Questions tagged [motion-capture]

The tag has no usage guidance.

Filter by
Sorted by
Tagged with
0
votes
0answers
49 views

How to code custom mocap importing? ( imperfect bone positions = incorrect bone sizes )

I’m writing some code to acquire poses from custom DIY mocap system. The issue is that the acquired positions and angles of each joint/bone are not too accurate, which means the generated bones and ...
1
vote
0answers
12 views

How do I map facial motion capture markers to blend shape weights?

For shoestring budget facial motion capture, I can use OpenCV or Blender to track sharpie dots on my face, but how do I then map that to blend shape weights of a game character that has a quite ...
0
votes
0answers
27 views

How do you test player character locomotion alogorithms?

Work has been proceeding to improve the locomotive behavior of kinematic characters under player control. The problem is usually more involved than inverse kinematics with joint constraints etc. Here ...
1
vote
1answer
23 views

Maya name clash with FBX motion capture file and FBX avatar on the 'root'

I'm attempting to re-target motion capture data from radical motion to an avatar I created with Character Creator. After creating a character definition for one, I import the other and it appears they ...
0
votes
1answer
213 views

What program was used in Kojima's Death Stranding to create the 3D scans of people? [closed]

I've been unable to find out what program Hideo Kojima used to create his 3D scans of people in his game Death Stranding and presumably Metal Gear V as well. Here is a video of the scanning in ...
1
vote
0answers
70 views

Is it possible to connect an external source machine to Live Link?

I would like to be able to connect multiple external machines to Unreal Engine via Live Link in order to stream solved motion capture from one of the Vicon run-time solvers/retargeter (i.e. Pegasus). ...
1
vote
1answer
383 views

MCS character mouth open - is this mo cap animation problem?

I have MCS Female Character where I can assigned Mocap to my character. I have downloaded mixamo animation and assigned this to the character but the problem is, the character mouth remains open. I am ...
1
vote
1answer
35 views

3D scanners that captures movement?

Could there be a 3D scanner that captures movement? One that scans, let us say, 30 times per second (for 30 fps) to make an animated 3D scene? Is this possible? Why? Suppose we want to scan a person ...
4
votes
0answers
58 views

MoCap data files applied to avatars using Mecanim

I am applying some animations (e.g. running) from this free MoCap package that I got off the Unity Assets Store, and as far as I can see from running the animation previews, they seem fine (i.e. ...
1
vote
1answer
186 views

How do I scale a motion capture animation?

I used motion capture in my room using the Kinect. As I don't have much space I make compressed running moves, i.e. I put my legs up and down while not moving far forward. How can I stretch the ...
2
votes
1answer
327 views

How can I deal with actor translations and other "noise" in third-party motion capture data?

I'm working on a game, and I've run into a problem with motion capture data. My team is using 3DS Max 2011 and trying to put free motion capture files on our models. The problem we're having is it ...