Questions tagged [packet]

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Casting every received packet as struct?

What is the best performant solution to handle received data from socket, in a MMORPG game? Is it good to have something like: ...
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When doing network programming, is it always a good idea to optimize packet size as much as possible?

My question is relatively straightforward, but I haven't been able to find a concrete answer yet. I'm programming a real-time networked multiplayer game, and I'm finding many examples of places where ...