Questions tagged [monogame-extended]

Open source extension library for MonoGame. A collection of classes and extension methods to make it easier to make games with MonoGame.

3
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1answer
1k views

3D objects with animated bones Monogame in the year 2017, is it possible?

I've been working on a game for quite some time now and suddenly it seems that I've hit the great wall of.. In the earlier XNA there were possibilities to use animation exported with the 3D object ....
3
votes
1answer
994 views

MonoGame.Extended Exception when loading a TMX file

I'm getting a strange exception when trying to load in a .tmx file using MonoGame.Extended. I can load the same .tmx file into other 3rd party libraries (tried to recreate the error) without any ...
2
votes
1answer
337 views

Tilemap Collision w/ different height levels and directions

I've been programming a final fantasy 6 clone in C# using Monogame and Monogame Extended, and have met on a few interesting challenges regarding tilemap collision. The game seems to have different ...
1
vote
1answer
169 views

Infinite Seamless Background HLSL Shader in Monogame doesn't work with non square textures

I'm trying to write a shader that draws a seamless background infinitely in Monogame. ...
1
vote
1answer
122 views

Is there anyway to retrieve the properties of an individual TiledTile?

I managed to get a list of all the tiles in a layer of a tmx map by iterating through the IReadOnlyList<TiledTile> Tiles in ...
1
vote
0answers
66 views

Weird Error Building TMX Maps

I'm getting an error while build a tmx map using MonoGame Extended (see picture). By the looks of it, the importer can't find the tileset, which is weird. In my Map.tmx file the source for the ...
0
votes
1answer
2k views

How to draw Tiled map with MonoGame.Extended v0.6.266 beta?

I just recently installed MonoGame.Extended v0.6.266 beta because I needed some functionality that wasn't in v0.5 official. However, I noticed that the draw() ...
0
votes
2answers
160 views

TouchPanel.GetState() Returns wrong touch locations XNA

I am trying to make my Desktop game playable on IOS. I have a Button.cs class, which has this code in it: ...
0
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1answer
81 views

How can I do a Metroid like transition between two tilemaps with Monogame Extended?

I want to do a transition like those in the Metroid games. Here is an example of what i mean: https://www.youtube.com/watch?v=RKJ3MAi0ZI0. You enter the door, the screen fades to black and the camera ...
0
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2answers
264 views

Monogame Move objects while having a moving 2D camera

I am writing my first game. In this game, I have a heroEntity object, which has fields: ...
0
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1answer
529 views

Building TMX in the MonoGame Pipeline using MonoGame Extended

I updated MonoGame to the latest development build and noticed the Tiled Map Importer and Processor wasn't in the content pipeline anymore (even after adding both MonoGame Extended Content DLL and ...
-1
votes
0answers
13 views

How can I apply two tranformation matrices to my spritebatch.Begin?

I have a 2d camera and a scaling matrix in my game. My question is how do I include both of them in my spriteBatch.Begin? From what I understand I can only use one transformation matrix for each ...