Questions tagged [multitouch]
Questions about using multitouch controls in games.
39
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Two players using touch control simultaneously
I am working on a game like soccer star and I made a controller using YouTube and stuff. I added two players in the same scene and put this script on them. But when I play with player 1, then player 2 ...
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0
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Pinch Gesture for Function Other than Zooming- Unity
I'm working on a game in which I want to pinch outwards on a character, which causes the character to split into 2 smaller copies of itself.
The method I'm thinking about using is to have the "...
1
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1
answer
106
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reading input from multiple mice in QB64 in Windows 10?
I am looking to write a non-network multiplayer game for Windows 10 with QB64 that accepts input from 2 or more USB mice plugged into the system. Like a simple Pong game where additional players plug ...
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unity : How to change the default behaviour of the touchpad/trackpad in laptop?
I'm using unity on my laptop. Normally, i can customize my touchpad in most of 3d app but in unity i can't find a way to do it ? is it possible to customize it at user level without hard coding it ?
I ...
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648
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How to move 3D Object With Touch Dragging Finger By the screen In android Unity Game
My Code is As Followed:
...
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Unity 2D Player Shoots at my joystick position
Hi I am new to unity and have only a little coding knowledge.
Right now I have made my character shoot at my touch position on mobile but when ever I touch the joystick, whick I use to move my ...
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1
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498
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How Do I Separate Dragging My Finger On Joystick And Swiping?
I am currently making a 2D top-down view shooter game for Android, where the game is played horizontally.
On the left side of the screen, you can touch anywhere to spawn in a joystick and aim by ...
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241
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Unity 2D - How can I shoot, by swiping up or down, whilst aiming?
I am quite new to Unity and C# (in fact, this is my first project). I am creating a simple 2D top down view shooter game. The game is aimed to be played on smartphones.
I have a virtual, fixed ...
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Unity 2019.2.5: Convert Mouse Rotate/Pan/Zoom camera to touch
I have a Unity C# script that uses the mouse to rotate/pan/zoom a camera around a scene with a main focal point (PC Build). It works very well for me, but I need to convert it for a kiosk touch screen ...
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115
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How do I set something when 2 or more touches are pressed?
I currently have a working controller with left and right but I want to set the velocity of the character to 0/Stop when 2 or more touches are detected. This is my current working code but I want to ...
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286
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How can I track two fingers?
Im trying to make make game which is intended to be played with the phone in landscape mode, and the player uses their thumbs to control the movement. The game controls look like this:
On the left ...
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Using Windows 10 Multi-Touch Functionality In Gamemaker: Studio
I have a multi-touch monitor that I am using in Windows 10. I am getting visual feedback on the monitor itself that multiple touches are being recognised. However, within my Gamemaker game, I cannot ...
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Handling multiple touches libgdx GestureListener
I've been trying to create a game with two finger gameplay (ie. If your finger is in the bottom 20% of the screen it will move the player along X axis towards your finger, and if you press finger ...
0
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1
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80
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Multi touch gesture terminology
What term would you use to describe the type of touch gesture whereby the user touches a point on screen, and an object moves (ease-out) to the location where the finger is touching the screen?
Can ...
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0
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Calculating a smooth velocity of interaction touches
I have a touch game and it would be beneficial to be able to know the "velocity" of each touch on the screen. Let me explain.
Right now I am already subtracting current touch position from previous ...
4
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1
answer
685
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How do I detect if two sprites are being touched at the same time?
How do I detect if two sprites are being touched at the same time?
I was able to detect one sprite, but not if another sprite is being touched by the second pointer.
...
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0
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76
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Android Multitouch Implementation
I'm trying to implement multitouch in my game but I'm running into problems. Basically all I want is for the player to run and shoot or jump at the same time. I've followed a multitouch tutorial and ...
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3
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239
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undo touchdown in LibGDX with scene2D
i'm making a game in libgdx and i have a question.
I have a Button from scene2d. If there is a touchDown event on this button, i want the touchUp event only inside my button.
Now if i touchDown a ...
2
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1
answer
435
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unable to use two gestures simultaneously
I have a class implementing gesture listener in libgdx. I want to use longpress gesture in one half of the screen and fling gesture in other part of the screen simultaneously.
public class ...
6
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3
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Counting multiple touches using Cocos2dx 3.2
I'm trying to count the number of active touches in screen in order to perform an an action in case that there are two touches:
...
2
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2
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164
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Touch drawing in the dirt
Which approach should I take for creating a game/app where the player, looking above the ground "canvas", would be able to "move" dirt (i.e. soil, or generally powder) around using fingers? I.e. ...
