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How do I support multiple platform patch cycles in a client/server multiplayer game?

I'm making a game with network multiplayer that will be playable with crossplay from multiple platforms. The game is written in c++ and uses regular TCP sockets for network communication. Currently ...
user1920703's user avatar
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How to make an additional in-game content download (patching) for first time launching the Mobile Store Game?

this is a pretty common but I googled everywhere and nothing. When there is a game with very big download size, more than 500MB for example, I often saw that the additional game content is being ...
elliotching's user avatar