Questions tagged [mouse]

A very common input device in computer games. It offers a more direct form of movement compared to directional input.

Filter by
Sorted by
Tagged with
23
votes
1answer
8k views

Isometric rendering and picking?

I've been looking for a formula to plot (world->screen) and mouse pick (world->screen) isometric tiles in a diamond-shaped world. The ones I've tried always seem to be, well, off. What's the usual/...
13
votes
2answers
16k views

How do I generate projectiles toward the mouse pointer? [duplicate]

I'm making a top-down space shooter where the player controls a ship and can aim and shoot using the mouse cursor. How can I fire bullets from the ship at the angle from the ship to the mouse cursor?
38
votes
1answer
7k views

Mouse aim in an FPS

I would like to make a First Person Shooter and move the camera with the mouse. The problem is that when the cursor reaches the limits of the screen, the camera won't turn anymore. How can I keep the ...
5
votes
1answer
5k views

Mouse location is off due to camera

I'm building a top down shooter but I have a little issue with my camera and mouse. When I add the camera that I use to my game (see here) my mouse pointer seems to be in the wrong location. When I ...
12
votes
4answers
19k views

Is it possible to detect two different mice at the same time, and have their movements recorded seperately? [closed]

Im thinking of making a game that requires two mice to play. It needs to register the movement separately from one another. Is this possible? Or does the Windows architecture not allow for such things?...
3
votes
1answer
2k views

How can I detect mouse events on sprites in a canvas?

I'm making an HTML 5 game. I want mouse clicks on sprites drawn in a canvas element cause events that my code can react to. At the moment, I'm doing it by checking through all of my sprites in a for-...
0
votes
1answer
427 views

How can I attract & repel the mouse cursor from particular UI controls?

This question came from some of my students. I wanted to share it here so others can find & improve on the solutions we've found so far. In particular, my answer below doesn't behave as well as I'...
0
votes
1answer
854 views

Trying to get an object to move in the mouse direction XNA C#

Right, so in my Player class where I call the object I got an if statement which gets the coordinates for the mouse ...
15
votes
6answers
19k views

How to properly differentiate single-clicks and double-click in Unity3D using C#?

What I am trying to understand and learn here is a very basic thing: what is the most general and most polished way to properly differentiate single-clicks and double-clicks for the 3 main mouse ...
2
votes
1answer
385 views

Turning to face mouse

Given three points on the same Y plane; A ship A point along the ships heading A mouse cursor How can I find which direction and angle the mouse cursor is from the ships heading? I have a limited ...
6
votes
3answers
9k views

How do I read input from multiple keyboards/mice on one computer?

I want to be able to read inputs from multiple keyboards and still differentiate them. It's for split-screen. I know it's possible, because Serious Sam 3 allows it. Edit : Well a whole lot of my ...
8
votes
3answers
18k views

How do I simulate the mouse and keyboard using C# or C++?

I want to start develop for Kinect, but hardest theme for it - how to send keyboard and mouse input to any application. In previous question I got an advice to develop my own driver for this devices, ...
7
votes
1answer
7k views

Trap mouse in SDL2

When using SDL 1.2 it the way to implement full screen or windowed applications with "no cursor" you did the following: ...
4
votes
4answers
9k views

How can I make the player “look” to the mouse direction? (Pygame / 2D)

Here's my code: ...
2
votes
2answers
3k views

LWJGL multiple keyboard/mouse input checks

As in many game libraries such as LWJGL, you can check mouse/keyboard events with Mouse.isButtonDown or Keyboard.IsKeyDown. I want to check for button/key presses, not if it's currently pressed down (...
1
vote
1answer
923 views

Bounding Box in Monogame for mouse picking

Hello guys so I'm implementing this mouse manager to be able to pick up objects. My application uses mainly textured quads in 3d space. I'm using bounding boxes in monogame to do so, however my ...
1
vote
1answer
76 views

How to see which mouse button was pressed (Unity Input System)

I have switched my game to use the new Unity Input System, and I want to know which mouse button was pressed when an action is called. Here's how it's set up: Whenever one of these three mouse ...
1
vote
1answer
458 views

Responding to mouse input on game objects

I'm trying to make a simple button in unity using a cube. My plan is for when the cube is highlighted that it will move towards the camera and be highlighted in a specific color and then when it is ...
0
votes
1answer
200 views

How to make my character walk by clicking and holding the mouse button?

I created an Action Mapping using the right mouse button as a reference. The Action Map is called "Andar" (walk in english). In the character code, I call this Action Mapping and in it I make the ...
0
votes
1answer
82 views

Lowering Unity launcher graphic quality settings reduces mouse x turn speed, does quality affect time?

Lowering Unity App quality settings reduces mouse x turn speed, how to fix this? I am not sure why this happens my only thought was time.timedelta is affected by the graphics quality setting in unity ...
0
votes
2answers
110 views

How to panning camera on XZ axis with different angles

I have an Orthographic camera where the position is { x:0, y:100, z:0 } and is pointing/looking at { x:0, y:0, z:0 }. At this ...
0
votes
1answer
771 views

Bounding Box in Monogame for mouse picking - Ray perspective

My mouse ray is screwing up precision. I don't really know how to fix it, maybe you guys can help. problem : (5.6mg gif) https://www.dropbox.com/s/v0z67afso88hsd1/perspective_ray.gif how i create ...