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Questions tagged [molehill]

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7 votes
1 answer

Efficient Sprite Batching

Am considering porting over from XNA to the Stage3D API's (Molehill). So as a performance examination I've implemented sprite-batching, but the performance is not all that great, while with XNA i can ...
Casper Beyer's user avatar
4 votes
1 answer

Need help implementing shadows on platform with limited feature set

I am writing a game that very much relies on real-time shadowing and would like to implement shadow volumes. I was thinking of doing shadow mapping, but the platform I am using is Molehill/Stage3D and ...
Gray's user avatar
  • 799
3 votes
2 answers

Rendering performance in FlasCC + UDK when compared to Stage3d and UDK on Windows?

Adobe recently released the Flash C++ Compiler, which UDK uses to target Flash Player. Developers can now access UDK for browser applications. Does this mean greater performance than using a Stage3D ...
AturSams's user avatar
  • 10.5k
3 votes
1 answer

Easy road from DisplayObject to Molehill?

I have a finished Flash game which is rendered using the built-in display tree, i.e. Bitmaps contained in Sprites (and a text ...
Bart van Heukelom's user avatar