Questions tagged [multithreading]

Multithreading allows multiple threads to exist within the context of a single process sharing same resources but are able to execute independently.

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21
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6answers
2k views

Data structures for interpolation and threading?

I've been dealing with some frame-rate jittering issues with my game lately, and it seems that the best solution would be the one suggested by Glenn Fiedler (Gaffer on Games) in the classic Fix Your ...
3
votes
1answer
431 views

What is the right process to get compatibility or at least a workaround for the ‘Threaded optimization’ feature of NVIDIA?

It's peculiar this issue is not well understood on NVIDIA forums and project forums. For example, the well known ioquake3 project based on id tech 3 requires to force 'Threaded optimization' off on ...
3
votes
2answers
371 views

Profiling code with threads and script interpreter

Basically, how I profile a game that have multithreading and script interpreter? (Lua in my case) I have no idea of where to look for that. Also it would be nice to be able to profile code that ...
44
votes
6answers
32k views

What are the best resources on multi-threaded game or game engine design and development? [closed]

What are the best resources on multi-threaded game or game engine design and development? As this is obviously where computers are headed, I intend to study this topic and I'd like to know what ...
5
votes
3answers
2k views

Is it necessary to wait for rendering thread to terminate in surfaceDestroyed(…)

I just wrote a simple Android app that uses SurfaceHolder.Callback interface to communicate the state of the SurfaceView. In the Callback.surfaceDestroyed() method i just informed the rendering thread ...
9
votes
1answer
2k views

XNA: How does threading work?

I would like to implement threading in my XNA game but I'm not sure how things work when compiling for the XBOX 360. Could someone elaborate on this? For example, how many threads does XBOX support? ...
28
votes
2answers
11k views

How many threads should an Android game use?

At minimum, an OpenGL Android game has a UI thread and a Renderer thread created by GLSurfaceView. Renderer.onDrawFrame() ...

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