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Questions tagged [pc]

Personal Computer - a hardware device made for information processing. PC is also a common name for computers running the Windows (or Linux) operating system in contrast to computers from Apple running OS X.

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1answer
99 views

What resolution should I render art for a 3D game for PC?

I hope this is not too stupid a question. I'm making my first game for PC and I'm wondering what resolution I should render the artwork at. It will be a fixed-perspective game, so I'm using a 2D ...
-1
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1answer
35 views

How to log how much time a user been playing with game console?

I want to create a solution for game centers which they own different game consoles, is there any way to log each user playing time and gather all of this info into a pc? if yes how is it possible?
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1answer
49 views

First “If” Enemy Selection Function being recognized as a syntax error in Python

I have an issue with trying to under the syntax error with the line if enemy_select = 1: in this type of code: ...
0
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1answer
42 views

Toggle action for gamepad triggers, whilst being held down

I'm doing a small fighting game project, as up now every button command in my map code is occupied with their designated functions. All except the triggers; as up now they only have their basic "press ...
1
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3answers
194 views

What harm would be done if a user were able to play the client side of a multiplayer game without logging in?

I am currently developing a multiplayer game for a university project. The purpose of the assignment is to learn about the use of a cluster architecture, but I have a question concerning security. ...
1
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1answer
121 views

Should I be concerned that my microtransaction based game will often be hacked?

I used to play Diablo II, both online and offline. The game was so easily “hackable” offline that one could download a program called Hero Editor and, using a nice, comfortable interface, change their ...
5
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0answers
105 views

Scoreboard setdisplay list shows correctly per char. Can i make my sidebar show correctly per char as well?

So I've been writing a script over the last little while in Python that interacts with the Minecraft console. I'm basically trying to make a scoreboard based currency system that is world independent ...
1
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1answer
59 views

When should new threads be created in a game or how should time consuming task be handled?

This has been a question that has always troubled me while thinking about the code and logic behind gaming, I was wondering when and when not, is it appropriate to create new threads for different ...
15
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2answers
1k views

What gamepad functionality can be assumed?

When I offer gamepad support, the simplest solution seems to be to assume XBox controllers and use a library that maps the most frequent gamepads to a similar layout. Now if I want to minimize ...
1
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0answers
90 views

How to edit visual appearance of mod in Euro Truck Simulator 2(ETS2)

Not sure if this is the right place, so here goes nothing... I want to update my truck's appearance in-game, to make it more on par with it's real life counterpart. The part of the truck I want to ...
-1
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2answers
141 views

Do shaders still need to be optimized on desktop / laptop platforms

On mobile platforms shader optimization is necessary and improve FPS. But on desktop platforms is optimization still needed (and will improve FPS) or does the GPU driver handle it ?
3
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1answer
248 views

Why are most windowed games not resizeable?

I find it incredibly rare to find a game where the window can be resized, even if permitting it is a single click away in their game engine. For what reason is this done? Thoughts that come to mind ...
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1answer
1k views

GPU usage below 90% = poorly optimized game [closed]

Ok so not exactly a "development" question but highly related. When I play games I often look at performance numbers, like CPU usage, GPU usage, memory usage and others. Let us talk about GPU usage ...
5
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2answers
187 views

Legal restrictions if using Google Analytics on PC game?

I'm thinking of using Google Analytics to collect various user information (including hardware information) in my PC desktop game I'm making with Unity.I figured I can do this by setting up a new ...
0
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1answer
967 views

Unity UI Button not working on PC build but working on Android mobile build

I am using Unity to build a game that is going to be used on PC and Android mobile devices. The problem I have is that when I use a UI Button, it works perfectly on mobile, but on PC and in the editor,...
0
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1answer
4k views

Creating an Android port of old PC games [closed]

I have seen some decent ports to Android of old PC games. The graphics and game engines are the same, and all that seems to have been changed was the key mapping, and adding touch-screen events. I ...
2
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0answers
90 views

Recording Xbox controller button presses?

