Questions tagged [multiplayer]

Played by multiple players, cooperatively or competitively, locally or remotely.

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6
votes
3answers
3k views

Network communication via Sockets. Is there a better way?

I'm building a game engine on the OpenTK framework that needs to support multiple players. How I have the basic framework established is that there is a Client and a Server. The Server binds and ...
9
votes
2answers
1k views

Is Xbox Live suitable for a multiplayer FPS?

I'm working on a basic first person shooter. I would eventually also like to publish it on Xbox Live. If I do this, will I still have access to parties (invite and chat)? Does Microsoft provide ...
1
vote
1answer
753 views

Pros and Cons of AMF in multiplayer flash game?

After trying to use red5 for my turn-based multiplayer game, I've decided to give AMF a try using amfphp, because of the expensive media server hosting solutions. (With AMF all I need is a web server)....
3
votes
3answers
856 views

Required Security Precautions for Flash / AS3 Multiplayer Game

I have created a couple of games in Flash/AS3 and am playing with programming a flash-based multiplayer (possibly mmo?) game where the application will communicate with a server over a socket ...
8
votes
3answers
12k views

networking without port forwarding

I'm trying to add networking functionality to my game. I want any user to be able to host the game, and anyone to be able to connect as a client. The client sends info to the host about their player's ...
14
votes
4answers
877 views

How to protect your real time online shooter from potential bots

I'm looking to create a multiplayer top down shooter. While I've read about different topics, I can see them I've got some real challenges ahead, but I'm all up for it. One thing I can't understand ...
2
votes
1answer
2k views

Multiplayer game with Cocos2d-Javascript and Node.js

It is possible to make a multiplayer browser based game using cocos2d-javascript + node.js? If so, is there any tutorial about that?
0
votes
3answers
2k views

Multiplayer game communication framework for mac/ios

(Cross post from stackoverflow) I am creating a multiplayer 2D game for Mac and iOS devices. I'll be using cocso2d for graphics/game engine, however I am largely blank on what to use for multiplayer ...
6
votes
5answers
577 views

What are the pros and cons of non-unique display names?

I know of at least big title game (Starcraft II) that doesn't require unique display names, so it would seem like it can work in at least some circumstance. Under what situations does allowing non-...
8
votes
2answers
291 views

How important is a single-player mode in a 2-player game?

So say you have a 2 player game, taking Chess as an example (except it's an original game with no ready-to-go AI available). Let's say there's also a social-aspect to the meta-game, so let's say it'...
7
votes
3answers
3k views

Multiplayer / Networking options for a 2D game with physics [closed]

Summary: My 50% finished 2D sidescroller with Box2D as physics engine should have multiplayer support in the final version. However, the current code is just a singleplayer game. What should I do ...
10
votes
1answer
3k views

Game engine design: Multiplayer and listen servers [closed]

My game engine right now consists of a working singleplayer part. I'm now starting to think about how to do the multiplayer part. I have found out that many games actually don't have a real ...
5
votes
1answer
656 views

Game networking topology - dealing with host leaving

I am working on a P2P game in Flash and I'm wondering what network topology would be most robust for dealing with people randomly joining/leaving. I was thinking the first user to join could be the ...
5
votes
2answers
3k views

Best way to go for simple online multi-player games? [closed]

I want to create a trivia game for my website. The graphic design does not have to be too fancy, probably no more advanced than a typical flash game. It needs to be secure because I want users to be ...
10
votes
3answers
1k views

Implementing match-making & community system for multiplayer games [closed]

These days, games often have multiplayer portals with chat channels & match making system for the multiplayer aspects of the game. An example would be battle.net, magic the gathering online's ...
8
votes
2answers
1k views

Network Multiplayer in Flash

Flash has come a long way in the last decade, and it's a well-kept secret getting a Flash game to connect to a multi-client server for chat and/or basic avatar movement in real time. Why has the ...
15
votes
9answers
7k views

Adding multiplayer to an HTML5 game [closed]

I am interested in making a game that I currently have a co-op experience, however I'm curious as to the best method of implementing this in HTML5. I have made games before using straight C sockets, ...
8
votes
2answers
481 views

What are the restrictions of 3g online games

I am looking into make a 3g online multiplayer game for the iphone. Multiplayer is my main focus but I have noticed all game apps require wi-fi. Dose anyone know if this is simply an issue with the ...
19
votes
4answers
7k views

Best strategy (tried and tested) for using Box2D in a real-time multiplayer game? [duplicate]

I am currently tackling real-time multiplayer physics updates for a game engine I am writing. My question is how best to use Box2D for networked physics. If I run the simulation on the server, should ...
9
votes
1answer
3k views

Creating A Board Game AI

I want to code a board game that name is Okey and mostly popular in Turkey. http://en.wikipedia.org/wiki/Okey But i have got some problems about AI. Firslty let me explain the game.. The game is ...
5
votes
3answers
503 views

What freeware frameworks and tools to choose if I want to build a game like Farmville or Club Penguin? [closed]

Say I like to experiment with multiplayer games and I do not want to reinvent the wheel and build yet another game server. I don’t mind configuring and writing wrappers and adapters (both in c++ and ...
4
votes
2answers
894 views

How to make a chat lobby in my game?

