Questions tagged [object-pools]

The tag has no usage guidance.

Filter by
Sorted by
Tagged with
0
votes
1answer
30 views

Object pooling of different tpyes of agents (Mobile Game) in Unity

The mobile game I am developing consists of one to four players and different agents that are being spawned and act in their own way. All those Agents (Car, Animal and Powerup) derive from the same ...
1
vote
1answer
251 views

Object pooling with collisions in Unity

I am trying to create doodle jump like game with object pool for platforms. I have created an empty object with box 2D collider attached to it. This object moves with player and should be gathering ...
1
vote
3answers
403 views

How/whether to pool bullets for a shmup in Unity?

I'm working on my first Unity project, which (maybe naively) I decided to make a shmup. I've been doing a lot of reading about Unity, and about object pools, and about using components to control ...
0
votes
1answer
77 views

Why do my obstacles float above the ground? Unity2D

I'm making an infinite runner game and I'm trying to spawn obstacles, but all of them float far above the ground instead of being at the ground level. This is the code on summoning the bears. ...
0
votes
2answers
764 views

How to get obstacles to spawn randomly in x position in an infinite runner? 2D

I'm trying to make two obstacles that are different sized to come in a random order in one straight line where the player is going. Doesn't have to be with object pooling. It seems that the ...
1
vote
2answers
2k views

When shouldn't I use object pooling?

Are there any cases where I should not use object pools but instead rely on Instantiate and Destroy? (Or more generally, outside ...
4
votes
1answer
298 views

How to spawn Chunks in Libgdx?

I'm currently working on a 2D platforming game with an infinite map. I did my research and I discovered that I can use chunks. Based on my understanding chunks is about spawning terrain at the right ...
2
votes
3answers
489 views

How do I architect around Object Pools?

Example I have an "Enemy" class, and 5 types of enemy subclasses. These enemies will be spawn often, so I want to use an ...
0
votes
1answer
129 views

What is a Pool? [duplicate]

According to When and why is a Pool class needed to hold objects?, pools are used when the number of "instances" of an object fluctuates. However, StarWarrior (the Artemis example) uses a pool for the ...
1
vote
1answer
1k views

ParticleEffectPool.obtain() not resetting particles

I want to use ParticleEffectPools in libGDX but I'm running into an odd issue where the effects don't seem to be reset when obtained by the pool. The code below looks for an existing ...
0
votes
1answer
99 views

Object generation from an existing object in a game engine

To simplify, let's say in en engine I'm coding for a game, I have the Main class an Object class. In the Main class' update method, I loop through the array of all Objects in the game. I also have a ...
12
votes
1answer
831 views

When and why is a Pool class needed to hold objects?

I've been studying opengl es and an example I saw was using a "Pool" class to keep track of touch and keyboard events. Could someone please explain how and why a pool class is needed. From what I was ...
0
votes
1answer
523 views

Java game object pool management

Currently I am using arrays to handle all of my game objects in the game I am making, and I know how terrible this is for performance. My question is what is the best way to handle game objects and ...
8
votes
4answers
4k views

Game Messaging System Design

I'm making a simple game, and have decided to try to implement a messaging system. The system basically looks like this: Entity generates message -> message is posted to global message queue -> ...