I would like to generate some sort of log file of xbox gamepad events while playing an existing game on PC, such as Call of Duty. I am not developing a game necessarily, I just would like a static ...
11
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3answers
21k views

Why can't cross-platform multiplayer games exist?

At least, why are they so difficult to make? - assuming that's the reason why not even AAA studios accomplish this feat for their games. Especially with modern cross-platform game engines like Unreal ...
1
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1answer
115 views

Where does my .sav file default to in XNA 4.0 when using the StorageDevice class?

I am using the StorageDevice class built into XNA and am looking to delete my save file from the solution in my XNA game. I never specify where the save file is to save, and can't find the default ...
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2answers
2k views

Weird GLM perspective problems with my 2D Game

I am trying to create the graphics system of a 2D game using OpenGL 3.3. To help me in this task I am using the GLM math libraries. However I am having some trouble. When my objects (for now they ...
3
votes
2answers
962 views

How can I make an object move in four directions relative to its rotation?

I want to make a game object move in directions relative to the direction is facing. That is, If the user presses the "W" key the object goes "forward" if its presses "D" the object goes to its left. ...
4
votes
1answer
138 views

Why might a PC game have a set number of resolutions?

There's an obvious reason games choose to use a set number of resolutions in fullscreen mode - a machine only has access to its own set of resolutions, and the intersection of the two sets determines ...
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1answer
6k views

Game code difference between consoles (PS3/PS4) and PC [closed]

I'm interested in game development and have some very curious questions. Im a newbie in game dev so pardon my silly mistakes and question and repetition if any. I hope biggies here will guide me and ...
2
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0answers
158 views

How to create a custom installer for my game for PC/Linux/Macs? [closed]

How can I create a custom installer that integrates a product key unlocking feature or tells the distributor that the customer was able to access the product like the BMT Mirco payment processor. Or ...
1
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1answer
545 views

How to manage screen and input when using libSDL2 for both desktop and Android?

I have worked on libSDL1.2. Since, the release of 2.0, SDL also supports android. So, I am trying to develop game that can work both on desktop and android. But there are few things that are confusing ...
0
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1answer
706 views

How to enable geometry shader in OpenGL 4.2?

I'm porting my Direct3D-based engine to OpenGL and I'm using geometry shaders for rendering text characters (basically, textured billboards). D3D version works fine, but in OpenGL mode it gives only ...
27
votes
5answers
26k views

Why is it difficult to port games from consoles to PC? [closed]

PC ports of console games often come out a month or two later. Why is this? Games are written in languages that compile on PCs too, so the game logic should compile without issue. What's holding them ...
3
votes
1answer
313 views

Kickstarter and 2D smartphone games

I am about to launch a Kickstarter project as, after 14 months of full time development on my first iOS game, I run out of money. I developed an iOS game that needs few more months to be ready (the ...
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2answers
2k views

Cocos2D-X on Steam and iOS App Store [closed]

With Cocos2D-X can I really submit my games to Steam and iOS App Store? It's commercial quality? Do you have some samples of games built on Cocos2D-X that is on sales in Steam? Thanks.
2
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1answer
3k views

Game Development at iOS, Android and PC with OpenGL ES

I'm beginning iOS apps development, and my aim is to make games to launch on App Store. But I want to know if it's possible to program a game on Xcode with OpenGL ES (C++ game logic), integrate it on ...
5
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3answers
4k views

Are there official button images for the xbox controller that I can get for free?

If you want to support xbox controllers, it is always wise to use the native images that the controller uses. Can one obtain those from Microsoft without being a registered, aka paying developer?
3
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2answers
184 views

How do you ensure consistent experience across multiple graphics cards (or even driver versions)?

So I was writing a simple 2D game with OpenGL and SDL and had this problem when there was awful tearing when running in windowed mode (even though I explicitly asked SDL_SetVideoMode to use double ...
37
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4answers
7k views

How do patches in games work?

