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Questions tagged [payment]

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2 votes
1 answer

How do I identify bank deposits by Valve for Steam revenue?

I recently published a game on steam and I saw a deposit in my bank account with description of WPS-xxxxx (where the x's are a string of mostly numbers) Also, I do not live in the US I've been looking ...
user289661's user avatar
2 votes
3 answers

Why are there no in game time subscription options?

Many games employ a monthly subscription to play a game. However, this makes coming back to a game pretty difficult, as you are most likely unsure of whether you will be playing the game for a few ...
M. Mäkipelto's user avatar
3 votes
2 answers

Publish game as pay-what-you-want on Steam

Is it possible to publish a game on Steam as pay-what-you-want? Something in the likes of the Humble Bundle. If it's not natively supported by Steam, would it be fine (as in, not violating any ...
Charanor's user avatar
  • 7,850
0 votes
0 answers

How can I check If sublicensing a game to someone is not subject to cheating?

Basically I have a game, but here In Italy I need to subscribe to Commercial Chamber just to start selling (3000€/year). So my idea was to let a friend sell the game on the AppStore/PlayStore/Windows ...
CoffeDeveloper's user avatar
8 votes
1 answer

Can I accept unicoins for micro-payments in my game?

I'm developing a free-to-play game on Android and iOS and Facebook. I see that Unicoins can be purchased in many ways, a lot more that I'll ever be able to implement myself (Paypal, Bitcoins, Gold, ...
4 votes
1 answer

MMO: In-App vs. Website Purchase

Im currently writing a turn based start game, which will be played in an MMO style (players download clients, central server handling the game logic etc.) and now I need to decide how I charge my ...
SkeletorFromEterenia's user avatar
4 votes
1 answer

Google Play 3rd Party Payment Allowed?

Does Google allow 3rd party payment solutions to be enabled in developers' apps (i.e., Paypal, carrier/SMS payment), especially in countries where Google Checkout isn't present? Or does this violate ...
Hack's user avatar
  • 43
2 votes
1 answer

How to implement in-game purchase?

I am currently developing an indie game using XNA/C#. I would like to give players the opportunity to try a free (but somewhat limited) demo version of the game. Nevertheless, the player should be ...
ares_games's user avatar
10 votes
4 answers

Do Apple and Google ask for a share if custom payment is done in a free app?

I have a multiplatform game (web/iOS/Android) in the making. In the free version the core game is still fully playable but people who choose to pay will get more social features (and no ads, of course)...
i'm not who you're looking for's user avatar
10 votes
2 answers

How should I pay people who work on my game development project?

What is the proper way to pay your team for a game development project? For example, how would you pay to a graphics artists or a musician for their work, especially in the context of today's app ...
arrrrgv's user avatar
  • 457