Questions tagged [performance-budgeting]

The process of establishing guidelines and limits on content or code so as to stay within a desired performance envelope.

Filter by
Sorted by
Tagged with
0 votes
1 answer

How to count polygons in Unity?

The Rendering Stats (profiler) only shows tris and verts. But everyone keeps using the term polygon which doesn't exist in Unity's terminology. How can I get the polycount of my Unity scene?
user avatar
2 votes
1 answer

How to determine polygon, texture size, and frame time budgets for a game on a custom engine?

I'm currently working on a mid-size group of students developing a classic dungeon crawler game using own engine. I have the task to create a document where it tells: What polycount and texture ...
user avatar