cards to different players in the room. I've a Class "Cards" that contains an array of 52 cards like this: "2_of_spades","3_of_spades"....... and so on. All i want is to assign random ...
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1answer
1k views

Server logic on client side?

I am very confused by the PUN implementation of the Photon networking engine. It looks like I don't have to write a separate server so I'm very curious how this works. I have done quite some KryoNet ...
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1answer
209 views

What's wrong with my food generating code?

This script is intended to produce amount of (food) objects for the players over the network. What should happen is that when a player eats one food, another food object gets created in another random ...
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2k views

Unity Photon Networking - Cant understand OnPhotonSerializeView

In all tutorials I see that an object sends data over the network and receives the data. For sync in the same method: Code: ...
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1answer
151 views

How to manage this problem in a multiplayer client-server game with Photon ?

Good day. I'm developing my first simple game, a racing car, using Unity and Photon. In my game there are a function that generate random Bonus on random position each (for instance) 5 seconds. ...
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260 views

What i'm missing in this multiplayer Unity / photon code?

i'm having some troubles in my first, simple, multiplayer racing game, using Photon and Unity. Following classic photon tutorial i've written the code below, but, it won't work properly. In ...
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1answer
3k views

How to sync new object (weapons/bullet) in a multiplayer photon game ?

I'm using Photon to develop a multiplayer game. I would like to know the best way to synchronize "weapons" bullets object between network players. Thanks