Console and PC games have patches sometimes to fix bugs which the developers missed/didn't have time to fix. My question is how do these work? Sometimes the patch files are a few megabytes in size. ...
4
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1answer
6k views

How do you start modding a game without an editor?

I often come across very impressive mods for PC games that don't have an official editor, other development tools or its source code publicly available. (Take this amazing Multiplayer mod for Just ...
3
votes
3answers
2k views

Analytics for PC games: is there anything similar to localytics, flurry, etc?

I would like to know if there exists any service such as Localytics or Flurry but for PC? These ones are mobile focused. It would be really great if they had support for PC too. In the case there's ...
1
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1answer
44 views

Crash when using datablocks

I have really throughly searched the net and could not find any solution for this so I ask for help here. Anyway, I have this datablock in datablocks.cs: ...
13
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5answers
3k views

Why do computer games differ so much in size? [closed]

There are alot of PC games out there that have (seemingly) roughly the same graphics (with bump-maps, shaders, etc), sound complexity and play-through time yet one of them needs 4GB space while the ...
6
votes
1answer
548 views

Why do console versions of multiplayer games support fewer players than PC versions?

source http://answers.yahoo.com/question/index?qid=20111205162848AAb1sl9 64 Players on P.C ( 32vs32) & bigger maps with more vehicles & buildings. 24 on Consoles ( 12vs12) ( It ...
3
votes
3answers
6k views

Non-blocking VSync in Direct3D

I have a Direct3D application which uses a PRESENTATION_INTERVAL_ONE implementation. Pity, its blocking and eating my CPU waiting for Present. I ended up searching for raster scan (BitBlt) solutions, ...
18
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3answers
3k views

Online leaderboard systems for (small/indie) PC games? [closed]

Are there any free/affordable systems/libraries out there for adding online features to a small PC game? (most likely, for a small primarily-Windows-based indie game) I'm not concerned about ...
5
votes
4answers
6k views

Minimum target resolution for a desktop PC/Mac Game?

Lets assume I start a new PC/Mac desktop (not netbook) game today that will take something like one year to be released publicly and that is a lot about graphic details (not realistics, just ...
4
votes
2answers
3k views

WPF & C# - Game Overlay + Streaming

Greetings I'm in the process of making a Scoreboard for a game (Starcraft II). This scoreboard is being made as a WPF Application with a C# code-behind. I already have a version which works for 90% ...
7
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4answers
3k views

Using XBOX controllers on PC for an XNA game

Does anybody know how to do this? I have been trying to figure this out with no luck.
4
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2answers
526 views

Can you download the XNA Connect app in US so I can deploy to Xbox 360?

I've got an XNA Creators Club trial membership via DreamSpark, but I cannot download the XNA Game Studio Connect app due to a bug in the site. Users from Finland and US experienced this before and MS ...
6
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3answers
4k views

List of resolutions [closed]

I'm looking for some sort of list with most common game resolutions my game should support. Regards!
8
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3answers
4k views

How do game developers target multiple platforms (Xbox 360, PS3, PC and Linux)?

How do game developers target multiple platforms at once? For example, Xbox 360, PS3, PC and Linux. For 2D games, is it possible to also target the iPhone? I'm be interested in engines used (2D/3D, ...
5
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2answers
788 views

What makes aiming on a PC first person shooter feel good?

I liked this question: What makes aiming in a console first person shooter feel good? So here it is for PC (and its not a dupe because a mouse is hugely different from an analog stick) You've ...
19
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4answers
4k views

Feasibility of an XNA game on PC

A friend and I are doing a 2D XNA game. Thus far, the API seems really cool and performance is acceptable. My question is more towards the release of it though. As other developers how have done ...
18
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7answers
4k views

Is there any Lua API that works with C# for PC & XBox 360 Development? [closed]

I am reading a book on Game Development in which they show you how to make scripts for your game in Lua. They program Lua and use it from C++, but I was wondering if there is a library or API to use ...