Skip to main content

Questions tagged [monogame-extended]

Open source extension library for MonoGame. A collection of classes and extension methods to make it easier to make games with MonoGame.

Filter by
Sorted by
Tagged with
0 votes
1 answer
62 views

I got some wierd bug while building TMX files in Monogame

Today I tried to implement tilemaps to my game that I'm developing on Monogame. Those tilemaps were created by using Tiled map editor. For implementing my tilemaps I used Monogame Extended. I ...
Code Watermelon's user avatar
1 vote
1 answer
286 views

How can I get correct coordinates from a diamond isometric map created in Tiled?

I am rendering a diamond isometric map created in Tiled using Monogame.Extended.Tiled package. Here is where I'm trying to spawn a player with an object at ...
Emobe's user avatar
  • 11
0 votes
1 answer
1k views

How to detect Tilemap collisions with monogame extended?

So,I kind of figured out how to detect the collisions when the chracter hits a certain tilelayer(such as a wall).Right now it just just the tiles which should have collision and prints out "...
Sankhayan Bhattacharjee's user avatar
0 votes
0 answers
96 views

Monogame pipeline is throws exceptions when trying to build .tmx files

I have correct referenced the monogame extended pipeline dll file to the monogame pipeline the importers and processors of the .tmx file are not missing/unknown but when I try to build the it it ...
Sankhayan Bhattacharjee's user avatar
0 votes
1 answer
329 views

How to flip a rectangle

I'm curently working on a system that make the player character look towards the mouse pointer. My system is effective but i'm having an issue while displaying the rectangle. In the Following code i ...
Louis BERTRAND's user avatar
0 votes
1 answer
90 views

XNA's SpriteBatch resizing is not sharp as i use it [duplicate]

I draw a TiledMap with TiledSharp and i've introduced a resize factor when drawing, that looks like this: ...
Louis BERTRAND's user avatar
0 votes
0 answers
148 views

Why aren't my isometric objects where I think they are?

Background I am creating an isometric RPG using Tiled and Monogame. My goal is to have relatively elaborate terrain and movement, with my vision for the overworld being much like the now-venerable ...
Magus's user avatar
  • 156
0 votes
1 answer
724 views

How to use styles in Monogame.Extended.GUI?

So i was looking at the Monogame.Extended.GUI Project and used this instructions to set it up in a .net Core Project. So far everythings works fine. I followed the example of the demo and created a ...
Ultralord's user avatar
0 votes
1 answer
348 views

How can I do a Metroid like transition between two tilemaps with Monogame Extended?

I want to do a transition like those in the Metroid games. Here is an example of what i mean: https://www.youtube.com/watch?v=RKJ3MAi0ZI0. You enter the door, the screen fades to black and the camera ...
Ultralord's user avatar
0 votes
2 answers
408 views

TouchPanel.GetState() Returns wrong touch locations XNA

I am trying to make my Desktop game playable on IOS. I have a Button.cs class, which has this code in it: ...
Philippe's user avatar
0 votes
2 answers
666 views

Monogame Move objects while having a moving 2D camera

I am writing my first game. In this game, I have a heroEntity object, which has fields: ...
Philippe's user avatar
2 votes
1 answer
1k views

Tilemap Collision w/ different height levels and directions

I've been programming a final fantasy 6 clone in C# using Monogame and Monogame Extended, and have met on a few interesting challenges regarding tilemap collision. The game seems to have different ...
MysticSheik's user avatar
3 votes
1 answer
2k views

3D objects with animated bones Monogame in the year 2017, is it possible?

I've been working on a game for quite some time now and suddenly it seems that I've hit the great wall of.. In the earlier XNA there were possibilities to use animation exported with the 3D object ....
J. Dove's user avatar
  • 105
1 vote
1 answer
278 views

Infinite Seamless Background HLSL Shader in Monogame doesn't work with non square textures

I'm trying to write a shader that draws a seamless background infinitely in Monogame. ...
Apos's user avatar
  • 146
1 vote
0 answers
109 views

Weird Error Building TMX Maps

I'm getting an error while build a tmx map using MonoGame Extended (see picture). By the looks of it, the importer can't find the tileset, which is weird. In my Map.tmx file the source for the ...
MysticSheik's user avatar
0 votes
1 answer
1k views

Building TMX in the MonoGame Pipeline using MonoGame Extended

I updated MonoGame to the latest development build and noticed the Tiled Map Importer and Processor wasn't in the content pipeline anymore (even after adding both MonoGame Extended Content DLL and ...
MysticSheik's user avatar
0 votes
1 answer
3k views

How to draw Tiled map with MonoGame.Extended v0.6.266 beta?

I just recently installed MonoGame.Extended v0.6.266 beta because I needed some functionality that wasn't in v0.5 official. However, I noticed that the draw() ...
Hobbs2000's user avatar
1 vote
1 answer
254 views

Is there anyway to retrieve the properties of an individual TiledTile?

I managed to get a list of all the tiles in a layer of a tmx map by iterating through the IReadOnlyList<TiledTile> Tiles in ...
Hobbs2000's user avatar
3 votes
1 answer
2k views

MonoGame.Extended Exception when loading a TMX file

I'm getting a strange exception when trying to load in a .tmx file using MonoGame.Extended. I can load the same .tmx file into other 3rd party libraries (tried to recreate the error) without any ...
MrVariable's user avatar