Questions tagged [motion-capture]

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MoCap data files applied to avatars using Mecanim

I am applying some animations (e.g. running) from this free MoCap package that I got off the Unity Assets Store, and as far as I can see from running the animation previews, they seem fine (i.e. ...
2
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1answer
327 views

How can I deal with actor translations and other "noise" in third-party motion capture data?

I'm working on a game, and I've run into a problem with motion capture data. My team is using 3DS Max 2011 and trying to put free motion capture files on our models. The problem we're having is it ...
1
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0answers
12 views

How do I map facial motion capture markers to blend shape weights?

For shoestring budget facial motion capture, I can use OpenCV or Blender to track sharpie dots on my face, but how do I then map that to blend shape weights of a game character that has a quite ...
1
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72 views

Is it possible to connect an external source machine to Live Link?

I would like to be able to connect multiple external machines to Unreal Engine via Live Link in order to stream solved motion capture from one of the Vicon run-time solvers/retargeter (i.e. Pegasus). ...
0
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49 views

How to code custom mocap importing? ( imperfect bone positions = incorrect bone sizes )

I’m writing some code to acquire poses from custom DIY mocap system. The issue is that the acquired positions and angles of each joint/bone are not too accurate, which means the generated bones and ...