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cocos2d ccTouchEnded: Removing a Touch
These are my ccTouch__ methods. Note that I am using the singular form of the functions (ie. ccTouchBegan v. ccTouchesBegan (don't know if that has anything to do with it, but it can't hurt to point ...
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2
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554
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Ambiguation between multitouch geistures tap and free drag in Windows Phone 8 Emulator (Monogame)
I am making a 2d tile based tactic game. I want the map to be slided around (because it's bigger than the screen) with FreeDrag (It's perfectly done, the map can moved around, that's not the problem).
...
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2
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Odd Android touch event problem (Nexus 10)
Overview
When testing my game I came across a bizarre problem with my touch controls.
Note this isn't related to multi-touch as I completely removed my ACTION_POINTER_UP and ACTION_POINTER_DOWN ...
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Android Action_Move when moving between specific screen areas
OK so I know how to iterate through the different pointers that are currently touching the screen so I know what the coordinates are of these pointers using the following:
Code snippet
...
4
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3
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Android multitouch: How to detect movement on non-primary pointer / finger?
How does one go about detecting a secondary/non-primary finger moving?
There is:
ACTION_DOWN and ACTION_UP to detect a primary finger pressing the screen / leaving the screen
ACTION_POINTER_DOWN ...
5
votes
2
answers
344
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What perspective is suitable for sharing a screen across a table?
I'm thinking about a 2 player 2D arena game for a mobile phone, but I have the obvious problem of gripping. To avoid this, I think it shouldn't be a problem to play one in front of the other with ...
1
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0
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431
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Touch Gesture Map Movement
I really dig the way that the map is moved in Clash of Clans (https://itunes.apple.com/ca/app/clash-of-clans/id529479190?mt=8)...
I can recognize the pinch and finger movement needed for the zooming ...
2
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1k
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3 Button Multi-touch for Android
OK, my multi-touch system was somewhat convoluted, but was working perfectly OK until I tried to run my game on my Nexus 10 which is running Jellybean.
Crashing all over the place! So I removed my ...
16
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5
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What is a suitable input method to use for a 2D platformer on a touch device?
I am creating a 2d platformer game like Super Meat Boy in which precision of movement of my lead character matters. I am using libgdx. The keyboard controls on the PC work precisely, but when it comes ...
3
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2
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2k
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Detect multitouch (two fingers touch) on a sprite to apply pinch zoom behaviour
I am using andengine, want to move, zoom and rotate multiple sprites individually on a scene. I have achieved "move" but for pinch zoom i am unable to get the event to two fingers' touch. Below is the ...
9
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5
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returning correct multiTouch id
I've spent countless hours on reading tutorials and looking at every question related to multiTouch from here and Stackoverflow. But I just cannot figure out how to do this correctly. I use a loop to ...
4
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2
answers
7k
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On screen controller for libgdx games?
Does anyone know a better controller for 2D Games than a virtual on screen joystick? The pros of the joystick are:
Easy to implement for developers
Familiar interface for users
But there is a huge ...
5
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1
answer
5k
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libGDX Multitouch Controls
Has anyone had any trouble implementing multitouch on-screen controls in libGDX, such as multiple joysticks? I've tried and I can't seem to get libGDX to play nice with multitouch/multiple pointers on ...
2
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1
answer
691
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How can I cause the latest touch event to interrupt a prior event in Cocos2D?
In Cocos2D for iPhone, I want the latest touch event to interrupt another and ignore the last touch. Let me know if I need to elaborate more, but basically my game consists of a lot of finger dragging,...
2
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3
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6k
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Understanding MotionEvent to implement a virtual DPad and Buttons on Android (Multitouch)
I'm trying to implement a virtual DPad in android, but I'm still very confused about how do I keep track of each trouch point, from the moment it is pressed, till it is released.
In my code, I test ...
6
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2
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Are there any game engines in C# or Java that are cross-platform and support multitouch input? [closed]
I'm looking for game engines (particularly 2D) that can run/create games for Windows, Mac, and Linux, and support multitouch inputs and gestures. I'm able to find many that meet the first two criteria,...
5
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3
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5k
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Tracking Multiple Touches using Hash codes in Cocos2d for iPhone
How do you implement a touch hash code and reference it later? I have read about a "hash" code, but I don't understand how to use it. I want to know when two of my Sprites are touched at the same time,...
5
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5
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497
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Will multi-touch become an important/standard method of input for PC games in the future?
We've seen that multi-touch on smartphones has been wildly successful. On the iPhone, in fact, it's the only tactile input the user can provide! However, I'm wondering how likely it'll be for multi-...