Questions tagged [mvc]

Model-View-Controller, is a design pattern that separates (decouples) game objects data from it's presentation and ways of manipulation.

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Manage game states of a card game with MVC

I am creating a Yugioh java game with MVC. I was wondering wich is the better way to manage game states with MVC? I tought maybe I can use State Pattern in Model section with DrawPhase, ...
Zetsu_Zetsu's user avatar
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1 answer
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What's the Unity way of implementing data driven UI

I'm used to application development with frameworks like Qt, and I'm really fond of using MVC-like patterns. Now I'm diving into game dev and I have a bunch of data that I want to show the user and I'...
Josh Sanders's user avatar
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Adding JavaFX GUI to an MVC based terminal card game

I have written a version of Castle that so far plays through the terminal. I have recently refactored my code (which can be found here) to use the MVC design pattern. After I have added a GUI I will ...
theJavaGuy's user avatar
1 vote
1 answer
551 views

Is it a good idea to implement a MVC pattern into my LibGDX 2D RPG-style game?

For example I currently have a Player object that contains it's textures/animations and how to render these (I'd consider this as the view). Player also has an update() method which controls where the ...
Tipsi's user avatar
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Approach in implementing the web browser game

Im Phil and try to figoure out the best approach for my app. I was searching Stack for my question but I didnt find a completely answer. Assumptions: It will be multiple user who can see in real time ...
Gierlos's user avatar
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1 answer
781 views

UnityWebRequest won't work unless a breakpoint is triggered before hand

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Caston's user avatar
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3 votes
1 answer
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Combat numbers in an MVC

Bear with me this will take some explaining... I'm trying to design my game as close to Model-View-Controller design principles as possible. At least in and so far as I understand those principles. ...
Thoumis Tiechy's user avatar
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1 answer
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WebGL .NETCoreApp 1.1 - UnityLoader.js - SyntaxError: expected expression, got end of script

After creating a release build of my game using Unity 5.6, I could navigate to the created folder and open the 'index.html' file and my game would load and play normally. However, when trying to ...
Brien Foss's user avatar
1 vote
1 answer
1k views

Game logic in mvc: model or controller?

Sorry if the title is too broad, I'll try to explain this in a more specific way down here. We need to create a board-game in Java for an University project and we have to use the mvc pattern for it. ...
EsotericVoid's user avatar
1 vote
1 answer
132 views

Using Unity and MonoBehavior for UI only?

I've made a turn-based game (think xcom) in Unity, and because I don't need real-time, asynchronous elements, or physics calculations I decided to make a pure c# Model (in the sense of Model, View, ...
Elliot JJ's user avatar
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3 answers
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Applying MVC in Game Development

Suppose one is working on a game which has more than one component of code where the data, view, and logic is disjoint from the workings of another component of code (i.e. all games have a main menu ...
Alex W's user avatar
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is mvc design pattern good for developing video games? [closed]

how mvc design structure works in game development and specially in unity game development. I know what mvc is and how it works but in coding structure for game development specially in unity I don't ...
virtouso's user avatar
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Adding network support

I am trying to implement a simple game "Bulls and cows" in c#. It is a final project of my university course about design patterns. The target of the game is simple - try to guess the opponent number. ...
snoward's user avatar
1 vote
0 answers
178 views

C++ - what is the best library that I can use to create GUI if a textview already exists [closed]

I have a 2D char array in the textView.Basically,I need to map each char to a texture and render the whole view. Given a limited time, what is the possible best library that I can use? The header for ...
Aisen Wang's user avatar
0 votes
1 answer
881 views

MVC How To Handle Animations?

I am working on a turn based game that utilizes the model, view, controller design pattern to separate logic from input from rendering. I am still a little new to the pattern, but from my ...
MrJman006's user avatar
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10 votes
2 answers
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Does SpriteKit follow the MVC pattern?

I am currently working on an iOS project called Old Frank that I have been trying to follow a MVC design pattern. The gist of it is. ...
Skyler Lauren's user avatar
2 votes
3 answers
490 views

Implementing single and muliplayer without messing everything up [closed]

I don't know a good way to implement single and multiplayer in a game without messing up the whole project structure. Should I create separate classes for single and multiplayer entities or is there ...
Philipp Kirsch's user avatar
3 votes
1 answer
1k views

Game Architecture and Separation of Concerns

I'm trying to build a "simple" Tetris game, but I want to have enough flexibility to add a few things: The game can be played by a human, or (if the human presses a certain key) an AI is swapped in. ...
Tordek's user avatar
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5 votes
2 answers
4k views

Should game objects draw themselves? [duplicate]

Assuming you have classes like Player, Enemy, Map and ...
user42030's user avatar
1 vote
2 answers
274 views

How do I separate model positions from view positions in MVC?

