Questions tagged [multiplayer]

Played by multiple players, cooperatively or competitively, locally or remotely.

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network programming: simultaneous IO over sockets?

In my curses based game, I decided to add multiplayer functionality over net, in addition to one-keyboard mulitiplayer game. I use switch loop and in case it's 1st user's buttons, user 1 is acting ...
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1answer
367 views

Can Cloud Functions be used for a multiplayer game server?

I'm building a turn-based online multiplayer game with Unity for both desktop and mobile. Traditionally, I would build a Java socket server, host it in Google Compute Engine or similar, and have ...
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1answer
190 views

how should a server handle client actions?

So I've just started trying to make a multiplayer pong game and I have read a lot of different ways to code the connections. However, I read somewhere that you should have the inputs sent to the ...
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1answer
1k views

Android multiplayer via bluetooth [closed]

How do I transfer game commands between 2 android devices via bluetooth first of all is possible to do this??If possible then someone please help in doing so.Thank u
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2answers
400 views

In lockstep networking game, how to handle sudden lags and disconnection?

I am trying to implement a game similar to "Street Fighter" by using lockstep networking model so that two players can play remotely via Internet. I have read a lot of articles about lockstep ...
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0answers
195 views

Spawned Network Object with rigidbody moves at different velocity/angle/pos on the clients/host - Unity Unet Mirror

I am using Mirror API with Unity 2019 to make a basic multiplayer game. The game is a simple ice hockey style with cylinder shaped players and a cylinder puck. The players are spawned by Network ...
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1answer
19 views

unity multiplayer components not there

I just learned quite a bit about how to set up a multiplayer system in unity using it's built in scripts. However, when I try to add a network manager to an empty, the search comes up empty! also ...