I'm writing my own RTS game in Delphi. Single-player part is almost done and works well and I'm thinking about adding multi-player to it now. There's going to be a lobby where players should be able ...
4
votes
2answers
1k views

Multiplayer architecture in games like Diablo 2

So I've been wondering, what kind of architecture would games like world of warcraft, diablo 2 (which is most probably a different beast than WoW) use? As far as I know, RTS games state-syncs every ...
3
votes
4answers
573 views

Creating a top-view racing game, do I have the right ideas, any suggestions?

I am creating a top-view, multiplayer, arcade-ish racing game, and I want to know if you guys think that I am on the right track, or not. It will work basically like this: -There are 3 races, and one ...
10
votes
3answers
1k views

How do you design a record/replay system for a frequently changing game?

I'm working in a free MMORPG and I have a problem. I'm (with other people) developing a video recording system for the game. The idea is basically: we record all the packages sent & received with ...
14
votes
3answers
12k views

Interpolating positions in a multiplayer game

In order to save bandwidth in my multiplayer game, I do not update every object every server tick, instead each object has an updateRate which tells the game that this object is expected to be updated ...
15
votes
2answers
1k views

Multiplayer Implementation, Can I implement it later if I chose to?

I plan to use XNA to build a game project. I'm not entirely sure at the moment if I want to add multiplayer functionality or not, bearing I have a lot of other problems to solve that I'm still new at. ...
8
votes
3answers
5k views

Tips for communication between JS browser game and node.js server? [closed]

I am tinkering around with some simple Canvas based cave flyer game and I would like to make it multiplayer eventually. The plan is to use Node.js on the server side. The data sent over would ...
3
votes
2answers
801 views

client/server Silverlight turn based game - domain model question

I am making multiplayer (2 players) Minesweeper like the one that's available on MS Live Messenger. Client side is going to be silverlight, server side will be MVC Application. Client (the one who is ...
18
votes
6answers
2k views

In what kind of variable type is the player position stored on a MMORPG such as WoW?

I even heard J. Carmack quickly talk about it... How a software can track a player's position so accurately, being on a such huge world, without loading between zones, and on a multiplayer scale ? ...
37
votes
9answers
40k views

How can I make a peer-to-peer multiplayer game? [closed]

How can I make a p2p multiplayer game? I would like to have a server-less multiplayer game. But then, how all the clients know each other? Why the p2p-protocol is so famous in file transfer but not ...
18
votes
12answers
2k views

Balance in online PvP games

I don't know if there's an accepted solution to this wicked problem. I'm thinking about the design of an online PvP game. A key aspect of the game, something that is just a given, and not my choice, ...
12
votes
4answers
7k views

Simplest most effective way to rank and measure player skill in a multi-player environment?

I know of the Truskill algorithm, it's quite complex but effective. My question is there other algorithms/methods to determine a players skill for accurate measuring for multi-player competitive ...
6
votes
4answers
962 views

Can Google App Engine communicate with a stand alone program?

If I create a client program using say C#, or develop something for the Android or Iphone, can I use Google App Engine for the server and communicate with the client application mentioned above?
4
votes
1answer
237 views

Are there any clever methods of regulating bandwidth usage for voice chat payload packets?

For example, suppose my code can determine that upstream bandwidth is unusually limited. And suppose I'm using a fully-connected mesh topology combined with a UDP-like protocol for voice chat. Is ...
1
vote
2answers
1k views

How to connect two Iphone/ipod/ipads for gameplay over local wifi network?

I would like to add the option to play against another person over my wifi network in my pong game. How do I make this happen? Also, I would like to know how to be able to have 4 players at the same ...
8
votes
6answers
4k views

Which server platform to choose [closed]

I'm going to write a server for an online multiplayer with these requirements: Pretty simple turn based game (think a card game) that is played entirely on the server (security reasons) Must be able ...
3
votes
2answers
2k views

What is dead reckoning and how do you deal with it?

I've come across this problem before and it would be good to know the different ways of solving this problem.
2
votes
1answer
294 views

Server related questions and it is available options?

i went thru a lot pages here searching for information about the "server side" of a multiplayer game, while i did found some information they were not exactly what i was looking for. What is the best ...
20
votes
3answers
9k views

How to make a multiplayer game work reliably behind NAT?

Even games that are 100% client/server sometimes have issues when the client is behind NAT. Peee-peer games are even a bigger issues. Some games need to use multiple transports (such as UDP and TCP) ...
9
votes
2answers
6k views

How to structure a simple game server for a multiplayer game?

I would like to create a simple multiplayer game server for a simple game: The game is supposed to be similar to Command & Conquer, you have a few tanks and a few soldiers. You can select one ...
8
votes
5answers
1k views

Networking in Flash games. Socket or Stratus?

Working on a prototype for a Flash game that will use networking communication. It would be better to use Peer 2 Peer connection, since it will be a multiplayer game. Has anyone used Stratus or tried ...
19
votes
6answers
7k views

What are some ways to prevent or reduce cheating in online multiplayer games? [closed]

Punkbuster exists just to prevent cheating, and yet cheating is common in punkbuster enabled games. Modern Warefare 2 is seriously locked down from the end user running their own server or making any ...
12
votes
5answers
4k views

Network layer libraries [closed]

I'm looking for any network layers that are available to add to my game, either free or with fair pricing for indie games. By network layers I mean some sort of library which I can interface with, ...
73
votes
6answers
31k views

How to write a network game? [closed]

Based on Why is it so hard to develop a MMO?: Networked game development is not trivial; there are large obstacles to overcome in not only latency, but cheat prevention, state management and load ...