Questions tagged [patching]

The tag has no usage guidance.

Filter by
Sorted by
Tagged with
77 votes
4 answers
34k views

How does one make games playable before they are fully downloaded?

Diablo 3 and StarCraft 2 have a nice feature: I can start playing before the full game or update has finished downloading. I guess Diablo 3 downloads mandatory files like like UI assets and some ...
nikitablack's user avatar
  • 1,279
37 votes
4 answers
9k views

How do patches in games work?

Console and PC games have patches sometimes to fix bugs which the developers missed/didn't have time to fix. My question is how do these work? Sometimes the patch files are a few megabytes in size. ...
MulletDevil's user avatar
14 votes
3 answers
958 views

PC game update systems [closed]

I've almost finished a PC game (I'm releasing it in a day or two). I'd like a way to easily release patches over the net in case I find a bug in the game right after release, or in case I want to add ...
QAH's user avatar
  • 441
14 votes
7 answers
691 views

Ways to manage changing designer data alongside changing player data

I have an online game where players get to shape the world in some way - eg. Ultima Online's housing, where you get to build your houses directly onto certain parts of the world map. These are changes ...
Kylotan's user avatar
  • 24.3k
10 votes
3 answers
2k views

How do you design a record/replay system for a frequently changing game?

I'm working in a free MMORPG and I have a problem. I'm (with other people) developing a video recording system for the game. The idea is basically: we record all the packages sent & received with ...
Marco's user avatar
  • 203
8 votes
5 answers
3k views

How can I maintain saved game backward compatibility?

I have a complex sim game I want to add save game functionality to. I'll be updating it with new features continually after release. How can I make sure my updates don't break existing save games? ...
Rye bread's user avatar
  • 278
7 votes
3 answers
782 views

Game Patching Mac/PC [closed]

Just wondering what types of solutions are available to handle patching of PC/Mac games that don't have any sort of auto updater built into them. In windows do you just spin off some sort of new ...
Centurion Games's user avatar
6 votes
2 answers
605 views

How do "community patches" for commercial games work?

For a lot of games, mostly role-playing games (Gothic 3, Oblivion, Skyrim, Titan Quest to name a few), there exist community patches. So, patches that are made by the communities, not by the ...
Foo Bar's user avatar
  • 161
5 votes
2 answers
1k views

Making an auto patcher

I'm currently in the last phases of an original release for my upcoming risk game - I'm looking at making a patching system to autopatch the game. My current concept for it is- 1: Player opens the ...
Charles's user avatar
  • 153
4 votes
1 answer
586 views

How does Starcraft 2 load its metadata?

Lets say you are playing Starcraft 2 melee map. The game loads the map. Melee maps have the following dependencies: Liberty (Mod) Liberty Multi (Mod) I think the game engine will load the data from ...
chobok's user avatar
  • 159
3 votes
3 answers
3k views

In GameMaker Studio, how can I make an auto-updater for my game?

I would like to let players update their copy of my game by clicking a button, which would: Check for updates Download the update Prompt the user to restart the game I want to do this because my ...
user61819's user avatar
1 vote
1 answer
7k views

How can I make an update patch for a Unity game on Windows?

I ran into trouble making a PC game using Unity. If I try to update my game, I can't a update the C# scripts (because AssetBundles don't include C# scripts) So I think I'll need to use a server and ...
더블에이트게임즈's user avatar
1 vote
2 answers
471 views

How do I create an in-app update for a mobile game?

I'm researching how to make an in app update on mobile game. When there is a hotfix, or an update, I don't want users to have to go to Play store, or App Store to update, but rather for them to ...
An Phung's user avatar
  • 121
1 vote
1 answer
170 views

How to release a new level without having to publish a new version

What can I do to extend the gameplay. So if I know that I will update the game with new levels and dont want to publish a new version every time I have a new level. How can I handle this. Ex: I have ...
Adithya.K's user avatar
  • 111
1 vote
1 answer
433 views

Process of Game Updates/Patches

I am currently in school studying game design and programming and I am wondering, simply: How are games updated? Whenever I create simple, little programs, if I change anything, essentially the ...
Dr Negative's user avatar
1 vote
1 answer
255 views

XNA - Distribution and Patching

I have a couple of questions. Some of this I've done some research on, and some of it may be lacking, but any help is appreciated. 1) When distributing an XNA game for PC that uses custom fonts ...
PugWrath's user avatar
  • 128
1 vote
0 answers
63 views

How do I support multiple platform patch cycles in a client/server multiplayer game?

I'm making a game with network multiplayer that will be playable with crossplay from multiple platforms. The game is written in c++ and uses regular TCP sockets for network communication. Currently ...
user1920703's user avatar
1 vote
0 answers
29 views

How to make an additional in-game content download (patching) for first time launching the Mobile Store Game?

this is a pretty common but I googled everywhere and nothing. When there is a game with very big download size, more than 500MB for example, I often saw that the additional game content is being ...
elliotching's user avatar
0 votes
1 answer
119 views

Updates for IOS AppStore Multiplayer Game

I am developing a multiplayer game for the web, android and ios. For the web and android i can instantly push out new versions of my game because they support executing remotly loaded code. But with ...
TobiHeidi's user avatar
  • 107
0 votes
0 answers
191 views

How do you design a replay system for a frequently patched game [duplicate]

Possible Duplicate: How do you design a record/replay system for a frequently changing game? I understand that in order for a game to have a replay system it must: Have a deterministic engine ...
user avatar