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Questions tagged [nintendo]

The tag has no usage guidance.

0
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0answers
43 views

Unity: Nintendo Switch Pro Controller Joystick

I have a simple question that I've been researching for days. When I connect my Nintendo Switch Pro Controller to my (Mac) computer via bluetooth and use it for Unity input, everything works except ...
0
votes
1answer
42 views

Stealing system RAM for texture cache

As an example, the N64 has a notorious 4kb texture cache. Could someone sap another 4kb (or more) from the system's RAM or the Expansion Pak and use that as texture cache space? If so, would it be ...
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0answers
23 views

How were games from the N64 era made? [duplicate]

This thought came to me while i was playing on my Nintendo sixty four, These games had a lot of content, the cartridges were either 32 MB or 64 MB, games like ocarina of time and more had a ton of ...
0
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1answer
84 views

How does someone go about selling a game or making a royalties deal with Nintendo(or Pokemon Company)? [closed]

It seems like Niantic did just that. If someone were to create their own game(Pokemon, hypothetically), how would they, if at all possible, sell that game to Nintendo or at least make a royalties deal?...
2
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1answer
15k views

How to get access to Nintendo Switch development environment? [closed]

I would like to make game for Nintendo Switch. I have been searching for an SDK of the same, but I couldn't find any. The only thing I found was that I can use Unreal Engine or Unity to make games ...
7
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0answers
4k views

Can a Switch Dev Kit do everything a normal Switch console can do? [closed]

Today, news came out that the Nintendo Switch Dev Kit is only 50,000 yen (around $450-500 USD). I had been planning to buy a normal Nintendo Switch for $300, but since I enjoy making little games in ...
10
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2answers
3k views

What's in Nintendo's “Dev Interface?”

Not that long ago, Nintendo opened their developer program for access by anyone who registers a Nintendo Developer account, giving equal access to indie and commercial developers. Or, at least thats ...
0
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1answer
69 views

SmileBASIC sample programs source

SmileBASIC (for Nintendo 3DS) comes with some sample programs. I assume these are stored somewhere on the Micro SD card, but I cannot find them. Where are they? I would like to view the source on a ...
0
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2answers
907 views

When are games legal to mod? [closed]

I'm just curious when and what games are legal to mod and what are the processes I must follow to keep the mod project from becoming illegal. To be specific i'm trying to do a side project while in ...
1
vote
1answer
865 views

How can I interpret NSF (Nintendo Sound Format) data as audio?

First, I'm not asking about details regarding the layout and format of an NSF file. The original spec (see here) covers most of the information that I need regarding finding the data associated with ...
3
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2answers
4k views

Do I need the dev kit in order to release for Wii U?

In nintendo's developper website I found this quote. Q: How much does it cost to develop on Wii U? It’s free of charge to participate in the program and to submit games to Nintendo for ...
0
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2answers
889 views

How to write “Hello World” for N64 purely from scratch?

As an experiment I want to code a "Hello World" program for N64 using only assembly code, using no headers, tools, helper files, etc. I just want to write the assembly code bare bones from absolute ...
0
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1answer
636 views

Nintendo 3DS copy protection

I bought an old second-hand Nintendo DS game from a used game shop and my 3DS wouldn't play it. I exchanged it and the shop said it was probably a forged cartridge. I did a bit of research and ...
3
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1answer
505 views

Using NDSLib, how to configure video modes to both print text and draw bitmaps on both screens?

In a NDS application, i'd like print text and draw bitmaps on both top and bottom screens. I ...
8
votes
2answers
9k views

Is it still possible to develop for gamecube? [closed]

I know the Nintendo gamecube is outdated, but it still one of my favorite systems. Is there any way to still develop games for it? What software would I need? What are the programming languages ...
5
votes
1answer
486 views

Reading the memory of a N64

I'm looking for a way to read the memory of a N64, while the game is running, in real time. I have a c# program which hooks into the memory of a running emulator and tracks SSB64 stats. I want to do ...
6
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1answer
2k views

Pokemon Battle System A.I

For my newest project, a Pokemon fan-edition, I need to collect much information on the game mechanics. So I need to know a few things about the A.I. implemented in the games. For the sake if ...
-5
votes
3answers
2k views

It is possible to use Pokemon images in a game? [duplicate]

Is it possible to use Pokemon images, names, elements in a game I would like to make? Are they still copyrighted, patented, would I get sued? (Maybe their rights have expired by now, is what I am ...
1
vote
2answers
966 views

What comes with Nintendo's DS SDK?

Presumably a development machine for sure, but would it contain any sort of editor (of any kind)? Or are there any editors in existence that work with the SDK that are commercially available?
2
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1answer
3k views

Is there a legal option for writing Nintendo 64 games?

Recently, I've been looking into developing games for Nintendo 64 emulators, and modding existing ROMs. I wanted to know if there is the possibility for any legitimate tools out there which can be ...
19
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5answers
30k views

How does one obtain an official Nintendo development SDK?

I've seen before a topic here asking if there is any significant differences between using PALib or Nintendo's Nitro SDK... and that got me curious: what does it take to obtain the official SDK ?
2
votes
3answers
409 views

Platform for DS/Gameboy Dev - Managed Memory, Tools, and Unit Testing

I'm interested in dabbling in Nintendo DS, 3DS, or GBA development. I would like to know what my (legal) options for development tools and IDEs are. In particular, I would not consider moving in this ...
170
votes
7answers
47k views

How was collision detection handled in The Legend of Zelda: A Link to the Past?

I would like to know how the collision detection was done in The Legend of Zelda: A Link To The Past. The game is 16x16 tile based, so how did they do the tiles where only a quarter or half of the ...
63
votes
2answers
99k views

What programming language was Super Mario Bros. written in? [closed]

Super Mario Bros. is definitely the most famous videogame created yet, selling a scorching 40.23 million copies. http://en.wikipedia.org/wiki/List_of_best-selling_video_games What programming ...
1
vote
2answers
2k views

SNES Bung Game Doctor, add RAM retention modification (battery backup) [closed]

Firstly I'd like to say that this doesn't seem like the right "forum" for this question as it actually doesn't relate directly to the development of games. As this is my first post on 'game ...
8
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4answers
591 views

What options are there for developing on the Nintendo platforms?

I know of Wario Ware DIY but is this the only option?