Using MVC in games (as opposed to web apps) always confuses me when it comes to the view. How am I supposed to keep the model agnostic of how the view is presenting things? I always end up giving ...
Daniel Kaplan's user avatar
0 votes
2 answers
122 views

is a good practice to orgnize MVC classes in diferent packages? [closed]

Im,working on a project where the classes are organized by subject like gameplay, menus, utilities etc... Basically this 3 packages. is a good practice to organize classes in controller, view and ...
Daniel Santos's user avatar
0 votes
1 answer
176 views

Is my social game technical solution viable?

I'm currently working on a board social game using HTML5 (canvas) & Asp.net MVC 4, Azure, Sql server, EF. I'd like to do a server side realtime validation (using Ajax) of a player moves (not more ...
Davidet's user avatar
3 votes
1 answer
211 views

Which part of MVC should be responsible for selecting a unit

Imagine a turn-based tile game, that generally looks like Heroes' combat view. Except for the fact a player can choose any of his units to command. Our team is implementing the game according to MVC ...
10nikov's user avatar
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3 votes
1 answer
191 views

When using MVC, what is the proper way to handle a view refresh when the model isn't ready?

I'm about to start building a game and am having trouble understanding the proper course of action when it's time to refresh the screen, but the model hasn't finished its calculations. I assume this ...
RankWeis's user avatar
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-1 votes
1 answer
2k views

MVC pattern for turn-based RPG [closed]

I'd like to make a 2D game in Java using the Model-View-Controller (MVC) pattern, but I have some issues concerning the battles. There are two groups of characters in each battle: heroes and monsters....
user2336243's user avatar
2 votes
1 answer
1k views

MVC with looping view

For our school project we'd like to develop a game using the MVC pattern. We're all moderate new java programmers and absolutely new in game development. With our current view (containing only menu) ...
Dionysius's user avatar
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3 votes
2 answers
724 views

Are javascript MVC model implementations too slow for games?

I wanted to implement a game in javascript with an MVC design pattern, with each entity's state stored in a model. So for example, In an update loop we iterate over all models and apply the velocity ...
v_y's user avatar
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2 votes
1 answer
169 views

Model View Controller linking dynamic model to view

I currently an implementing a game roughly using a model-view-controller setup. A single game controller instantiates a model and view. The model and view then instantiate child models and views, ...
user26691's user avatar
2 votes
1 answer
2k views

Entity Component Systems with Model View Controller

Can the Model View Controller design pattern be used with non-OOP coding style, specifically with Entity Component System?
TokyoDan's user avatar
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3 votes
1 answer
386 views

Comprehension question to MVC Pattern in Game Programming

So is my assumption right? If I use MVC in Games I will have to implement a Model,Controller,View for every kind of interaction object. For example in an Motorbike game. My Motorbike object will ...
Matthias Reisner's user avatar
1 vote
1 answer
1k views

Any link / tutorial of how to develop MVC pattern? [closed]

I want to learn how to develop a MVC pattern, but i can't find any site in where they focus it to Games and not to Browser / Windows calculator. Would anyone please link me a tutorial of how to ...
Aitor's user avatar
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3 votes
1 answer
224 views

Using MVC with a retained mode renderer

I am using a retained mode renderer similar to the display lists in Flash. In other words, I have a scene graph data structure called the Stage to which I add the ...
David Gouveia's user avatar
2 votes
1 answer
946 views

How should I connect objects when using the MVC paradigm?

This has been confusing me for the past week as I am trying to make my first actual game. It's only my 2nd year learning Java so I am really trying to learn how to program like a professional ...
Rendition's user avatar
4 votes
1 answer
1k views

Using heavyweight ORM implementation for light based games

I'm just about to engulf myself in an MVC-based/Component architecture in C#, using MySQL's connector/Net for the data storage, and probably some NHibernate/FluentNHibernate Object-relational-mapping ...
blissfreak's user avatar
2 votes
3 answers
996 views

Design pattern on class level, how to do separation of concerns through mvc or alike?

Say i had a Monster class public class Monster { } Now this class has a set of properties like ...
netbrain's user avatar
  • 339